Beta Ray Bill Kit Ideas - Comment your guesses/ideal design!

HassamaMamaHassamaMama Member Posts: 273 ★★★
edited July 27 in General Discussion
So I went down a lil Beta Ray Bill black hole recently (*hint hint*), and my oh my do I have high hopes for this dude. Brief background on the character:

Alien race's protector enhanced with cybernetics that altered his appearance (hence, the HONSE). Fought Thor for the right to wield Mjolnir, as he was the only other person worthy to lift it, and was granted Stormbreaker, the warhammer/hammer-axe duo everyone knows and loves, by Odin after he ~sorta~ beat Thor.

Source Info: This is where things get complicated. Bill is...how do I put it? An absolute monster.

6' 7", 480 lbs, so def Size: #L. We're talking super strength, super speed (increased while flying with Stormbreaker to freakin' surpass the speed of light), super stamina/durability, immunity to disease/sickness, strong regeneration, and just a *dash* of nigh immortality. To top it off, Stormbreaker literally opens portals between dimensions...bruh.

So, to say the least, we have a LOT to work with. Broad strokes, I'm thinkin' a very Recoil-tree-friendly kit featuring power gain, furies, massive crits, and the use of Crush to further decimate.

Passive Abilities: Always Active
  • +7000 Physical Resistance
  • +7000 Energy Resistance
Bill's Korbinite muscle tissue has to result in immense resistance to both physical and energy attacks (he basically isn't affected by physical attacks, AND he survived energy blasts that destroyed planets in the comics). This could be substituted with an indefinite +7000 Resistance Up passive. The value of this is very reasonable, considering Absorbing Man's refined form resistance values (+9000 Physical or Energy for Uru and Magma, respectively), or the Resistance Up passive stacking that we see on a maxed Spidey 2099 (at 100 stacks, over 9000).
  • Full Immunity to the effects of Bleed, Poison, Rupture, Wither, and Nullify.
His Korbinite tissue cannot be penetrated, he cannot be afflicted with any ailment, and his cybernetic enhancements have made him immune to aging. The Wither immunity will come into play later as well...bear with me. Nullify immunity so he wouldn't just be a potato against Mystics, but the opportunity to counter via Stagger, Neutralize, Fate Seal, and Soul Barb still exists.
  • Beta Ray Bill's combat power rate is decreased by 33%.
Bear with me!

Basic Attacks:
  • Bill's basic attacks have a 30% chance to grant a Fury buff increasing Attack rating by 15% lasting 20 seconds. Max stack: 10.
Decreased combat power rate + RNG to build smaller furies over time. There's a method to this madness.

Heavy Attack: When charging his heavy attack, Beta Ray Bill channels the power of Stormbreaker and gains the following effects:
  • Passively Unstoppable.
  • Power Gain buff granting 33% of a bar of power over 1 second.
  • Regenerate 85% of damage received.
  • Each hit received while charging the heavy attack activates a passive Fury effect on Beta Ray Bill, each increasing attack rating by 30%, and expiring after the next special attack.
The devs mentioned upon announcing Bill that charging his heavy would be a big part of his kit. Hoping it looks like this!! Also, THIS is why the Wither immunity exists - no one can stop Beta Ray Bill.

Special Attacks:
  • Upon activation, Beta Ray Bill gains a Cruelty Buff increasing Crit Damage Rating by +3000 and lasting 20 seconds.
  • If activated while charging his heavy attack, gain a Precision passive increasing Critical Rating by +20,000 and lasting the duration of the special attack. After the special attack ends, this passive converts to a Precision buff, increasing Critical Rating by +10,000 and lasting 10 seconds.
  • Knocking down the opponent with a special attack inflicts a 1.5 second Crush passive on them.
Special Attack 1: Each hit inflicts a Shock debuff lasting 6 seconds. If activated while charging his heavy attack, Beta Ray Bill inflicts Critical Shock passives instead, dealing 150% more damage.

Because, well, Stormbreaker controls weather. Don't think too hard about it.

Special Attack 2: Gain a True Sense and True Damage buff, each lasting the duration of the special attack.

The REAL money-maker. We're talking insane multi-hit, teleportation animations, all just going nuts capitalizing on all the work up to it. Can't be evaded, can't be auto-blocked (thanks Herc), and the damage cannot be reduced (thanks Adam). Magnificent.

Special Attack 3: Upon activation, gain the following effects:
  • Immunity to Nullify for 60 seconds.
  • Activate an indefinite Vigor passive, increasing all damage dealt to the opponent by 25%. Max stack: 1.
Because why not make him absolutely unstoppable lol, and introduce Vigor into a champ's base kit for the first time. This also introduces the opportunity for Bill to be used in long form content as well.

