Any computer literate person would know that true RNG is impossible to attain.
Any mathematically literate person would know that there's no such thing as "true RNG." Anywhere.
"Random" refers to a specific set of properties, and those properties change depending on context. The requirements for the Powerball lottery, for example, are completely different from the requirements for astronomical simulations, or high end cryptography. In every circumstance, there is a definition of "sufficiently random" for purpose, or "good enough" if you prefer.
For the purposes of a video game, it is enough that the random number generator for lootboxes satisfy the following parameters:
1. Results are unpredictable for any reasonable sequence of prior observations. In other words, no matter how many crystal openings you watch, you have no better chance of predicting the next one than the statistical distributions of the drops would imply.
2. Crystal results have no predictable skew. In other words, they don't favor any particular result over any other, beyond what the random partitions define. If a crystal is designed to have an 80% chance to drop one thing and a 20% chance to drop another, it is highly unlikely that you will get exactly 80% / 20% in any test of the crystal. But while random distributions will cause that ratio to fluctuate, there's no way to predict in which way. The drops don't consistently favor one way or the other. Sometimes you'll get 75% / 25%, sometimes you will get 83% / 17%.
3. There is no discernable internal correlation between drops. In other words, regardless of what you got in the last drop, or the last two drops, or the last fifty drops, future drops do not show any signs of following an pattern afterwards. Whether you get Groot or not, the odds of getting Groot next are exactly the same. Even if you get three Groots in a row, the odds of getting him again are still exactly the same.
These are sometimes simplified and summarized as: crystals are unpredictable, crystals are fair, and crystals have no memory.
There are lots of random number generators that can satisfy these requirements within the limits of the game.
But these are "sufficiently strong" RNGs, not "true" RNGs because as I said, "true RNG" is not a thing. And yes, I'm waiting for someone to bring up lava lamps or quantum processes.
Every alliance has a designated "Kabam golden child" that you'll get your tinfoil hats out for because they get everything they ever wanted. But all memes aside, the games the game, sometimes you're lucky sometimes you're me.
I've seen plenty of videos from Content Creators who got absolutely garbage luck in their openings.
The main factor, as said above, is that they typically open way more crystals than your average players, and also there's much more highlighting of their great pulls because they tend to be more watched videos.
Back in the old days, Cowwhale would be beable to get every champ in the game when it comes out. Why you ask. Is is because he had the best RNG of all time. Nope, he would spend thousands of dollars on trying to get the one new feature champ. If Kabam is smart, they would actually do the opposite. If someone is willing to spend any amount of money trying to get the feature champ, fix RNG so they are less likely to get it thus creating more money. You're theory is the opposite of what an evil empire would do.
Back in the old days, Cowwhale would be beable to get every champ in the game when it comes out. Why you ask. Is is because he had the best RNG of all time. Nope, he would spend thousands of dollars on trying to get the one new feature champ. If Kabam is smart, they would actually do the opposite. If someone is willing to spend any amount of money trying to get the feature champ, fix RNG so they are less likely to get it thus creating more money. You're theory is the opposite of what an evil empire would do.
Omg u r so right. Imagine someone with seatin level of money with no restraint buys 100 paragons and only gets 4 stars cuz kabam rigged it, just buying 100 batches again and again
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And they rigg particularly yours.
True story!
"Random" refers to a specific set of properties, and those properties change depending on context. The requirements for the Powerball lottery, for example, are completely different from the requirements for astronomical simulations, or high end cryptography. In every circumstance, there is a definition of "sufficiently random" for purpose, or "good enough" if you prefer.
For the purposes of a video game, it is enough that the random number generator for lootboxes satisfy the following parameters:
1. Results are unpredictable for any reasonable sequence of prior observations. In other words, no matter how many crystal openings you watch, you have no better chance of predicting the next one than the statistical distributions of the drops would imply.
2. Crystal results have no predictable skew. In other words, they don't favor any particular result over any other, beyond what the random partitions define. If a crystal is designed to have an 80% chance to drop one thing and a 20% chance to drop another, it is highly unlikely that you will get exactly 80% / 20% in any test of the crystal. But while random distributions will cause that ratio to fluctuate, there's no way to predict in which way. The drops don't consistently favor one way or the other. Sometimes you'll get 75% / 25%, sometimes you will get 83% / 17%.
3. There is no discernable internal correlation between drops. In other words, regardless of what you got in the last drop, or the last two drops, or the last fifty drops, future drops do not show any signs of following an pattern afterwards. Whether you get Groot or not, the odds of getting Groot next are exactly the same. Even if you get three Groots in a row, the odds of getting him again are still exactly the same.
These are sometimes simplified and summarized as: crystals are unpredictable, crystals are fair, and crystals have no memory.
There are lots of random number generators that can satisfy these requirements within the limits of the game.
But these are "sufficiently strong" RNGs, not "true" RNGs because as I said, "true RNG" is not a thing. And yes, I'm waiting for someone to bring up lava lamps or quantum processes.
No
The main factor, as said above, is that they typically open way more crystals than your average players, and also there's much more highlighting of their great pulls because they tend to be more watched videos.
Edit: looks like that already happened