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**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Raids… it some ways it feels incomplete

BigBlueOxBigBlueOx Posts: 1,632 ★★★★★
It’s a fun mode but this feels very much like a beta test complete with bugs, champs that can’t benefit from their roles, etc.

With all that said it woulda been nice to have been given extra revives to help us help the team figure out these pain points

Comments

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    Rushd97Rushd97 Posts: 1
    Im having issues with thanos. They say that there are commands you need to do but when i fight him, i wait for the commands but there's literally nothing.
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    LespauldudeLespauldude Posts: 9
    There is a purple icon under is name top right of the screen. This is the prompt…
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    Josh2507Josh2507 Posts: 642 ★★★★
    BigBlueOx said:

    It’s a fun mode but this feels very much like a beta test complete with bugs, champs that can’t benefit from their roles, etc.

    With all that said it woulda been nice to have been given extra revives to help us help the team figure out these pain points

    It's battlegrounds all over again, the entire community is essentially the beta testers.
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    Rushd97 said:

    Im having issues with thanos. They say that there are commands you need to do but when i fight him, i wait for the commands but there's literally nothing.

    ** Thanos Missions - Callouts **
    They appear as Icons (not call-out text)

    Intercept - “Baseball Bat” (similar to Sword) Icon

    Block - Shield (like Armor Up) Icon

    Dodge/Evade - “Running Person” icon
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    RaganatorRaganator Posts: 2,526 ★★★★★
    Feels very much like a beta. Things I would change immediately:

    1. Loew the pierce potency. Need to block Thanos to complete a mission? Let me take half your health. (A slight tweak to this could be to have Thanos missions be on a timer so they rotate, but that doesn't prevent the issue for other fights). Or, give us ways to increase block proficiency during the fight.

    2. The rewards. WTF? You get 10 paragon crystals (i.e., 10 4* and 5* champs) and your buddy gets 20k titan shards. Okay, you can claim this will balance out over time. But these run once a month. How good does it feel if one person gets lucky even twice and someone else gets lucky zero?

    3. Damage cap. I find it odd that the damage goes crazy with missions, yet they then counter that with a damage cap. "Give me units for revives!". I"m not saying it should be uncapped, but 10% feels way off.

    Generally I don't mind the coordination too much since its two fights a day. I do like that that aspect more than I like AQ. But it also feels bad that I am completely depending on another player to make my revive worth anything. If they fail their missions, I do no damage and the entire alliance may suffer. It's like dying in war, but not called out in a leaderboard.
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    Wakandas_FinestWakandas_Finest Posts: 838 ★★★★
    Raganator said:

    Feels very much like a beta. Things I would change immediately:

    1. Loew the pierce potency. Need to block Thanos to complete a mission? Let me take half your health. (A slight tweak to this could be to have Thanos missions be on a timer so they rotate, but that doesn't prevent the issue for other fights). Or, give us ways to increase block proficiency during the fight.

    2. The rewards. WTF? You get 10 paragon crystals (i.e., 10 4* and 5* champs) and your buddy gets 20k titan shards. Okay, you can claim this will balance out over time. But these run once a month. How good does it feel if one person gets lucky even twice and someone else gets lucky zero?

    3. Damage cap. I find it odd that the damage goes crazy with missions, yet they then counter that with a damage cap. "Give me units for revives!". I"m not saying it should be uncapped, but 10% feels way off.

    Generally I don't mind the coordination too much since it’s two fights a day. I do like that that aspect more than I like AQ. But it also feels bad that I am completely depending on another player to make my revive worth anything. If they fail their missions, I do no damage and the entire alliance may suffer. It's like dying in war, but not called out in a leaderboard.

    I’d like to also call out the health pool increase 88 mil > 117 mil > 128 mil but 10% damage cap remains the same while at the same time not carrying over charges is a blatant cash grab attempt.
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    Tx_Quack_Attack6589Tx_Quack_Attack6589 Posts: 643 ★★★★
    SandeepS said:

    ... Or 180 tickets to try again for free

    The massive amount of glory this week takes care of that
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    DrZolaDrZola Posts: 8,723 ★★★★★
    Without free revives this becomes a no-fly zone for everyone except the upper upper tier of players and folks who spend freely.

    It is kind of fun, but also demoralizing and convoluted. Probably need a couple more beta runs from us before it goes officially live…but I don’t think that will happen.

    Dr. Zola
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    BigBlueOxBigBlueOx Posts: 1,632 ★★★★★
    Raganator said:

    Feels very much like a beta. Things I would change immediately:

    1. Loew the pierce potency. Need to block Thanos to complete a mission? Let me take half your health. (A slight tweak to this could be to have Thanos missions be on a timer so they rotate, but that doesn't prevent the issue for other fights). Or, give us ways to increase block proficiency during the fight.

    2. The rewards. WTF? You get 10 paragon crystals (i.e., 10 4* and 5* champs) and your buddy gets 20k titan shards. Okay, you can claim this will balance out over time. But these run once a month. How good does it feel if one person gets lucky even twice and someone else gets lucky zero?

    3. Damage cap. I find it odd that the damage goes crazy with missions, yet they then counter that with a damage cap. "Give me units for revives!". I"m not saying it should be uncapped, but 10% feels way off.

    Generally I don't mind the coordination too much since its two fights a day. I do like that that aspect more than I like AQ. But it also feels bad that I am completely depending on another player to make my revive worth anything. If they fail their missions, I do no damage and the entire alliance may suffer. It's like dying in war, but not called out in a leaderboard.

    Could not agree more about the escalating nodes penalizing blocking while missions REQUIRE you to block while each fight RESETS your ramp up. It’s either a missed contradiction OR it’s designed to be intentionally punishing to require players to resort to units (for an inferior potion 🤦‍♂️) based on RNG draws.
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