The only thing that changed from the very start of his beta is his trauma went from a cap of 2 to 1, and the potency went from 80% to 100%. Basically, it changed his red number damage cap from 160% to 100%. Does make him better in shorter fights, like BGs, because his ramp is 1 sp2 instead of 2.
The only thing that changed from the very start of his beta is his trauma went from a cap of 2 to 1, and the potency went from 80% to 100%. Basically, it changed his red number damage cap from 160% to 100%. Does make him better in shorter fights, like BGs, because his ramp is 1 sp2 instead of 2.
Did it increase the duration of any of his debuffs? Could’ve sworn I remember seeing that in some CCP videos. Make it look a lot easier to keep the debuffs on to extend uptime for maximum damage. Cause right now, his trauma barely stays on long enough after you launch special and have to go in to punish it/use your heavy.
Comments
Traumas cannot stack
All debuff durations increased