@Kabam Crashed @Kabam Miike Very good job on the update, only one concern I have regarding the 35 units. Its definitely cheaper than before but when you consider the fact that when you swap to a temporary loadout for a given quest and then switch back, it’s going to be 70 units each time.Say, I’m about to the CCP avengers challenge, I dont need MD, i may want to temporarily switch it out for Collar Tech. But after that, MD is what I would normally use. Alternatively if i want to do the Tigra Challenge , I may want to have max Deep Wounds etc. The possibilities are numerous, but the point I’m trying to make is it would make much more sense for us to be able to disable points in certain masteries to be able to spec points in other ones. That way we don’t have to pay to spec the whole tree or pay 70 units via the loadout switches Let me know your thoughts As I said above, you can still choose to manage your active mastery loadout exactly how you do now. So if there is a mastery swap that would be cheaper using the current system, you can absolutely just do what you are currently doing now. The system is designed as a Pareto improvement, nobody is made worse off and many players are made better off. I understand this but my post was more so referring to removing single points at a time (also brought up by @Wicket329 i believe) as opposed to the current system because that would actually cost even more units than from the new system, as if you want to switch points out from say deep wounds to inequity you would have to reset the whole offense tree.
@Kabam Crashed @Kabam Miike Very good job on the update, only one concern I have regarding the 35 units. Its definitely cheaper than before but when you consider the fact that when you swap to a temporary loadout for a given quest and then switch back, it’s going to be 70 units each time.Say, I’m about to the CCP avengers challenge, I dont need MD, i may want to temporarily switch it out for Collar Tech. But after that, MD is what I would normally use. Alternatively if i want to do the Tigra Challenge , I may want to have max Deep Wounds etc. The possibilities are numerous, but the point I’m trying to make is it would make much more sense for us to be able to disable points in certain masteries to be able to spec points in other ones. That way we don’t have to pay to spec the whole tree or pay 70 units via the loadout switches Let me know your thoughts As I said above, you can still choose to manage your active mastery loadout exactly how you do now. So if there is a mastery swap that would be cheaper using the current system, you can absolutely just do what you are currently doing now. The system is designed as a Pareto improvement, nobody is made worse off and many players are made better off.
@Kabam Crashed @Kabam Miike Very good job on the update, only one concern I have regarding the 35 units. Its definitely cheaper than before but when you consider the fact that when you swap to a temporary loadout for a given quest and then switch back, it’s going to be 70 units each time.Say, I’m about to the CCP avengers challenge, I dont need MD, i may want to temporarily switch it out for Collar Tech. But after that, MD is what I would normally use. Alternatively if i want to do the Tigra Challenge , I may want to have max Deep Wounds etc. The possibilities are numerous, but the point I’m trying to make is it would make much more sense for us to be able to disable points in certain masteries to be able to spec points in other ones. That way we don’t have to pay to spec the whole tree or pay 70 units via the loadout switches Let me know your thoughts
I was so excited when I read that Mastery Loadouts were coming to the game, until the end of the post. Don't get me wrong, it's a very good news for sure, but having a cost for switching them is ridiculous. Unlocking masteries is very costly as is, and the big complaint on switching them was exactly the unit cost. Please consider removing the cost, or at least making that we can mark a loadout for arena, just as it appears that we can mark one for AW defense. I wish there were no loadout cost as well. It is, however, a significant decrease to the 100+ (150?) units it was costing me to rebuild them each time I went into necropolis. It is an improvement for sure. But as always, Kabam put a big turd on top of the cake, then wonders why people hate on them so much. Guess this will never change. That's one way to look at it. However, if it isn't enough for you to have an improvement in the game if it doesn't happen exactly the way you think it should, I suspect you go through life eating a lot of those turd sandwiches.Personally, I didn't expect mastery switching to be free, nor do I think it is even desirable for it to be completely free. For it to be a) more convenient, b) cost less, and c) have a way to eliminate the *need* to switch for one of the most common use cases is... hmm, actually this is something I suggested years ago. Right down to the AWD specific settings. I called them "mastery profiles" back then. In effect, the slots in BG are mastery profiles: mastery configurations that are specific to BG. Using those, we don't have to switch masteries at all just to use a different one for BG. We set it once, and then BG automatically uses that one. We will now also be able to set an AWD one, and then AWD will automatically use that one. In both cases, there's a cost to actually set up the mastery configuration, but from that point on there's no cost to "switch" to it: the game simply uses that set up in that mode regardless of your mastery set up elsewhere.For all other game modes, we will have a shared set of profiles that we can switch between for less cost than it would normally take to completely redo our masteries. If we primarily use just two different set ups - outside of AWD or Battlegrounds - our switching costs are now a flat amount, and switching is