Revive farming was incredibly unbalanced, and that’s kind of undisputed. But what we have now is not a fair replacement for what we lost. The problem is not how many revives we can acquire in total, but how long it takes to do so.
I would honestly just be fine with them increasing the cap we can hold in our inventories of each revive by like 10 or something. That we we can still hold a high amount and do our first run with the cushion to feel it out like @ReignkingTW mentioned and then choose to blow through it mindlessly or actually play it the way it was intended. If we were able to hold a little more revives it would make a bunch of people feel a lot better. I have like a mix of 20 l1 and l2 in my overflow right now, if i were able to have those banked it would be cool.
Upping the rate at which we can acquire revives by 1 in the apothecary would also be very nice. Nothing gamebreaking, but just nice to know it's there
Revive farming was incredibly unbalanced, and that’s kind of undisputed. But what we have now is not a fair replacement for what we lost. The problem is not how many revives we can acquire in total, but how long it takes to do so.
I would honestly just be fine with them increasing the cap we can hold in our inventories of each revive by like 10 or something. That we we can still hold a high amount and do our first run with the cushion to feel it out like @ReignkingTW mentioned and then choose to blow through it mindlessly or actually play it the way it was intended. If we were able to hold a little more revives it would make a bunch of people feel a lot better. I have like a mix of 20 l1 and l2 in my overflow right now, if i were able to have those banked it would be cool.
Upping the rate at which we can acquire revives by 1 in the apothecary would also be very nice. Nothing gamebreaking, but just nice to know it's there
I think we’ve got another piece of high end content coming next month (my guess is something more in the vein of EOP). My theory is that Kabam will look at the engagement rates and other data on that and, if they feel it appropriate, make adjustments to revive inventory space/apothecary from there.
Revive farming was incredibly unbalanced, and that’s kind of undisputed. But what we have now is not a fair replacement for what we lost. The problem is not how many revives we can acquire in total, but how long it takes to do so.
I would honestly just be fine with them increasing the cap we can hold in our inventories of each revive by like 10 or something. That we we can still hold a high amount and do our first run with the cushion to feel it out like @ReignkingTW mentioned and then choose to blow through it mindlessly or actually play it the way it was intended. If we were able to hold a little more revives it would make a bunch of people feel a lot better. I have like a mix of 20 l1 and l2 in my overflow right now, if i were able to have those banked it would be cool.
Upping the rate at which we can acquire revives by 1 in the apothecary would also be very nice. Nothing gamebreaking, but just nice to know it's there
I think we’ve got another piece of high end content coming next month (my guess is something more in the vein of EOP). My theory is that Kabam will look at the engagement rates and other data on that and, if they feel it appropriate, make adjustments to revive inventory space/apothecary from there.
You're talking about the thing for the deathless kg piece or something else?
I don’t really care about the revive farming nerf but this seems pretty hypocritical…. The OP took advantage of revive farming and now is like , hey you all should support kabams decision?
Also , has nothing or little to do with “monke brain” in people’s desire to dive in. I think just about everyone knows that the value of the Necro rewards will degrade over time. It’s also the newest high end content that’s been rereleased for maybe a year. Combine that with additional rewards from the road to the crypt and of course people are going to want to go for it
Revive farming was incredibly unbalanced, and that’s kind of undisputed. But what we have now is not a fair replacement for what we lost. The problem is not how many revives we can acquire in total, but how long it takes to do so.
I would honestly just be fine with them increasing the cap we can hold in our inventories of each revive by like 10 or something. That we we can still hold a high amount and do our first run with the cushion to feel it out like @ReignkingTW mentioned and then choose to blow through it mindlessly or actually play it the way it was intended. If we were able to hold a little more revives it would make a bunch of people feel a lot better. I have like a mix of 20 l1 and l2 in my overflow right now, if i were able to have those banked it would be cool.
Upping the rate at which we can acquire revives by 1 in the apothecary would also be very nice. Nothing gamebreaking, but just nice to know it's there
I think we’ve got another piece of high end content coming next month (my guess is something more in the vein of EOP). My theory is that Kabam will look at the engagement rates and other data on that and, if they feel it appropriate, make adjustments to revive inventory space/apothecary from there.
