From Kabam's point of view, even if they only sold one it will almost certainly be someone who spends $$$ and in some quantity. It's money coming in and licensing a property like Marvel ain't cheap.
There has never been an offer that has only sold one. They all have takers. Eventually that same stuff will be sold for less, but before it is sold for less, it might as well be sold for more.
People keep saying this game is a business, but they keep forgetting what kind of business. MCOC is in the business of making a game people want to play. Selling the store does not in general contribute favorably to that goal. It is necessary to make money to both support the game and be profitable enough for people to be willing to let them make it in the first place, but the more things they sell, the more stuff that players have because of spending and not because of playing, the less attractive it is to actually play the game.
So they have two goals. Make money, and sell as few things as possible. How do you make as much money as possible while selling as few things as possible? You find people willing to buy something for a hundred bucks and sell it to them. Then three months later you sell the same thing to a few more people for fifty bucks. Then six months later you sell the same thing to a lot more people for twenty bucks. Then a year later you sell the same thing to everybody for five bucks. And then two years later you give it away for free in the calendar. This generates the most revenue while selling the fewest possible things while they have significant exclusive value and thus the most impact on the game.
Someone is going to spend those units. Many someones in fact. We should let them, and we shouldn't complain about Kabam trying to sell it to them.
From Kabam's point of view, even if they only sold one it will almost certainly be someone who spends $$$ and in some quantity. It's money coming in and licensing a property like Marvel ain't cheap.
There has never been an offer that has only sold one. They all have takers. Eventually that same stuff will be sold for less, but before it is sold for less, it might as well be sold for more.
People keep saying this game is a business, but they keep forgetting what kind of business. MCOC is in the business of making a game people want to play. Selling the store does not in general contribute favorably to that goal. It is necessary to make money to both support the game and be profitable enough for people to be willing to let them make it in the first place, but the more things they sell, the more stuff that players have because of spending and not because of playing, the less attractive it is to actually play the game.
So they have two goals. Make money, and sell as few things as possible. How do you make as much money as possible while selling as few things as possible? You find people willing to buy something for a hundred bucks and sell it to them. Then three months later you sell the same thing to a few more people for fifty bucks. Then six months later you sell the same thing to a lot more people for twenty bucks. Then a year later you sell the same thing to everybody for five bucks. And then two years later you give it away for free in the calendar. This generates the most revenue while selling the fewest possible things while they have significant exclusive value and thus the most impact on the game.
Someone is going to spend those units. Many someones in fact. We should let them, and we shouldn't complain about Kabam trying to sell it to them.
Players are just expressing their opinion that the offer is too expensive.
From Kabam's point of view, even if they only sold one it will almost certainly be someone who spends $$$ and in some quantity. It's money coming in and licensing a property like Marvel ain't cheap.
There has never been an offer that has only sold one. They all have takers. Eventually that same stuff will be sold for less, but before it is sold for less, it might as well be sold for more.
People keep saying this game is a business, but they keep forgetting what kind of business. MCOC is in the business of making a game people want to play. Selling the store does not in general contribute favorably to that goal. It is necessary to make money to both support the game and be profitable enough for people to be willing to let them make it in the first place, but the more things they sell, the more stuff that players have because of spending and not because of playing, the less attractive it is to actually play the game.
So they have two goals. Make money, and sell as few things as possible. How do you make as much money as possible while selling as few things as possible? You find people willing to buy something for a hundred bucks and sell it to them. Then three months later you sell the same thing to a few more people for fifty bucks. Then six months later you sell the same thing to a lot more people for twenty bucks. Then a year later you sell the same thing to everybody for five bucks. And then two years later you give it away for free in the calendar. This generates the most revenue while selling the fewest possible things while they have significant exclusive value and thus the most impact on the game.
Someone is going to spend those units. Many someones in fact. We should let them, and we shouldn't complain about Kabam trying to sell it to them.
Players are just expressing their opinion that the offer is too expensive.
Thank you! Some people really overcomplicate an opinion lol
From Kabam's point of view, even if they only sold one it will almost certainly be someone who spends $$$ and in some quantity. It's money coming in and licensing a property like Marvel ain't cheap.
There has never been an offer that has only sold one. They all have takers. Eventually that same stuff will be sold for less, but before it is sold for less, it might as well be sold for more.
People keep saying this game is a business, but they keep forgetting what kind of business. MCOC is in the business of making a game people want to play. Selling the store does not in general contribute favorably to that goal. It is necessary to make money to both support the game and be profitable enough for people to be willing to let them make it in the first place, but the more things they sell, the more stuff that players have because of spending and not because of playing, the less attractive it is to actually play the game.
So they have two goals. Make money, and sell as few things as possible. How do you make as much money as possible while selling as few things as possible? You find people willing to buy something for a hundred bucks and sell it to them. Then three months later you sell the same thing to a few more people for fifty bucks. Then six months later you sell the same thing to a lot more people for twenty bucks. Then a year later you sell the same thing to everybody for five bucks. And then two years later you give it away for free in the calendar. This generates the most revenue while selling the fewest possible things while they have significant exclusive value and thus the most impact on the game.
Someone is going to spend those units. Many someones in fact. We should let them, and we shouldn't complain about Kabam trying to sell it to them.
Players are just expressing their opinion that the offer is too expensive.
Thank you! Some people really overcomplicate an opinion lol
Comments
People keep saying this game is a business, but they keep forgetting what kind of business. MCOC is in the business of making a game people want to play. Selling the store does not in general contribute favorably to that goal. It is necessary to make money to both support the game and be profitable enough for people to be willing to let them make it in the first place, but the more things they sell, the more stuff that players have because of spending and not because of playing, the less attractive it is to actually play the game.
So they have two goals. Make money, and sell as few things as possible. How do you make as much money as possible while selling as few things as possible? You find people willing to buy something for a hundred bucks and sell it to them. Then three months later you sell the same thing to a few more people for fifty bucks. Then six months later you sell the same thing to a lot more people for twenty bucks. Then a year later you sell the same thing to everybody for five bucks. And then two years later you give it away for free in the calendar. This generates the most revenue while selling the fewest possible things while they have significant exclusive value and thus the most impact on the game.
Someone is going to spend those units. Many someones in fact. We should let them, and we shouldn't complain about Kabam trying to sell it to them.