Star lord buff concept
Onyxx
Member Posts: 35 ★
Hey guys, I was a little bit bored so I make this nonsense
Star-lord buff
Signature Ability
Tactician:
ALL ATTACKS
As blows are exchanged, Star-Lord familiarizes with opponents' techniques, increasing Attack by X for each hit of the Combo Meter to a maximum of 500 hits.
Damage Over Time will also increase by X% for each of hit of the Combo Meter to a maximum of 500 hits.
Star-Lord gains X Block Proficiency for every hit of his opponent's Combo Meter.
Ability
ELEMENT DAMAGE: PRE-FIGHT ABILITY:
Star-Lord can choose what damage over time he wants to apply to his enemy.
- Air: apply Shock
- Earth: apply Poison
- Fire: apply Incinerate
- Water: apply Coldsnap
Air will be chosen by default
PERSISTENCE CHARGE
Star-Lord will save 50% of his Combo Meter at the end of the fight at his persistence charge.
Star-Lord will add more persistence charge by every fight he wins.
Star-Lord will start the next fight with a total Combo Meter from his persistence charge.
ALWAYS ACTIVE
Star-Lord is immune to ability accuracy reduction.
ENTERING THE FIGHT
Star-Lord enters the fight with an indefinite Passive Combo Shield, preventing him from losing all hits from the Combo Meter, but losing three Combo from a single hit taken.
DASH FORWARD USING MEDIUM ATTACK
Star-Lord becomes unstoppable upon dashing towards his enemy.
FINISHING COMBO WITH LIGHT ATTACK
Star-Lord pauses Damage Over Time effects on the enemy for 2 seconds.
HEAVY ATTACK
When charging a heavy attack, Star-Lord gains a Fury Passive, increases his attack by X%. This Passive can't be stack but it will refresh the duration if Star-Lord use heavy attack again.
PASSIVE - COMBO METER ABILITIES
100 hits - Star-Lord gains an indefinite True Strike Passive, allowing him to ignore Armor, Resistance, Auto-Block and all Evade effects.
300 hits - Star-Lord has 50% chance to Auto-Block incoming basic attack. If he is about to get hit by basic attack after a special attack, heavy attack or ending an attack using medium or light attack, the chance is double. If this triggers, it goes on cooldown for 20 seconds.
500 hits - Increase Passive Damage Over Time effect by +100%.
SPECIAL ATTACKS
Star-Lord's last hit from Special 2 and Special 3 power burn 50% of the opponent current power.
SPECIAL ATTACK 1
Each Quad-Blaster hits inflict instant Damage Over Time to the opponent, dealing X damage each.
Last hit inflict Stun Debuff for 2 seconds.
SPECIAL ATTACK 2
Last hit inflict Element Gun effect.
Last hit also inflict Element Damage, apply Damage Over Time Passive to his enemy for 6 seconds.
SPECIAL ATTACK 3
Inflict Element Gun effect with an increase potency and duration by +100%.
Inflict Element Damage, apply Damage Over Time Passive to his enemy for 10 seconds
ELEMENT GUN
Star-Lord can apply one element in a fight each time it is active. Star-Lord can roll Element Type by double tapping block.
- Air: Inflict Power Lock on the opponent, preventing them from gaining power for 5 seconds.
- Earth: Inflict Heal Block Debuff on the opponent, stopping all healing effects for 6 seconds.
- Fire: Inflict Armor Break Debuffs on the opponent, reduce Armor Rating by X for 8 seconds.
- Water: Inflict Slow Debuff on the opponent, reduce Unstoppable and Evade Ability Accuracy by a flat 100% for 7 seconds
Animation ideas:
- dash attack: uses jetpack
- 2nd medium: 2-hit combo
- 4th light attack: melee element gun
- heavy attack: 2-hit combo + he spinning around holding his quad blaster
- 1st special: barrage of Quad-Blaster shots(total of 8 shots) and ending with throwing gravity mines
- 2nd special: hit his enemy (as usual) and when he shot the element gun, he pushed backwards cause of the recoil effects (when he pushed backwards, he took a slight fly from his jetpack make him ascend slightly to the air)
- 3rd special: keep it it's GOATED
- he shuffling himself and then pointing his element gun to the camera
Feel free to hate, comment and give more suggestions
Star-lord buff
Signature Ability
Tactician:
ALL ATTACKS
As blows are exchanged, Star-Lord familiarizes with opponents' techniques, increasing Attack by X for each hit of the Combo Meter to a maximum of 500 hits.