You're talking about the thing for the deathless kg piece or something else?
No idea, but good shout they’re probably related. I just know that on the last livestream they said they’d be announcing more Everest stuff on the next livestream.
Revive farming was incredibly unbalanced, and that’s kind of undisputed. But what we have now is not a fair replacement for what we lost. The problem is not how many revives we can acquire in total, but how long it takes to do so.
I would honestly just be fine with them increasing the cap we can hold in our inventories of each revive by like 10 or something. That we we can still hold a high amount and do our first run with the cushion to feel it out like @ReignkingTW mentioned and then choose to blow through it mindlessly or actually play it the way it was intended. If we were able to hold a little more revives it would make a bunch of people feel a lot better. I have like a mix of 20 l1 and l2 in my overflow right now, if i were able to have those banked it would be cool.
Upping the rate at which we can acquire revives by 1 in the apothecary would also be very nice. Nothing gamebreaking, but just nice to know it's there
My only problem with that is it will still take ages to refill your stash. It would still better than what we have now though.
I don’t really care about the revive farming nerf but this seems pretty hypocritical…. The OP took advantage of revive farming and now is like , hey you all should support kabams decision?
Also , has nothing or little to do with “monke brain” in people’s desire to dive in. I think just about everyone knows that the value of the Necro rewards will degrade over time. It’s also the newest high end content that’s been rereleased for maybe a year. Combine that with additional rewards from the road to the crypt and of course people are going to want to go for it
Yes..... that's the point.... The point is that i am being hypocritical. Nothing i said would have made any sense without the inclusion of how the farm works and how people used it. I'm saying how i used it to get hundreds of revives for free very quickly to blast through this pinnacle of content by unga bunga Aegon smashing it with unlimited free revives rather than actually doing what is intended. I'm saying it makes sense for what I did that we can do that but we have to pay.
We shouldn't have to ability to destroy months of effort the team put in by just revive spamming with 0 consequences
I don’t really care about the revive farming nerf but this seems pretty hypocritical…. The OP took advantage of revive farming and now is like , hey you all should support kabams decision?
Also , has nothing or little to do with “monke brain” in people’s desire to dive in. I think just about everyone knows that the value of the Necro rewards will degrade over time. It’s also the newest high end content that’s been rereleased for maybe a year. Combine that with additional rewards from the road to the crypt and of course people are going to want to go for it
Yes..... that's the point.... The point is that i am being hypocritical. Nothing i said would have made any sense without the inclusion of how the farm works and how people used it. I'm saying how i used it to get hundreds of revives for free very quickly to blast through this pinnacle of content by unga bunga Aegon smashing it with unlimited free revives rather than actually doing what is intended. I'm saying it makes sense for what I did that we can do that but we have to pay.
We shouldn't have to ability to destroy months of effort the team put in by just revive spamming with 0 consequences
Like i said, the only reason i spent any units at all on the absolute top content in this game is because i chose to rush the last path for a calendar reset.
Can't believe someone actually had to explain why revive farming was nerfed. I'm far from being a Kabam White Knight which is a word I see people throwing around a lot, I'm just a person with a brain and enough common sense to realize this is how it has to be. Just imagine being a Kabam employee and working on a piece of content like Necropolis for a whole year and then people just 100% it in less than a week cause they can just go into a specific quest and farm revives indefinitely.
Another thing I want to say, I never farmed a single revive for any of my runs (I've done only two so far but still). How have I been doing them? Grinding arena and 100% EQ on all difficulties. Is it more work than farming? Absolutely. Is it impossible to do so now we have to pay to do Necropolis? Absolutely not. I'm not saying this is just as easy as farming of course, all I'm saying here is there is a way to still do it without revive farming and spending actual money and it's pretty simple, just don't be lazy lol.
To be real, the problem is not being able to collect hundreds of revives for free. That already exists (arena) and is clearly okay with Kabam since that is literally what they are made for (okay, also gold and niche champ drops).
