**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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I will caveat this, I am valiant also... same boat as OP
But here is the reality...
If you don't like most of the game modes, that is on you. They have been around forever and are staples to advancing your roster (AW and AQ).
You don't like BGs because everything is just terrible in there. Some things are overpriced for the current economy, the solo event is a bit of a joke, but there are still valuable items to obtain in there.
You ask for a valiant level EQ... there still isn't Paragon level EQ.
Why isn't there raids every week? --- because it is freaking expensive to participate in
Loads of stores need updated and it isn't just for valiant players but for long term paragon players also.
Be more constructive in how you discuss your issues... because right now you sound like an entitled teenager
I have similar feelings, but (for me at least), as I was thinking that this is the least interested in the game that I've had in awhile.
January normally is the worst month - content and event wise, as well as being a huge comedown after the density of December. We are also the furthest away from The Best Deals (4th of July, Thanksgiving, Banquet).
This year is even worse, since Necropolis completion/exploration was another thing to do in December (unless you revive farmed till the Jan deadline and did it then). So instead of having 10 things to do in a normal December and transitioning to 2-3 things to do in January, this time it was like 15 things to do in December 2023 and transitioning to 2-3 things to do in January.
What makes this feeling worse is that Kabam has put out at least 3 consecutive months where the SQ is repetitive and feels like work to ignore. Had January 2024 SQ been fun, that might have mitigated some of this feeling of boredom. I've always thought that BGs gets extremely boring after the first week (if you're not a player who goes for the high tiers of GC). Once a "Dominant strategy" gets figured out, it largely starts to feel like Arenas except you keep facing the same defender over and over. You pretty much get to fight a Korg every other match. You might run into the occasional "Wow, the defender I had to use as on Offense actually did pretty well" or "Wow, the opponent has a weird roster of champions, I wonder how this match will go", but that is only a relative few matches during the season.
I'm not sure there is a 'fix' to this, as a certain amount of repetition is baked into PVP type things, since resets and starting over again are core requirements. Compare that to PVE type stuff, where your progress is never reset.
I play BGs quite a bit until I hit GC, then I just do the daily objectives. Once I stop getting those incremental rewards for moving through the tiers, it doesn't feel rewarding anymore.
Or just create your own Carina's challenges like BG's Ducks.
One of them is the end game. Every MMO has a different solution to the end game problem, but in a sense no MMO fully solved the end game problem. The end game problem is: in a long term progressional game there will always be a small slice of players at the very top. These players will be the strongest players that are capable of progressing through the game the fastest, which is what placed them at the top. Because they are the strongest and the fastest, they are always going to be the hardest to challenge. To actually engage them with content constantly requires ten times more effort or more. But conversely, because they are the tiniest slice of the player population, spending that time on content specifically for them would be spending 90% of your development time on less than 10% of the players. That's unsustainable.
Some games do this better, some games do this worse, some give up entirely. But no game "solves" this problem. Which always, always, always eventually leaves the problem to the players themselves. In every MMO where I played long enough to reach the top and consistently stay there, there was *always* a player driven meta-end game. Which is to say, the top players made up their own fun. Those who could, stayed. Those who couldn't or wouldn't, eventually left.
MCOC has been around for almost a decade now. It is deep into that kind of territory. And its long term veteran and top tier end game players face the same situation as they do in every other MMO. There's always going to be something there for them, but never enough, because it is impossible to justify spending the development time to keep them constantly entertained compared to maintaining the rest of the game for the other 95% of the players. And the options are exactly identical to every other MMO out there. You can try to push for the highest success possible in competitive game modes. You can roll alts. You can create your own challenges. You can attempt to do literally everything to be a completist. You can spend your time helping weaker or lower players and become a teacher. You can run alliances and spend your time building up community organizations.
But you're not going to be handed challenge content constantly. You're not going to be handed end game content constantly. And you're not going to be getting dedicated difficulty tiers in monthly content when only a tiny percentage of players qualify for it. You can ask, of course, but the history of this game and the history of all games like it says the odds of getting it are about zero.
Sure, the rewards are outdated. But if you're bored and looking for something to do, Variant content like v4 is uniquely challenging, no matter how developed your roster is.
Or, you know, you can just call it a day? Learn to paint, or play the piano?