How about instead of RoL which can be actively done by a LOT of champions now within 15 minutes, how about we add 2 revives to the end of each abyss clear 😉 https://youtu.be/hW1oR8-pHhM?si=scr4EGy8yEWd_kbG
Why would they nerf one revive farm and bring in another
Not that op but something reliable, how do they expect us to do endgame content like necro with no revs? People just arent gonna do necro after the nerf
You can collect 82 revives in a month from Apothecary and 22h events if you're focused, 70 if you play casually, pair that with 1000 units from Arena play of 15 minutes daily.
95 revives should be enough to do any content in game.
Who benefits from your suggestion? Players who (1) Haven't completed/explored Necropolis AND (2) Don't want to spend Units, AND (3) Don't want to grind Arena for units to use on revives/potions.
Who doesn't benefit from your suggestion? The (1) players who have already finished everest content, OR (2) the larger number of players who don't qualify for everest content, OR (3) player who are okay spending units on everest content, (4) players who don't intend to do everest content.
Who is harmed by your suggestion? The players who like autofighting ROL for potions.
Your suggestion only benefits a small number of players (Paragons who haven't yet completed Necropolis) while not benefiting or actively harming a larger number of players (TB and below players)
When a suggestion mainly benefits the person who suggests it, that is not a good idea to implement.
How about instead of RoL which can be actively done by a LOT of champions now within 15 minutes, how about we add 2 revives to the end of each abyss clear 😉 https://youtu.be/hW1oR8-pHhM?si=scr4EGy8yEWd_kbG
Comments
Delusional players: it's a waste of units to do that content but will spend more units to get same rewards during sales event that's 7 months away.
https://youtu.be/hW1oR8-pHhM?si=scr4EGy8yEWd_kbG
95 revives should be enough to do any content in game.
Who doesn't benefit from your suggestion? The (1) players who have already finished everest content, OR (2) the larger number of players who don't qualify for everest content, OR (3) player who are okay spending units on everest content, (4) players who don't intend to do everest content.
Who is harmed by your suggestion? The players who like autofighting ROL for potions.
Your suggestion only benefits a small number of players (Paragons who haven't yet completed Necropolis) while not benefiting or actively harming a larger number of players (TB and below players)
When a suggestion mainly benefits the person who suggests it, that is not a good idea to implement.