The point of any content is to have players who are actually able to *play the content* and not just throw cash/items at it like they picked the wrong side in World War Z. This is the ideal of any game, but the reality that is always planned for is to accommodate the lower end of the skill/luck curve with achievable items. The benefit to the game is that this is a rich source of revenue to continue facilitating the game.
Let me insist again, that the point of stopping the story content revive farm is because it was too easy, not because it was free. Most endgame players that I know of have energy refills for days (quite literally days of farming constantly), but the reward (revives and fairly regular energy refill refills, not a typo) to effort ratio was far to great. Arena is what they like because it has an agreed-upon and presumably well-chosen reward for the time spent. you can farm arena to be able to freely throw revives at content, complete it sooner, and disregard skill/effort/game mechanics more freely.
It is definitely understandable that Kabam allows those who support their gamemaking through buying products (at a reasonable cost) to have the option to force their way to the endgame with unitman. Partially, the benefit of this is that a number of those customers also support the game indirectly through content production and media attention. Farming incentivised lower spenders to spend less and spam/autofight part of the game for unintended quantities of items that trivialized new content.
I heartily disagree with my own motivations for farming revives, even if the Monke see Monke farm mindset had you in its grip. Personally, I live on the edge of the endgame where I do not spend, but also do not have enough time to compete with high spending accounts or accounts that grind for thousands of units per month through legit means. My only (legit) method of accumulating revives at that high of a rate was farming, which was necessary to get through Necro as many times as I could without a massive stash of units (I probably get ~1-2k saved up before I inevitably spend them to help through something like this or EOP). My rationale for farming was not because I did not want to spend units, but because the value for farming was far greater than for accumulating the necessary units. It takes a while to build up enough revives in overflow to make attempting a run realistic for someone without a whale roster, especially when they don't have enough of a unit stash to back that up. This becomes compoundingly difficult if a new progression level is tucked behind content that requires more revives than can be stored in a regular stash, when that new progression title includes solid *free* rewards.
To be real, I would love for there to be a way that F2P players could have some sort of monthly challenge that would increase their stash limit on certain items specifically so that they could plan for content like Necropolis. This could still set the larger stash behind a skill/effort/unit gate, but offer an options for an account to temporarily flex it's bounds a bit more in order to push certain content. I don't have a great logical way for this to impact paying customers that already have a big advantage in that regard, other than making it conflict or stack upon the regular increase that they get. But this would be a way that Kabam could allow a stash increase other than the current spending option, but also provide a fun challenge for endgame players like the new Carina for the deathless piece.
To be real, the problem is not being able to collect hundreds of revives for free. That already exists (arena) and is clearly okay with Kabam since that is literally what they are made for (okay, also gold and niche champ drops).
The point of any content is to have players who are actually able to *play the content* and not just throw cash/items at it like they picked the wrong side in World War Z. This is the ideal of any game, but the reality that is always planned for is to accommodate the lower end of the skill/luck curve with achievable items. The benefit to the game is that this is a rich source of revenue to continue facilitating the game.
Let me insist again, that the point of stopping the story content revive farm is because it was too easy, not because it was free. Most endgame players that I know of have energy refills for days (quite literally days of farming constantly), but the reward (revives and fairly regular energy refill refills, not a typo) to effort ratio was far to great. Arena is what they like because it has an agreed-upon and presumably well-chosen reward for the time spent. you can farm arena to be able to freely throw revives at content, complete it sooner, and disregard skill/effort/game mechanics more freely.
It is definitely understandable that Kabam allows those who support their gamemaking through buying products (at a reasonable cost) to have the option to force their way to the endgame with unitman. Partially, the benefit of this is that a number of those customers also support the game indirectly through content production and media attention. Farming incentivised lower spenders to spend less and spam/autofight part of the game for unintended quantities of items that trivialized new content.
