Dubble K.O

Ripster85Ripster85 Member Posts: 18
Ever had a dubble K.O in your career of Marvel COC? 😉
This was my first dubble K.O in a career of 8years of Marvel COC!

Comments

  • MBBMBB Member Posts: 80
    How it possible
  • SummonerNRSummonerNR Member, Guardian Posts: 13,211 Guardian
    In theory, DoT's resulting in 0 health on both sides, within the same 1/2 second “tick”.

    But also (in theory), that shouldn’t happen because I thought there was something about those “ticks” being processed first on one player, then on the other player (not simultaneous) ?
    Same if hits are involved (with some type of recoil, etc, the attack and return damage aren’t simultaneous. One technically happens before the other).

    So in the fight-ending scene (wait, in BG is there actually such a thing, I don’t pay attention, or just in other game modes ?), whose animation was shown ? Yours or your opponent’s?

    @DNA3000 , thoughts ?
  • PriyabrataPriyabrata Member Posts: 1,323 ★★★★
    I'm curious what did you see when you finished the match? Was it a victory or defeat screen, or did you time out?
  • SagaChampionSagaChampion Member Posts: 1,378 ★★★
    Mine



  • jdschwjdschw Member Posts: 475 ★★★
    Both champed punched each other in the face simultaneously and fell over at the same time.

    But seriously, OP must have delivered a final blow while taking rock field dmg down to 0. Pretty crazy. I've never seen it before.
  • PantherusNZPantherusNZ Member Posts: 2,264 ★★★★★
    jdschw said:

    Both champed punched each other in the face simultaneously and fell over at the same time.

    But seriously, OP must have delivered a final blow while taking rock field dmg down to 0. Pretty crazy. I've never seen it before.

    Yeah I figured the Rock Field must be the factor, ticking down just as they delivered the knock-out punch.

    The KO in both lines is key - as you say, many Herc wins has him at 0% health, but not saying KO.
  • LokxLokx Member Posts: 1,466 ★★★★

  • Ripster85Ripster85 Member Posts: 18
    The animation that was shown at the end of the fight was the opponent but I won the fight because of my defender standing tall!
  • DNA3000DNA3000 Member, Guardian Posts: 19,846 Guardian

    In theory, DoT's resulting in 0 health on both sides, within the same 1/2 second “tick”.

    But also (in theory), that shouldn’t happen because I thought there was something about those “ticks” being processed first on one player, then on the other player (not simultaneous) ?
    Same if hits are involved (with some type of recoil, etc, the attack and return damage aren’t simultaneous. One technically happens before the other).

    So in the fight-ending scene (wait, in BG is there actually such a thing, I don’t pay attention, or just in other game modes ?), whose animation was shown ? Yours or your opponent’s?

    @DNA3000 , thoughts ?

    This *shouldn't* be possible after Kabam changed it long ago so that as soon as the game recognizes either champ being dead, all damaging effects stop processing. However, it is possible that a race condition dating from that time can make this possible under rare circumstances, or it is also possible that all the work they've been doing to refactor how the game processes time (players would know this as part of the input system changes, but the changes almost certainly had to affect many places where the game tracked time) created a rare circumstance where this is now possible where it wasn't before.
  • SummonerNRSummonerNR Member, Guardian Posts: 13,211 Guardian
    edited June 5
    @DNA3000 , thx.
    And while you’re on the subject of TIME.

    Has the game maybe started tracking fights in fraction of seconds now ?
    Instead of in WHOLE # of seconds ?

    Initially when BG came out, and Max pts for Fight Duration was 15000, you could calculate out exactly the Points based on ((120 sec - Duration) / 120) * 15000.

    (which initially was always a whole number with that 15000 max in the calc, so the only fractional/unrounded numbers that came into play were HP Remaining from Attacker/Defender, toward those cases of “why isn’t it a tie”).
    But not always a whole number anymore since they changed to 10000 max. (15000 / 120 is whole number, while 10000 / 120 is not). Even if duration itself is a whole # of seconds.

    But anyways..

    I have NOT been able to do the same calculation lately, and have it come out to what the game has actually been awarding for Duration Points. Was getting like 50-60 pts difference.
    Even tried lowering the Max Time to 119 or 118 (in case they changed it to factor in that “dead time”) in that equation, and still was getting some result that is NOT what the game said in some (most, or all) people's pics.

    Use @QueenMcoc 's Herc fight pic above (the 84 sec one where their Herc finished 0.0% with obviously 1 HP, but many other pics of non-Herc fights have same calculation issue recently).
    ((120 - 84) / 120) * 10000 = 3000. Pic shows actual of 2944 pts.
    ((119 - 84) / 119) * 10000 = 2941. Very close, but still 3 pts off.
    ((118 - 84) / 118) * 10000 = 2881.

    So wondering if maybe Fight Duration in the internal workings of the game are no longer on strict 1 second increments ??
  • DNA3000DNA3000 Member, Guardian Posts: 19,846 Guardian

    @DNA3000 , thx.
    And while you’re on the subject of TIME.

    Has the game maybe started tracking fights in fraction of seconds now ?
    Instead of in WHOLE # of seconds ?

    Initially when BG came out, and Max pts for Fight Duration was 15000, you could calculate out exactly the Points based on ((120 sec - Duration) / 120) * 15000.

    (which initially was always a whole number with that 15000 max in the calc, so the only fractional/unrounded numbers that came into play were HP Remaining from Attacker/Defender, toward those cases of “why isn’t it a tie”).
    But not always a whole number anymore since they changed to 10000 max. (15000 / 120 is whole number, while 10000 / 120 is not). Even if duration itself is a whole # of seconds.

    But anyways..

    I have NOT been able to do the same calculation lately, and have it come out to what the game has actually been awarding for Duration Points. Was getting like 50-60 pts difference.
    Even tried lowering the Max Time to 119 or 118 (in case they changed it to factor in that “dead time”) in that equation, and still was getting some result that is NOT what the game said in some (most, or all) people's pics.

    Use @QueenMcoc 's Herc fight pic above (the 84 sec one where their Herc finished 0.0% with obviously 1 HP, but many other pics of non-Herc fights have same calculation issue recently).
    ((120 - 84) / 120) * 10000 = 3000. Pic shows actual of 2944 pts.
    ((119 - 84) / 119) * 10000 = 2941. Very close, but still 3 pts off.
    ((118 - 84) / 118) * 10000 = 2881.

    So wondering if maybe Fight Duration in the internal workings of the game are no longer on strict 1 second increments ??

    I don't believe the fight timer was ever using whole seconds, but I'm not certain. I am reasonably certain that for most combat calculations the game does the raw match accurate to two decimal places, and then rounds when it is required to do so by whatever is using those numbers. I think BG point calculations are accurate to tenths, so BG rounds things like health and time to tenths, then does its calculations.

    However, I have done no extensive analysis to prove that. That's just what I believe is happening by piecing together various conversations and observations.

    Incidentally, I dropped a bug report on the double KO with Kabam to take a look at it. However, that's going into a normal bug observation queue, so I don't necessarily expect any update on that for a while.
  • EdisonLawEdisonLaw Member Posts: 8,346 ★★★★★
    How? Is this possible outside of BGs?
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