**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Comments
I guess this is a good place to learn him.
It’s annoying that as soon as he hits one bar of power, the killer instinct kicks in before he even throws it.
I’ve been laid back and wasn’t planning on commenting or making a post, but there are so many things happening in the game I just have to voice out some concerns and suggestions. The defensive champs they’re designing lately is slightly overboard imho, if they keep at this pace, it will become terrible.
Havok was a bigger nightmare than photon when he was released
For the Threat Level 5 objective you could also use an all-mutant team. Horseman Wolverine soloed him both paths for me there.
I am not looking forward to facing him in BG. Fortunately I don’t play that mode much.
Or an entire team of mutants.
With Havok, all he needed was and is an armor up champ or power drain champ. The former being the safest imo. True there weren’t that many good champs with these utilities, but you needed just one of the two. Nowadays, we can “at times” manage to fight him without any of these utilities. Not to forget, non-contact mediums wasn’t popular and reparry as well. But those weren’t a problem.
With Bullseye, to be safe and this is critical because we have a game mode like battlegrounds, you need to counter all aspects of his defensive mechanics if not you’re going to lose the round period. Dex, block and take bleed damage. Remember, dex and block (not well-timed) are basic necessities regards controls. Also, attack him while he has his killer instinct and you take a lot damage if it doesn’t kill you. To be safe you need to counter more than one aspect of his mechanics.
But what makes him even worst than Havok was and will ever be is the fact that he has been realized at a time when we have over 250+ champs. And yet we don’t a reasonable pool of champs that can safely deal with him.
With that said, whoever is designing champs that punish you for using basic controls need to reevaluate what he’s doing. Basic controls are what all champs by default are able to do. Dex, block, dash forward and back, imo are to be left alone. Messing with it adds unnecessary complexities and difficulties to the game.
I'm aware that his description suggests that you can prevent the bleed damage with well-timed blocks. Supposedly. This isn't an option for many, with the well-documented input issues the game has had for years, now.
More than the almost-unavoidable bleed damage, I dislike Killer Instinct intently. I think it lacks balance, because there's no counter for the actual ability itself, other than specifically having the ability to counter Evade.
I'm old enough to remember forum members complaining about the 'Evade Bug', where Nightcrawler or Spiderman would Evade your attack and hit you without giving you them time to block.
But at least we could use Parry-stun against them, or switch NC's stances to remove it
Then the team gave us Wasp and her Counter-Attack, which we all hated, too.
But you can bait her Heavy attacks, and make it go on cooldown.
Now we have Bullseye.
But... There doesn't seem to be an 'off' switch for this one.
Once he's got a bar of Power, he's got Killer Instinct and there is literally nothing you can do to get rid of it. You can't wait it out, and there's no mechanism to unpause it (for example with a Special, or an Intercept, or Heavy-counter).
If you didn't bring an Evade counter, or they're basically unusable because of the nodes he's on, you've just got to make him use a Special, tank the block damage/bleed damage and then still fight your instinct to punish his Special Attack, and wait it out.
Sure, bleed-immunes take less damage. And there are a few Evade counters that at least can push him to an SP2 that will inflict slightly less block damage (although not Evade Counters that rely on Slow, or any AAR mechanism at all)
I hope that when they're looking at his rebalance, Kabam consider the possibility of at least some kind of Kill Switch, for Killer Instinct.