I heartily disagree with my own motivations for farming revives, even if the Monke see Monke farm mindset had you in its grip. Personally, I live on the edge of the endgame where I do not spend, but also do not have enough time to compete with high spending accounts or accounts that grind for thousands of units per month through legit means. My only (legit) method of accumulating revives at that high of a rate was farming, which was necessary to get through Necro as many times as I could without a massive stash of units (I probably get ~1-2k saved up before I inevitably spend them to help through something like this or EOP). My rationale for farming was not because I did not want to spend units, but because the value for farming was far greater than for accumulating the necessary units. It takes a while to build up enough revives in overflow to make attempting a run realistic for someone without a whale roster, especially when they don't have enough of a unit stash to back that up. This becomes compoundingly difficult if a new progression level is tucked behind content that requires more revives than can be stored in a regular stash, when that new progression title includes solid *free* rewards.
To be real, I would love for there to be a way that F2P players could have some sort of monthly challenge that would increase their stash limit on certain items specifically so that they could plan for content like Necropolis. This could still set the larger stash behind a skill/effort/unit gate, but offer an options for an account to temporarily flex it's bounds a bit more in order to push certain content. I don't have a great logical way for this to impact paying customers that already have a big advantage in that regard, other than making it conflict or stack upon the regular increase that they get. But this would be a way that Kabam could allow a stash increase other than the current spending option, but also provide a fun challenge for endgame players like the new Carina for the deathless piece.
You basically said what I just said albeit in a way longer and worse way tbh
Game economy aside, I tried rev farming before and it was so incredibly tedious. Would rather play arena than revive farm, especially since I didn’t get a revive lots of the time. I think I majorly farmed like one time and it was for the gm gauntlet, and that was when Thanos’s map dropped revs.
I agree though, it had to be removed. We can still get 2 revs a day + lucky drops, but I wish they bumped it up to 3 by changing apothecary slightly. That’s pretty much the only thing I’d want, but I know they’re set with the 2 a day thing lol
I got a proposition for F2P players with a REAL COMPROMISE. Revive farming comming to and end is "Bad" for them and they want at least an increase in stash size. What if Kabam were to sell a stash size expansion monthly? 200 units a month lets you hold and addition 5 lvl 1 revives and 5 lvl 2 revives, and you pay it with UNITS.
I don’t really care about the revive farming nerf but this seems pretty hypocritical…. The OP took advantage of revive farming and now is like , hey you all should support kabams decision?
Also , has nothing or little to do with “monke brain” in people’s desire to dive in. I think just about everyone knows that the value of the Necro rewards will degrade over time. It’s also the newest high end content that’s been rereleased for maybe a year. Combine that with additional rewards from the road to the crypt and of course people are going to want to go for it
Yes..... that's the point.... The point is that i am being hypocritical. Nothing i said would have made any sense without the inclusion of how the farm works and how people used it. I'm saying how i used it to get hundreds of revives for free very quickly to blast through this pinnacle of content by unga bunga Aegon smashing it with unlimited free revives rather than actually doing what is intended. I'm saying it makes sense for what I did that we can do that but we have to pay.
We shouldn't have to ability to destroy months of effort the team put in by just revive spamming with 0 consequences
…. Unless those revives are purchased with units ???
I got a proposition for F2P players with a REAL COMPROMISE. Revive farming comming to and end is "Bad" for them and they want at least an increase in stash size. What if Kabam were to sell a stash size expansion monthly? 200 units a month lets you hold and addition 5 lvl 1 revives and 5 lvl 2 revives, and you pay it with UNITS.
While all of us would like to get a few revives, revive farming is terrible for game economy. It is just not the right way. In the last 3-4 hours while chilling out with friends I managed to farm around 25-30 revs just by autofighting. Even if you farm just 10 revs each day, extremely possible with the abundant energy, you can easily manage to get 150 revs in 15. Enough to casually brute force any damn path in necropolis with aegon. Kabam did great job by nerfing revive farm.
Also people happily spend 10 k units to get all banquet milestones, while the rewards are not even better than a single run of necropolis which can be done at 5k units even ny someone like me who suck in the game.
I got a proposition for F2P players with a REAL COMPROMISE. Revive farming comming to and end is "Bad" for them and they want at least an increase in stash size. What if Kabam were to sell a stash size expansion monthly? 200 units a month lets you hold and addition 5 lvl 1 revives and 5 lvl 2 revives, and you pay it with UNITS.
