Does anyone miss the older simpler MCOC days?
DarknessFalls
Member Posts: 163 ★★
I miss the older MCOC days, the champs were so much easier to use, these days every new champ have to complex rotation where you have to manage so many things not only on your champs but the AI as well. I prefer the focus being on the defender and having simpler champs not having these perfect complex rotations. Just what I felt, these days you gotta do thesis on every champ, like we didn't had enough of that with defenders, nodes and different events.
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Also there are still champ rotations now that are straightforward af. Hit the opponent and use the right special for the fight isn’t complicated lmao
If y’all are so pressed about the game then stop playing. There’s criticism that I have too but “old game good new game bad” is silly. Plus new rotations aren’t nearly as stringent or complicated as people make them out to be. White Tiger has a special spamming rotation that’s easy af to understand and Onslaught is just heavy + sp1 + sp2. Can’t get any easier than that
I have been around since beta and, I remember all the changes ie mastery introduced, dupes being added, that is how I got an awaken 2* punisher, as he was given for free to see what awaken actucally does. Introduction of allainces, the arguments of who opened a crystal when crystal or dupe event wasn't running. I look back at that time with fond memories but I would not want to play that way anymore.
You remove all the changes and what not that were added over time and the game would be dead. Champs doing more is because game does more to keep up the interest.
Kabam catches a lot of flack and deservedly so at times but overall they have to be doing something right with all the added things or game would have shut down years ago.
The other day I had to keep baiting more than 60 seconds for sp1 in battleground. Seemed it's all on AI if it wants to you win you can else just suffer.
Like these days with silk gameplay, I can not able to finish combo with heavy since AI instantly dashes back and you aren't able to stun and get countered.
Or be it kushala where I wanna keep the blessings up for unblockable but AI doesn't comply and becomes passive.
These days champion deep dives also have moved to show champ at 7*r3, not sure it shows a champs potential if it has to be above 30k rating.
I like when they showed a champion countered things at avg rating, it showed potential as the counter so it will be at least avg in general matchups.
NOW GET OFF MY LAWN, YOU KIDS!!!!!
Old MCOC, notsomuch.