The only thing that changed from the very start of his beta is his trauma went from a cap of 2 to 1, and the potency went from 80% to 100%. Basically, it changed his red number damage cap from 160% to 100%. Does make him better in shorter fights, like BGs, because his ramp is 1 sp2 instead of 2.
Well timed blocks and parries don’t remove durability Traumas cannot stackAll debuff durations increased