now far more convenient.Hate Kabam all you want. If it was up to me, we'd have had this capability long ago. But you wouldn't have gotten free unlimited mastery switching from me either. Nor would you likely have ever convinced me it was a good idea. 1) The cost for swapping masteries was the biggest reason why people asked for a loadout in the first place. Reducing the cost instead of removing it is only half of a good job.2) Arena is the biggest reason why many players, myself included, uses the recoil masteries. Having to pay 35 units every time I go to arena, then another 35 when going back to questing, AQ, or AW attack is ridiculous.3) I never said things have to be the way I wanted, let alone demanded it. The only thing I did was sharing an opinion on something that I saw happening many times before, but of course a white knight would get triggered by the fact that someone shared an opinion they don't' like. 1. Reducing the costs is an improvement, but also a compromise. The idea that the correct thing to do is to eliminate the costs and Kabam simply did only half the job is projecting your idea of how things should happen over and above good game design. That would specifically be "things have to be the way you want" because there's no objective reason for them to be otherwise.2. I myself suggested mastery profiles over six years ago (and many times since then), and arena and AWD were the specific use cases I called out at the time. Characterizing the current system as a "turd" and implying that this sort of implementation is "why people hate Kabam" is another example of "my way or else" that you claim you never said. And also privileged foolishness. It would be far easier to advocate for the arena to get its own profile option now than it has ever been in the past, and the game and the way it is developed and managed change in incremental ways. It is lauding when things actually improve in both reasonable and positive directions. 3. Of course I'm a "white knight." Because in spite of claiming you never said things have to be the way you wanted, not only did you assert that several times, anyone who disagrees with you or points out your hypocrisy must be a white knight. It would be inconceivable to you for anyone who disagrees with you or perceives a change Kabam makes positively could have a legitimate point of view. No, there has to be a tainted driver of that, because not only must everything be your way, everyone must think your way also.It can't possibly be that I might perceive this change as a positive change because I've been asking for it for years, over and above many objections by Kabam as to its plausibility or viability. I was here before Kabam was here.
I was so excited when I read that Mastery Loadouts were coming to the game, until the end of the post. Don't get me wrong, it's a very good news for sure, but having a cost for switching them is ridiculous. Unlocking masteries is very costly as is, and the big complaint on switching them was exactly the unit cost. Please consider removing the cost, or at least making that we can mark a loadout for arena, just as it appears that we can mark one for AW defense. I wish there were no loadout cost as well. It is, however, a significant decrease to the 100+ (150?) units it was costing me to rebuild them each time I went into necropolis. It is an improvement for sure. But as always, Kabam put a big turd on top of the cake, then wonders why people hate on them so much. Guess this will never change. That's one way to look at it. However, if it isn't enough for you to have an improvement in the game if it doesn't happen exactly the way you think it should, I suspect you go through life eating a lot of those turd sandwiches.Personally, I didn't expect mastery switching to be free, nor do I think it is even desirable for it to be completely free. For it to be a) more convenient, b) cost less, and c) have a way to eliminate the *need* to switch for one of the most common use cases is... hmm, actually this is something I suggested years ago. Right down to the AWD specific settings. I called them "mastery profiles" back then. In effect, the slots in BG are mastery profiles: mastery configurations that are specific to BG. Using those, we don't have to switch masteries at all just to use a different one for BG. We set it once, and then BG automatically uses that one. We will now also be able to set an AWD one, and then AWD will automatically use that one. In both cases, there's a cost to actually set up the mastery configuration, but from that point on there's no cost to "switch" to it: the game simply uses that set up in that mode regardless of your mastery set up elsewhere.For all other game modes, we will have a shared set of profiles that we can switch between for less cost than it would normally take to completely redo our masteries. If we primarily use just two different set ups - outside of AWD or Battlegrounds - our switching costs are now a flat amount, and switching is now far more convenient.Hate Kabam all you want. If it was up to me, we'd have had this capability long ago. But you wouldn't have gotten free unlimited mastery switching from me either. Nor would you likely have ever convinced me it was a good idea. 1) The cost for swapping masteries was the biggest reason why people asked for a loadout in the first place. Reducing the cost instead of removing it is only half of a good job.2) Arena is the biggest reason why many players, myself included, uses the recoil masteries. Having to pay 35 units every time I go to arena, then another 35 when going back to questing, AQ, or AW attack is ridiculous.3) I never said things have to be the way I wanted, let alone demanded it. The only thing I did was sharing an opinion on something that I saw happening many times before, but of course a white knight would get triggered by the fact that someone shared an opinion they don't' like.