Signature Ability: When charging his heavy attack, Beta Ray Bill uses Stormbreaker to open portals to other dimensions, gaining the following benefits by drawing upon their energies:
  • Pause the duration of all buffs on him.
  • Passive Fury effect potency is increased by 2-10%.
This was a hard one. I want Beta Ray Bill to be a champ that doesn't NEED it the dupe to be busted, but greatly benefits from it, without locking a gameplay changing piece of utility. The duration of the buffs don't NEED to be paused. But opening the door for a higher stack of buffs is cool. The Fury potency increase is another way to just juice him up even further, and make the pursuit of the sig 200 a "nice thing" to do over time, rather than a necessity.

So the logic here is not too different than the typical Cosmic thing - build buffs, use specials, big yellow numbers, big yay. However, I would love to see Beta Ray Bill be a champ kinda like Gladiator, where you WANT the defender to hit you while you're charging your heavy, with some built in safeties. Stormbreaker powers Bill up, even further increasing his durability, activating his regeneration factor, and by cancelling into your special you get to reap insane benefits. The Crush passive is there to further punish and get some beefy hits in right after you schmack em down. All in all, the goal is to remain comic accurate but have a logical playstyle and flow.

Counters: Slow, Stagger, Fate Seal, Neutralize, Soul Barb, Heal Block are what you're looking for here. That, and being good at dex'ing multi-hit specials, lol.

For those who stuck around and read all of my yappin, I hope you enjoyed and much thanks. Give me any changes you think are better, or ideas you have yourself that you're hoping to see! TWELVE MORE DAYS TILL BILL!!!
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Comments

  • HassamaMamaHassamaMama Member Posts: 273 ★★★

    I'm guessing mid-tier damage with a biggish cash-out that's probably not worth the planning and dancing around needed.

    I wish the design team would go the timeless classic route, but they seem so scared to accidentally put out another Hercules.

    I'd be happy if he converted Incinerate effects into Fury, Cruelty, or Regen and 🤞🏾 he uses the Twilight Sword in his Special 3.

    I thought about trying to find a way to incorporate the Twilight Sword into either the sp3 or even the sig ability, but couldn’t figure it out. But the whole convert Incinerates is very niche, so idk how useful it would be.

    I have higher hopes still, I think he’ll be solid. I’d love for him to look like this though!
  • EdisonLawEdisonLaw Member Posts: 8,042 ★★★★★
    What kind of animations would you want for him?
  • Kingering_KingKingering_King Member Posts: 1,156 ★★★
    edited July 27
    If this is his kit, best 30 bucks spent on any game
  • SlayerOfGodsSlayerOfGods Member, Content Creators Posts: 544 Content Creator

    Full Immunity to the effects of Bleed, Poison, Rupture, Wither, and Nullify.

    Not Shock?
  • EdisonLawEdisonLaw Member Posts: 8,042 ★★★★★

    Full Immunity to the effects of Bleed, Poison, Rupture, Wither, and Nullify.

    Not Shock?
    That was what I was wondering. What if he was Neuroshock immune as well?
  • HassamaMamaHassamaMama Member Posts: 273 ★★★

    Full Immunity to the effects of Bleed, Poison, Rupture, Wither, and Nullify.

    Not Shock?
    EdisonLaw said:

    Full Immunity to the effects of Bleed, Poison, Rupture, Wither, and Nullify.

    Not Shock?
    That was what I was wondering. What if he was Neuroshock immune as well?
    So with the massive Energy Resistance it almost doesn’t matter - I almost considered removing Rupture from the list, but his physical durability is more heavily stressed in the comics so it made more sense to make him straight up immune to a Physical DOT effect.
  • HassamaMamaHassamaMama Member Posts: 273 ★★★

    If this is his kit, best 30 bucks spent on any game

    Appreciate you my dude!
  • Awesomep12Awesomep12 Member Posts: 1,450 ★★★★
    What i would like is for him to inflict debuffs that stack over time through sp1s and sp3s (like sassy, but permanent and passive) and removes the debuffs with an sp2 and does more damage with more debuffs purified. He would also do bonus damage for self inflicted debuffs (ibom, kingpin). The debuffs wouldn't do damage but would be called something silly like ham's poppers. Possibly "ouchies"? Idk. Maybe it would funny.
  • HassamaMamaHassamaMama Member Posts: 273 ★★★
    EdisonLaw said:

    What kind of animations would you want for him?

    Lots of Stormbreaker swinging, either energy/lightning blasts (sp1) and melee hits (sp2). Sp2 would be dope if it featured some teleportation (think Spot) showing off Stormbreaker's abilities!
  • HassamaMamaHassamaMama Member Posts: 273 ★★★

    What i would like is for him to inflict debuffs that stack over time through sp1s and sp3s (like sassy, but permanent and passive) and removes the debuffs with an sp2 and does more damage with more debuffs purified. He would also do bonus damage for self inflicted debuffs (ibom, kingpin). The debuffs wouldn't do damage but would be called something silly like ham's poppers. Possibly "ouchies"? Idk. Maybe it would funny.

