**RESOLVED ISSUE WITH SIDE QUEST KEYS**
The game team has resolved this issue. Keys will be distributed via in-game messages and the quest timer will be extended.
More information and timeline here.
*This includes currently unclaimable keys as well*
**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.

Changes coming to the next AQ Raid Week!

Hey Summoners!

With one week of AQ Raids officially in the books, we know there were things that went well and things that didn't! We wanted to work to address as many pain points, as quickly as possible and will be making changes before the next Raid week. We have been listening to feedback from the community as well as evaluating internal data and, as more Raid weeks come and go, we will continue to develop and adapt the game mode to make it a challenging and fun event many Alliances will be excited to tackle!

We’re coming at you with a list of all the changes we’ll be making to Raids for Round 2!

Core Mode Changes:

  • Revives in the store will change from 2 every 24 hours to 7 every 3.5 days.
    • Expiration is also increased to 3.5 days.
  • Choice Nodes now match the same order as the Edit team screen
  • Link Nodes attached to Ultron now live on the first fight in each path
  • Removing Exclusivity for Champs in Raids
    • Summoners will be able to use Raid-selected Champions in other content. This will share the same settings as maps 1 and 2.

Overall, we saw players getting blocked and stuck waiting for others quite a bit. Whether this was from Revives not being enough for you to push hard in one session, or having to wait on others to clear the Ultron link, we hope these changes lead to a smoother overall experience. The change to exclusivity should also let summoners more freely choose whichever champ’s they feel they can perform best with in raids as they will no longer be locked out of other content.

Boss Node Tuning

We want to make the bosses a bit more forgiving and a bit less aggressive with their ramping. We also wanted to even out the missions to make them feel more consistent in terms of difficulty across each of the bosses.

Influence Nodes

  • Timer to gain effects increased from 20s to 25s
  • Puncture Pierce lowered from 20% to 5%
  • Puncture Stun immunity change to -100% Stun Duration
  • Strength's Fury reduced from 100% Attack -> 75%
  • Dire’s Precision reduced from 60%->30%

Thanos’ Sayeth

  • Intercept mission changed to Strike with a light attack while Defender is not stunned
  • Block mission changed to Knockdown the opponent

Boss Boosts HP threshold increased from 10% -> 12%

Role Boost Tuning

  • Role Force now grants all attacks True damage while active.
  • Null Break armor break increased from 18% -> 25%
  • Super Buffs intensify increased 5% -> 10% total from 50% -> 100%
  • Prowess Ender now grants 25% critical rating for each prowess active during Special Attacks

We want to even out the Role boosts some more as well as give all champs in the mode some more consistent damage with True Damage. This won’t suddenly make everyone do as much damage as Iron Man with Critical Armor, or let you make clips with Hulkbuster like our resident expert Karate Mike, but it should give the weakest performers some needed extra power.

Overall we’re pretty happy with how Raids have gone so far, and love seeing you folks wishing for more of it! We’ll be keeping a close eye on it and taking in as much feedback as we can. Best of luck in more Raids!

Post edited by Kabam Jax on
«13456

Comments

  • captain_rogerscaptain_rogers Posts: 2,549 ★★★★★
    edited January 31
    Finally!
  • DanxorDanxor Posts: 76
    11/10, this is all amazing!
  • AVENGERSXWARSAVENGERSXWARS Posts: 10
    great changes i however would like to see a potential in increases the damage cap by 5% but giving us more revives is def better thank you kabam
  • * Choice Nodes now match the same order as the Edit team screen

    Hopefully the new ORDER (left to right) will ALSO be the same order of which Roles provide charges to which other Role ??

    So you can better tell while you’re on the Map, as to (Left to Right, 1 -> 2 -> 3) that is the direction that your Role will provide charges to the Next Role over to your Right (or rightmost #3 thus provides looped around to the leftmost Role #1).

    And (for @Cat_Murdock ) to maybe arrange the next updated Infographic to match that same 1/2/3 Role order, for people using that as a guide, so it would match what the new order is in the game itself.
  • SandeepSSandeepS Posts: 1,133 ★★★★
    Are the revives in store going to be 1 gold still or are they now going to have a unit charge? This would make the whole post less appealing.
  • Grub88Grub88 Posts: 96
    Looks good to me, will still be a challenge but a little bit more forgiving if you make a mistake. Nice work keen for the next raids. If you guys get a chance can you review the raid ticket prices or give more raid tickets for completing AQ maps
  • PIKESTAINPIKESTAIN Posts: 58
    What about disconnect causing you to lose all charges on the boss?
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