I was so excited when I read that Mastery Loadouts were coming to the game, until the end of the post. Don't get me wrong, it's a very good news for sure, but having a cost for switching them is ridiculous. Unlocking masteries is very costly as is, and the big complaint on switching them was exactly the unit cost. Please consider removing the cost, or at least making that we can mark a loadout for arena, just as it appears that we can mark one for AW defense. I wish there were no loadout cost as well. It is, however, a significant decrease to the 100+ (150?) units it was costing me to rebuild them each time I went into necropolis. It is an improvement for sure. But as always, Kabam put a big turd on top of the cake, then wonders why people hate on them so much. Guess this will never change. That's one way to look at it. However, if it isn't enough for you to have an improvement in the game if it doesn't happen exactly the way you think it should, I suspect you go through life eating a lot of those turd sandwiches.Personally, I didn't expect mastery switching to be free, nor do I think it is even desirable for it to be completely free. For it to be a) more convenient, b) cost less, and c) have a way to eliminate the *need* to switch for one of the most common use cases is... hmm, actually this is something I suggested years ago. Right down to the AWD specific settings. I called them "mastery profiles" back then. In effect, the slots in BG are mastery profiles: mastery configurations that are specific to BG. Using those, we don't have to switch masteries at all just to use a different one for BG. We set it once, and then BG automatically uses that one. We will now also be able to set an AWD one, and then AWD will automatically use that one. In both cases, there's a cost to actually set up the mastery configuration, but from that point on there's no cost to "switch" to it: the game simply uses that set up in that mode regardless of your mastery set up elsewhere.For all other game modes, we will have a shared set of profiles that we can switch between for less cost than it would normally take to completely redo our masteries. If we primarily use just two different set ups - outside of AWD or Battlegrounds - our switching costs are now a flat amount, and switching is now far more convenient.Hate Kabam all you want. If it was up to me, we'd have had this capability long ago. But you wouldn't have gotten free unlimited mastery switching from me either. Nor would you likely have ever convinced me it was a good idea.
I was so excited when I read that Mastery Loadouts were coming to the game, until the end of the post. Don't get me wrong, it's a very good news for sure, but having a cost for switching them is ridiculous. Unlocking masteries is very costly as is, and the big complaint on switching them was exactly the unit cost. Please consider removing the cost, or at least making that we can mark a loadout for arena, just as it appears that we can mark one for AW defense. I wish there were no loadout cost as well. It is, however, a significant decrease to the 100+ (150?) units it was costing me to rebuild them each time I went into necropolis. It is an improvement for sure. But as always, Kabam put a big turd on top of the cake, then wonders why people hate on them so much. Guess this will never change.
I was so excited when I read that Mastery Loadouts were coming to the game, until the end of the post. Don't get me wrong, it's a very good news for sure, but having a cost for switching them is ridiculous. Unlocking masteries is very costly as is, and the big complaint on switching them was exactly the unit cost. Please consider removing the cost, or at least making that we can mark a loadout for arena, just as it appears that we can mark one for AW defense. I wish there were no loadout cost as well. It is, however, a significant decrease to the 100+ (150?) units it was costing me to rebuild them each time I went into necropolis.