    That could be fun! I personally prefer the buffs approach since he’s a Cosmic, and I didn’t want him to be limited to just special damage or DOT, hence the Shock/Critical Shock on the sp1. The self-inflicted debuffs could be interesting, I would just be worried with everyone now catching on to Inequity lol.

    The other thing is source material accuracy - not too sure how the debuffs approach would “fit” in with what his powers/abilities in the comics are.
  • HassamaMamaHassamaMama Member Posts: 273 ★★★
    Few other notes:

    I’m sure many of you already noticed, but my goal was to basically make him a unique alternative to the Cosmic kings we have right now - looping in gameplay mechanics and abilites from the likes of Hercules (True Sense, Precision and Cruelty on specials), CGR (Precision and Cruelty on specials, charging heavy to get some mechanic to increase damage), Adam Warlock (Precision buff value, True Damage buff), Gladiator (intentionally getting hit by the opponent to increase damage somehow, and the Crush after special knockdown mimics Heavy attack Unblockable), and even Hulkling/now Serpent too (lesser combat power rate supplemented by a Power Gain mechanic). Pulled in some of the best aspects of all these guys, some of whom are my favorite champs in the entire game, to also have the opportunity to pay true homage to an absolute insane and understandably beloved character in the comics.

    However, I knew I couldn’t “propose another Hercules” - hence nothing stopping him from being KO’d like Immortality or Death Immunity (although a VERY strong case could be made to add a Death Immunity buff/passive into his kit based on the comics, perhaps in the Sig Ability which would want you to chase the dupe without being completely game-changing since he’s so tanky), no Stun Immunity, and still a prevalent way to counter his buffs and interrupt his heavy charge Unstoppable effect.

    All in all, I think this establishes what I feel everyone’s hope is - a super tanky, super powerful, fun and unique Cosmic champ that everyone’s wanted in the game for years.
  • HassamaMamaHassamaMama Member Posts: 273 ★★★


    Special Attack 2: Gain a True Sense and True Damage buff, each lasting the duration of the special attack.

    The REAL money-maker. We're talking insane multi-hit, teleportation animations, all just going nuts capitalizing on all the work up to it. Can't be evaded, can't be auto-blocked (thanks Herc), and the damage cannot be reduced (thanks Adam). Magnificent.

    Edit: I’m a Dummy McDumb face, meant to write can’t be missed, not evaded. I think adding an evade counter would be too much, lol
  • HassamaMamaHassamaMama Member Posts: 273 ★★★


    Special Attack 2: Gain a True Sense and True Damage buff, each lasting the duration of the special attack.

    The REAL money-maker. We're talking insane multi-hit, teleportation animations, all just going nuts capitalizing on all the work up to it. Can't be evaded, can't be auto-blocked (thanks Herc), and the damage cannot be reduced (thanks Adam). Magnificent.

    Edit: I’m a Dummy McDumb face, meant to write can’t be missed, not evaded. I think adding an evade counter would be too much, lol
  • captain_rogerscaptain_rogers Member Posts: 10,012 ★★★★★
    He is already immune to nullify, then why his sp3 gives him nullify immunity?

    He should be shock immune as well, and I'll reduce his resistances to 4k all the times because 7k is too much. abs man and spidy have that because it's easy to shut them down. There is no way to shut down BRB's resistances.

    He is specifically immune to only wither? SO Petrify and other ability power rate altering effects work against him right?
  • HassamaMamaHassamaMama Member Posts: 273 ★★★

    He is already immune to nullify, then why his sp3 gives him nullify immunity?

    He should be shock immune as well, and I'll reduce his resistances to 4k all the times because 7k is too much. abs man and spidy have that because it's easy to shut them down. There is no way to shut down BRB's resistances.

    He is specifically immune to only wither? SO Petrify and other ability power rate altering effects work against him right?

    Excellent - just what I needed LOL. Completely missed that I’d thrown that in the immunities when writing out the sp3. And again i just felt like having higher energy resistance would be a good tradeoff for Shock immunity.

    However! A good replacement for the sp3 could be the Energy Protection Buff that Adam Warlock has. Immunity to energy-based DOTs for 60 seconds.

    And yes, the reason why I specified it to Wither is was to have just a power gain counter. However, Petrify could be a better substitution, especially considering I’d thrown in a regen mechanic. Or maybe just a blanket power manipulation immunity!

