Red Guardian Buff

RiderofHellRiderofHell Member Posts: 4,679 ★★★★★
Spotlight was released and was wondering if anything changed what was in beta to what is gonna go live tomorrow?

Comments

  • PikoluPikolu Member, Guardian Posts: 7,970 Guardian
    The only thing that changed from the very start of his beta is his trauma went from a cap of 2 to 1, and the potency went from 80% to 100%. Basically, it changed his red number damage cap from 160% to 100%. Does make him better in shorter fights, like BGs, because his ramp is 1 sp2 instead of 2.
  • jcphillips7jcphillips7 Member Posts: 1,456 ★★★★
    Pikolu said:

    The only thing that changed from the very start of his beta is his trauma went from a cap of 2 to 1, and the potency went from 80% to 100%. Basically, it changed his red number damage cap from 160% to 100%. Does make him better in shorter fights, like BGs, because his ramp is 1 sp2 instead of 2.

    Did it increase the duration of any of his debuffs? Could’ve sworn I remember seeing that in some CCP videos. Make it look a lot easier to keep the debuffs on to extend uptime for maximum damage. Cause right now, his trauma barely stays on long enough after you launch special and have to go in to punish it/use your heavy.
  • EdisonLawEdisonLaw Member Posts: 8,021 ★★★★★
    Well timed blocks and parries don’t remove durability

    Traumas cannot stack

    All debuff durations increased
  • TerraTerra Member Posts: 8,497 ★★★★★
    EdisonLaw said:

    Well timed blocks and parries don’t remove durability

    Traumas cannot stack

    All debuff durations increased

    Why that first note wasn't added originally is beyond me.
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