I was so excited when I read that Mastery Loadouts were coming to the game, until the end of the post. Don't get me wrong, it's a very good news for sure, but having a cost for switching them is ridiculous. Unlocking masteries is very costly as is, and the big complaint on switching them was exactly the unit cost. Please consider removing the cost, or at least making that we can mark a loadout for arena, just as it appears that we can mark one for AW defense.
@Kabam Crashed @Kabam Miike Very good job on the update, only one concern I have regarding the 35 units. Its definitely cheaper than before but when you consider the fact that when you swap to a temporary loadout for a given quest and then switch back, it’s going to be 70 units each time.Say, I’m about to the CCP avengers challenge, I dont need MD, i may want to temporarily switch it out for Collar Tech. But after that, MD is what I would normally use. Alternatively if i want to do the Tigra Challenge , I may want to have max Deep Wounds etc. The possibilities are numerous, but the point I’m trying to make is it would make much more sense for us to be able to disable points in certain masteries to be able to spec points in other ones. That way we don’t have to pay to spec the whole tree or pay 70 units via the loadout switches Let me know your thoughts As I said above, you can still choose to manage your active mastery loadout exactly how you do now. So if there is a mastery swap that would be cheaper using the current system, you can absolutely just do what you are currently doing now. The system is designed as a Pareto improvement, nobody is made worse off and many players are made better off. I understand this but my post was more so referring to removing single points at a time (also brought up by @Wicket329 i believe) as opposed to the current system because that would actually cost even more units than from the new system, as if you want to switch points out from say deep wounds to inequity you would have to reset the whole offense tree. Ahhh I see what you are saying now. The way that players will switch individual masteries within loadouts is not changing and there are no plans to change it at this time.
@Kabam Crashed @Kabam Miike Very good job on the update, only one concern I have regarding the 35 units. Its definitely cheaper than before but when you consider the fact that when you swap to a temporary loadout for a given quest and then switch back, it’s going to be 70 units each time.Say, I’m about to the CCP avengers challenge, I dont need MD, i may want to temporarily switch it out for Collar Tech. But after that, MD is what I would normally use. Alternatively if i want to do the Tigra Challenge , I may want to have max Deep Wounds etc. The possibilities are numerous, but the point I’m trying to make is it would make much more sense for us to be able to disable points in certain masteries to be able to spec points in other ones. That way we don’t have to pay to spec the whole tree or pay 70 units via the loadout switches Let me know your thoughts As I said above, you can still choose to manage your active mastery loadout exactly how you do now. So if there is a mastery swap that would be cheaper using the current system, you can absolutely just do what you are currently doing now. The system is designed as a Pareto improvement, nobody is made worse off and many players are made better off. I understand this but my post was more so referring to removing single points at a time (also brought up by @Wicket329 i believe) as opposed to the current system because that would actually cost even more units than from the new system, as if you want to switch points out from say deep wounds to inequity you would have to reset the whole offense tree. Ahhh I see what you are saying now. The way that players will switch individual masteries within loadouts is not changing and there are no plans to change it at this time. Would it be possible to unlock Mastery on the right side of tree and remove mastery point restriction on the preceding mastery.Can I unlock Liquid Courage without needing to have a point in Recoil?
@Kabam Crashed @Kabam Miike Very good job on the update, only one concern I have regarding the 35 units. Its definitely cheaper than before but when you consider the fact that when you swap to a temporary loadout for a given quest and then switch back, it’s going to be 70 units each time.Say, I’m about to the CCP avengers challenge, I dont need MD, i may want to temporarily switch it out for Collar Tech. But after that, MD is what I would normally use. Alternatively if i want to do the Tigra Challenge , I may want to have max Deep Wounds etc. The possibilities are numerous, but the point I’m trying to make is it would make much more sense for us to be able to disable points in certain masteries to be able to spec points in other ones. That way we don’t have to pay to spec the whole tree or pay 70 units via the loadout switches Let me know your thoughts As I said above, you can still choose to manage your active mastery loadout exactly how you do now. So if there is a mastery swap that would be cheaper using the current system, you can absolutely just do what you are currently doing now. The system is designed as a Pareto improvement, nobody is made worse off and many players are made better off. I understand this but my post was more so referring to removing single points at a time (also brought up by @Wicket329 i believe) as opposed to the current system because that would actually cost even more units than from the new system, as if you want to switch points out from say deep wounds to inequity you would have to reset the whole offense tree. Ahhh I see what you are saying now. The way that players will switch individual masteries within loadouts is not changing and there are no plans to change it at this time. Would it be possible to unlock Mastery on the right side of tree and remove mastery point restriction on the preceding mastery.Can I unlock Liquid Courage without needing to have a point in Recoil? That would be way too OP my dude. There's a reason you get so much attack from those, because you trade it for taking damage when using specials. Everyone and their mother would be running LC/DE 24/7 if Recoil wasn't required, even if the champs weren't suicide friendly.