    Thanks for the feedback and catching me on these!! Love good dialogue like this.
  • Emilia90Emilia90 Member Posts: 3,479 ★★★★★
    Cool ideas for sure. We’re going to find out this Friday if there’s a stream and his deep dive will be live later this week so I’m excited
  • mbracembrace Member Posts: 898 ★★★
    So basically, you want him to have the defensive utility of both forms of Abs Man simultaneously combined with the damage mechanics of Gamora? Good luck with that.
  • NojokejaymNojokejaym Member Posts: 4,126 ★★★★★
    I’ll be surprised if he’s not meh
  • Emilia90Emilia90 Member Posts: 3,479 ★★★★★

    I’ll be surprised if he’s not meh

    Ik people are cynical about champs this year after getting mostly mid but I have faith in BRB. He’s our last hope 😭
  • EdisonLawEdisonLaw Member Posts: 8,042 ★★★★★
    Emilia90 said:

    I’ll be surprised if he’s not meh

    Ik people are cynical about champs this year after getting mostly mid but I have faith in BRB. He’s our last hope 😭
    Shathra also in September, and there’s another mystic coming next month (probably Amora the Enchantress), so I’m pumped
  • Emilia90Emilia90 Member Posts: 3,479 ★★★★★
    EdisonLaw said:

    Emilia90 said:

    I’ll be surprised if he’s not meh

    Ik people are cynical about champs this year after getting mostly mid but I have faith in BRB. He’s our last hope 😭
    Shathra also in September, and there’s another mystic coming next month (probably Amora the Enchantress), so I’m pumped
    The remaining champs that people are speculating on all look very enticing compared to what we got in the first half. I just hope they’re not undetuned

    I fully expect BRB and Shathra to look amazing design and animations wise
  • edited July 29
    This content has been removed.
  • Awesomep12Awesomep12 Member Posts: 1,450 ★★★★
    edited July 29

    What i would like is for him to inflict debuffs that stack over time through sp1s and sp3s (like sassy, but permanent and passive) and removes the debuffs with an sp2 and does more damage with more debuffs purified. He would also do bonus damage for self inflicted debuffs (ibom, kingpin). The debuffs wouldn't do damage but would be called something silly like ham's poppers. Possibly "ouchies"? Idk. Maybe it would funny.

    That could be fun! I personally prefer the buffs approach since he’s a Cosmic, and I didn’t want him to be limited to just special damage or DOT, hence the Shock/Critical Shock on the sp1. The self-inflicted debuffs could be interesting, I would just be worried with everyone now catching on to Inequity lol.

    The other thing is source material accuracy - not too sure how the debuffs approach would “fit” in with what his powers/abilities in the comics are.
    I don't quite know his source material so I don't know much about him. By self inflicted debuffs I meant he would do more damage to champs who HAVE them. He wouldn't have any un his kit. He would also be poison and whiplash immune because why not :)
  • HassamaMamaHassamaMama Member Posts: 273 ★★★
    mbrace said:

    So basically, you want him to have the defensive utility of both forms of Abs Man simultaneously combined with the damage mechanics of Gamora? Good luck with that.

    Someone didn’t read past the Basic Attacks section, lol. But yea man I have high hopes that he’ll have a very high ceiling - it’s Beta Ray Bill! Gotta be busted.
  • EdisonLawEdisonLaw Member Posts: 8,042 ★★★★★

    EdisonLaw said:

    What kind of animations would you want for him?

    Lots of Stormbreaker swinging, either energy/lightning blasts (sp1) and melee hits (sp2). Sp2 would be dope if it featured some teleportation (think Spot) showing off Stormbreaker's abilities!
    What if he used the twilight sword for the SP3
  • EdisonLawEdisonLaw Member Posts: 8,042 ★★★★★
    edited July 29
    Emilia90 said:

    EdisonLaw said:

    Emilia90 said:

    I’ll be surprised if he’s not meh

    Ik people are cynical about champs this year after getting mostly mid but I have faith in BRB. He’s our last hope 😭
    Shathra also in September, and there’s another mystic coming next month (probably Amora the Enchantress), so I’m pumped
    The remaining champs that people are speculating on all look very enticing compared to what we got in the first half. I just hope they’re not undetuned

    I fully expect BRB and Shathra to look amazing design and animations wise
    Shathra visually looks great already, I'm hoping for their kits to be good as well
  • HassamaMamaHassamaMama Member Posts: 273 ★★★
    EdisonLaw said:

    EdisonLaw said:

    What kind of animations would you want for him?

    Lots of Stormbreaker swinging, either energy/lightning blasts (sp1) and melee hits (sp2). Sp2 would be dope if it featured some teleportation (think Spot) showing off Stormbreaker's abilities!
    What if he used the twilight sword for the SP3
    Why not…BOTH?? Lmao that WOULD be sick
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