Winter of Woe shouldn't have been released.
Kabam has made it clear for a while now that the AI is known to be an extreme issue with the game. It's been causing an incredibly large amount of issues all over the Battlerealm from the top to the bottom, and they've stated multiple times over the past few months that they're in the process of fixing it as it's a known problem.
Why, in that case, are they releasing high-level, time-sensitive, and ai-imperative content when they know that the basic functions of the game aren't working as intended? On top of that, why did they have to tie a deathless king groot piece into it, basically making it mandatory for people who want the final deathless champ?
It really wouldn't be too huge of an issue if we could ACTUALLY PRACTICE THE FIGHTS. Between EQ, side quest, exploring act 8, and doing the lunar event, I do not have the refills to be devoting 10 energy per attempt to actually get a chance to practice the fight. That being said, the times I have actually practiced the fight have taught me absolutely NOTHING because I can't get any amount of consistency from the AI. I've never been able to 'feel good' fighting this boss, because by the time I'm just about there, I'm out of energy and don't really want to continue the play session. Even if the ai was working properly, there's no reasonable explanation as to why ONE attempt at a boss in this event costs more than fighting the first FOUR fights in a Necropolis path.
There's so much wrong with this event and it baffles me that it was released to us now and in this state.