They already do that. It's called the sigil.
No really?.. Sigil cost money I am proposing another alternative for F2P... Unless you are one of those who call themselves F2P but pay for sigil...
I got a proposition for F2P players with a REAL COMPROMISE. Revive farming comming to and end is "Bad" for them and they want at least an increase in stash size. What if Kabam were to sell a stash size expansion monthly? 200 units a month lets you hold and addition 5 lvl 1 revives and 5 lvl 2 revives, and you pay it with UNITS.
They already do that. It's called the sigil.
No really?.. Sigil cost money I am proposing another alternative for F2P... Unless you are one of those who call themselves F2P but pay for sigil...
No. I dont pay for sigil. Only times I've ever spent have been on double plat tracks. But if people can't afford 10 dollars a month on their "entertainment" then they probably need to evaluate thier spending habits or work situation. 10 dollars a month is cheaper than what your suggesting with units. Yes people could farm the units but thats why they won't do it that way. That's essentially a free inventory upgrade when they clearly want you to pay for it.
While all of us would like to get a few revives, revive farming is terrible for game economy. It is just not the right way. In the last 3-4 hours while chilling out with friends I managed to farm around 25-30 revs just by autofighting. Even if you farm just 10 revs each day, extremely possible with the abundant energy, you can easily manage to get 150 revs in 15. Enough to casually brute force any damn path in necropolis with aegon. Kabam did great job by nerfing revive farm.
Also people happily spend 10 k units to get all banquet milestones, while the rewards are not even better than a single run of necropolis which can be done at 5k units even ny someone like me who suck in the game.
How did you farm 25-30 revives in the last 3-4hours? Did you find a new spot? I thought the act 5 revive farm was already nerfed.
I got a proposition for F2P players with a REAL COMPROMISE. Revive farming comming to and end is "Bad" for them and they want at least an increase in stash size. What if Kabam were to sell a stash size expansion monthly? 200 units a month lets you hold and addition 5 lvl 1 revives and 5 lvl 2 revives, and you pay it with UNITS.
They already do that. It's called the sigil.
No really?.. Sigil cost money I am proposing another alternative for F2P... Unless you are one of those who call themselves F2P but pay for sigil...
No. I dont pay for sigil. Only times I've ever spent have been on double plat tracks. But if people can't afford 10 dollars a month on their "entertainment" then they probably need to evaluate thier spending habits or work situation. 10 dollars a month is cheaper than what your suggesting with units. Yes people could farm the units but thats why they won't do it that way. That's essentially a free inventory upgrade when they clearly want you to pay for it.
People could get better jobs and afford everything they want too... Whats your point?...
Miike mentioned in another thread that he would pass along the idea of lowering the % chance that energy refills drop from the 4hr crystals to the team. I'm hoping something comes of that
Sometimes I feel like I'm standing at the edge of a cliff, trying to stop lemmings from racing over the edge by blowing real hard in the opposite direction.
I didn't farm a single revive for my 100% necropolis. Guess I'm an outlier here. It was a fun, challenging piece of content but not something I needed north of 100 revives for.
Comments
Upping the rate at which we can acquire revives by 1 in the apothecary would also be very nice. Nothing gamebreaking, but just nice to know it's there
As a replacement just give all champs an indestructible utility similar to Herc.
Also , has nothing or little to do with “monke brain” in people’s desire to dive in. I think just about everyone knows that the value of the Necro rewards will degrade over time. It’s also the newest high end content that’s been rereleased for maybe a year. Combine that with additional rewards from the road to the crypt and of course people are going to want to go for it
We shouldn't have to ability to destroy months of effort the team put in by just revive spamming with 0 consequences
Just imagine being a Kabam employee and working on a piece of content like Necropolis for a whole year and then people just 100% it in less than a week cause they can just go into a specific quest and farm revives indefinitely.
Another thing I want to say, I never farmed a single revive for any of my runs (I've done only two so far but still).