I’m theory crafting some efficient ways to handle the three loadouts, and here’s what I got:For your primary, day to day loadout, save it with everything you would normally use EXCEPT willpower. Just leave those points unspent and save the loadout. I’d say leave dexterity of too, but that means missing an entire tree and that defeats the purpose. After saving, then put your willpower points in. That way when you have to fight a beefy Warlock or some other fight where you need to turn willpower off, you just swap to the loadout and don’t need to redo the entire defense tree. And when you’re done with that fight, you only need to spend the handful of units for willpower and not the ones you’d need for every other defensive mastery. Forgive my lack of T1-ness, but, is this a common thing for people to do? Think the only Warlock I've ever turned Willpower off for has been that EOP one back in the day.
I’m theory crafting some efficient ways to handle the three loadouts, and here’s what I got:For your primary, day to day loadout, save it with everything you would normally use EXCEPT willpower. Just leave those points unspent and save the loadout. I’d say leave dexterity of too, but that means missing an entire tree and that defeats the purpose. After saving, then put your willpower points in. That way when you have to fight a beefy Warlock or some other fight where you need to turn willpower off, you just swap to the loadout and don’t need to redo the entire defense tree. And when you’re done with that fight, you only need to spend the handful of units for willpower and not the ones you’d need for every other defensive mastery.
I donno why everyone is thinking cost is 35 units when it's really 70 units, because you switch back again, also if someone has to do it frequently that is hell of a cost compared to what one casual players gets in terms of units and how much one has to save for so many different content and events in the game.The loadout feature is great and to assign one to war is pretty good. Other than that I don't see myself using this feature much due to the unit cost.
I’m theory crafting some efficient ways to handle the three loadouts, and here’s what I got:For your primary, day to day loadout, save it with everything you would normally use EXCEPT willpower. Just leave those points unspent and save the loadout. I’d say leave dexterity of too, but that means missing an entire tree and that defeats the purpose. After saving, then put your willpower points in. That way when you have to fight a beefy Warlock or some other fight where you need to turn willpower off, you just swap to the loadout and don’t need to redo the entire defense tree. And when you’re done with that fight, you only need to spend the handful of units for willpower and not the ones you’d need for every other defensive mastery. Forgive my lack of T1-ness, but, is this a common thing for people to do? Think the only Warlock I've ever turned Willpower off for has been that EOP one back in the day. True lol, this whole thing of, "OMG WARLOCK, MUST TURN WILLPOWER OFF OR I WILL LOSE 5% HP".What the hell, just use champion loaded with giga buffs like Hulkling, Angela, Vox. I didn't even turned it off for EOP 😆 I indulge in sadomasochism yes
I’m theory crafting some efficient ways to handle the three loadouts, and here’s what I got:For your primary, day to day loadout, save it with everything you would normally use EXCEPT willpower. Just leave those points unspent and save the loadout. I’d say leave dexterity of too, but that means missing an entire tree and that defeats the purpose. After saving, then put your willpower points in. That way when you have to fight a beefy Warlock or some other fight where you need to turn willpower off, you just swap to the loadout and don’t need to redo the entire defense tree. And when you’re done with that fight, you only need to spend the handful of units for willpower and not the ones you’d need for every other defensive mastery. Forgive my lack of T1-ness, but, is this a common thing for people to do? Think the only Warlock I've ever turned Willpower off for has been that EOP one back in the day. True lol, this whole thing of, "OMG WARLOCK, MUST TURN WILLPOWER OFF OR I WILL LOSE 5% HP".What the hell, just use champion loaded with giga buffs like Hulkling, Angela, Vox. I didn't even turned it off for EOP 😆 I indulge in sadomasochism yes Actually, that EoP Warlock is quite horrible if you have Willpower enabled. Definitely way more than 5% HP taken as damage. Especially when you're trying to do some of the CCP Challenges