How have I been doing them? Grinding arena and 100% EQ on all difficulties. Is it more work than farming? Absolutely. Is it impossible to do so now we have to pay to do Necropolis? Absolutely not. I'm not saying this is just as easy as farming of course, all I'm saying here is there is a way to still do it without revive farming and spending actual money and it's pretty simple, just don't be lazy lol.
The point of any content is to have players who are actually able to *play the content* and not just throw cash/items at it like they picked the wrong side in World War Z. This is the ideal of any game, but the reality that is always planned for is to accommodate the lower end of the skill/luck curve with achievable items. The benefit to the game is that this is a rich source of revenue to continue facilitating the game.
Let me insist again, that the point of stopping the story content revive farm is because it was too easy, not because it was free. Most endgame players that I know of have energy refills for days (quite literally days of farming constantly), but the reward (revives and fairly regular energy refill refills, not a typo) to effort ratio was far to great. Arena is what they like because it has an agreed-upon and presumably well-chosen reward for the time spent. you can farm arena to be able to freely throw revives at content, complete it sooner, and disregard skill/effort/game mechanics more freely.
It is definitely understandable that Kabam allows those who support their gamemaking through buying products (at a reasonable cost) to have the option to force their way to the endgame with unitman. Partially, the benefit of this is that a number of those customers also support the game indirectly through content production and media attention. Farming incentivised lower spenders to spend less and spam/autofight part of the game for unintended quantities of items that trivialized new content.
I heartily disagree with my own motivations for farming revives, even if the Monke see Monke farm mindset had you in its grip. Personally, I live on the edge of the endgame where I do not spend, but also do not have enough time to compete with high spending accounts or accounts that grind for thousands of units per month through legit means. My only (legit) method of accumulating revives at that high of a rate was farming, which was necessary to get through Necro as many times as I could without a massive stash of units (I probably get ~1-2k saved up before I inevitably spend them to help through something like this or EOP). My rationale for farming was not because I did not want to spend units, but because the value for farming was far greater than for accumulating the necessary units. It takes a while to build up enough revives in overflow to make attempting a run realistic for someone without a whale roster, especially when they don't have enough of a unit stash to back that up. This becomes compoundingly difficult if a new progression level is tucked behind content that requires more revives than can be stored in a regular stash, when that new progression title includes solid *free* rewards.
To be real, I would love for there to be a way that F2P players could have some sort of monthly challenge that would increase their stash limit on certain items specifically so that they could plan for content like Necropolis. This could still set the larger stash behind a skill/effort/unit gate, but offer an options for an account to temporarily flex it's bounds a bit more in order to push certain content. I don't have a great logical way for this to impact paying customers that already have a big advantage in that regard, other than making it conflict or stack upon the regular increase that they get. But this would be a way that Kabam could allow a stash increase other than the current spending option, but also provide a fun challenge for endgame players like the new Carina for the deathless piece.
I agree though, it had to be removed. We can still get 2 revs a day + lucky drops, but I wish they bumped it up to 3 by changing apothecary slightly. That’s pretty much the only thing I’d want, but I know they’re set with the 2 a day thing lol
Revive farming comming to and end is "Bad" for them and they want at least an increase in stash size.
What if Kabam were to sell a stash size expansion monthly?
200 units a month lets you hold and addition 5 lvl 1 revives and 5 lvl 2 revives, and you pay it with UNITS.
It is just not the right way.
In the last 3-4 hours while chilling out with friends I managed to farm around 25-30 revs just by autofighting.
Even if you farm just 10 revs each day, extremely possible with the abundant energy, you can easily manage to get 150 revs in 15.
Enough to casually brute force any damn path in necropolis with aegon.
Kabam did great job by nerfing revive farm.
Also people happily spend 10 k units to get all banquet milestones, while the rewards are not even better than a single run of necropolis which can be done at 5k units even ny someone like me who suck in the game.
Sigil cost money I am proposing another alternative for F2P...
Unless you are one of those who call themselves F2P but pay for sigil...
People could get better jobs and afford everything they want too... Whats your point?...