I was so excited when I read that Mastery Loadouts were coming to the game, until the end of the post. Don't get me wrong, it's a very good news for sure, but having a cost for switching them is ridiculous. Unlocking masteries is very costly as is, and the big complaint on switching them was exactly the unit cost. Please consider removing the cost, or at least making that we can mark a loadout for arena, just as it appears that we can mark one for AW defense. I wish there were no loadout cost as well. It is, however, a significant decrease to the 100+ (150?) units it was costing me to rebuild them each time I went into necropolis. It is an improvement for sure. But as always, Kabam put a big turd on top of the cake, then wonders why people hate on them so much. Guess this will never change. That's one way to look at it. However, if it isn't enough for you to have an improvement in the game if it doesn't happen exactly the way you think it should, I suspect you go through life eating a lot of those turd sandwiches.Personally, I didn't expect mastery switching to be free, nor do I think it is even desirable for it to be completely free. For it to be a) more convenient, b) cost less, and c) have a way to eliminate the *need* to switch for one of the most common use cases is... hmm, actually this is something I suggested years ago. Right down to the AWD specific settings. I called them "mastery profiles" back then. In effect, the slots in BG are mastery profiles: mastery configurations that are specific to BG. Using those, we don't have to switch masteries at all just to use a different one for BG. We set it once, and then BG automatically uses that one. We will now also be able to set an AWD one, and then AWD will automatically use that one. In both cases, there's a cost to actually set up the mastery configuration, but from that point on there's no cost to "switch" to it: the game simply uses that set up in that mode regardless of your mastery set up elsewhere.For all other game modes, we will have a shared set of profiles that we can switch between for less cost than it would normally take to completely redo our masteries. If we primarily use just two different set ups - outside of AWD or Battlegrounds - our switching costs are now a flat amount, and switching is now far more convenient.Hate Kabam all you want. If it was up to me, we'd have had this capability long ago. But you wouldn't have gotten free unlimited mastery switching from me either. Nor would you likely have ever convinced me it was a good idea. 1) The cost for swapping masteries was the biggest reason why people asked for a loadout in the first place. Reducing the cost instead of removing it is only half of a good job.2) Arena is the biggest reason why many players, myself included, uses the recoil masteries. Having to pay 35 units every time I go to arena, then another 35 when going back to questing, AQ, or AW attack is ridiculous.3) I never said things have to be the way I wanted, let alone demanded it. The only thing I did was sharing an opinion on something that I saw happening many times before, but of course a white knight would get triggered by the fact that someone shared an opinion they don't' like. -------------------------------------------------1) If 35 units is too much, consider a few rounds in Arena. Between that and whatever 22 hour even is going on, it should be relatively easy to snag the units. 2)It is not a requirement to switch the loadout. If the 35 unit asking is more than one can handle, they can stick to a standard mastery set up and play as they've been playing for the last however many years.3) Is one considered a "white knight" if they are pro-Kabam but agree with you? Are they only a white knight if their pro-Kabam opinion is in opposition to the individual. I do not agree with everything the company does, but in all fairness that's the beauty of us all having opinions. I would love if we could all get to the place where both pro and con opinions are seen as valid, and someone does not have to get the dreaded "white knight" label just because they have a viewpoint that promotes or is in line with the developer's action, perspective, or choice that a potentially vocal minority is against. " of course a white knight would get triggered by the fact that someone shared an opinion they don't' like"The hypocrisy of this statement is staggering.
Finally it is happening! Thanks a lot Kabam. I have just one question may be it got covered in chat. I didn't read all the massage.As I have unlocked suicide, deep woulds despair etc. so do I need to unlock them again in other 2 setup or it will be unlocked already. Or on future unlocking any mastery will apply all 3 master setup?@Kabam Crashed