Damage Over Time will also increase by X% for each of hit of the Combo Meter to a maximum of 500 hits.
Star-Lord gains X Block Proficiency for every hit of his opponent's Combo Meter.
Ability
ELEMENT DAMAGE: PRE-FIGHT ABILITY:
Star-Lord can choose what damage over time he wants to apply to his enemy.
- Air: apply Shock
- Earth: apply Poison
- Fire: apply Incinerate
- Water: apply Coldsnap
Air will be chosen by default
PERSISTENCE CHARGE
Star-Lord will save 50% of his Combo Meter at the end of the fight at his persistence charge.
Star-Lord will add more persistence charge by every fight he wins.
Star-Lord will start the next fight with a total Combo Meter from his persistence charge.
ALWAYS ACTIVE
Star-Lord is immune to ability accuracy reduction.
ENTERING THE FIGHT
Star-Lord enters the fight with an indefinite Passive Combo Shield, preventing him from losing all hits from the Combo Meter, but losing three Combo from a single hit taken.
DASH FORWARD USING MEDIUM ATTACK
Star-Lord becomes unstoppable upon dashing towards his enemy.
FINISHING COMBO WITH LIGHT ATTACK
Star-Lord pauses Damage Over Time effects on the enemy for 2 seconds.
HEAVY ATTACK
When charging a heavy attack, Star-Lord gains a Fury Passive, increases his attack by X%. This Passive can't be stack but it will refresh the duration if Star-Lord use heavy attack again.
PASSIVE - COMBO METER ABILITIES
100 hits - Star-Lord gains an indefinite True Strike Passive, allowing him to ignore Armor, Resistance, Auto-Block and all Evade effects.
300 hits - Star-Lord has 50% chance to Auto-Block incoming basic attack. If he is about to get hit by basic attack after a special attack, heavy attack or ending an attack using medium or light attack, the chance is double. If this triggers, it goes on cooldown for 20 seconds.
500 hits - Increase Passive Damage Over Time effect by +100%.
SPECIAL ATTACKS
Star-Lord's last hit from Special 2 and Special 3 power burn 50% of the opponent current power.
SPECIAL ATTACK 1
Each Quad-Blaster hits inflict instant Damage Over Time to the opponent, dealing X damage each.
Last hit inflict Stun Debuff for 2 seconds.
SPECIAL ATTACK 2
Last hit inflict Element Gun effect.
Last hit also inflict Element Damage, apply Damage Over Time Passive to his enemy for 6 seconds.
SPECIAL ATTACK 3
Inflict Element Gun effect with an increase potency and duration by +100%.
Inflict Element Damage, apply Damage Over Time Passive to his enemy for 10 seconds
ELEMENT GUN
Star-Lord can apply one element in a fight each time it is active. Star-Lord can roll Element Type by double tapping block.
- Air: Inflict Power Lock on the opponent, preventing them from gaining power for 5 seconds.
- Earth: Inflict Heal Block Debuff on the opponent, stopping all healing effects for 6 seconds.
- Fire: Inflict Armor Break Debuffs on the opponent, reduce Armor Rating by X for 8 seconds.
- Water: Inflict Slow Debuff on the opponent, reduce Unstoppable and Evade Ability Accuracy by a flat 100% for 7 seconds
Animation ideas:
- dash attack: uses jetpack
- 2nd medium: 2-hit combo
- 4th light attack: melee element gun
- heavy attack: 2-hit combo + he spinning around holding his quad blaster
- 1st special: barrage of Quad-Blaster shots(total of 8 shots) and ending with throwing gravity mines
- 2nd special: hit his enemy (as usual) and when he shot the element gun, he pushed backwards cause of the recoil effects (when he pushed backwards, he took a slight fly from his jetpack make him ascend slightly to the air)
- 3rd special: keep it it's GOATED
- he shuffling himself and then pointing his element gun to the camera
Feel free to hate, comment and give more suggestions
1
Comments
You say he increases the potency of passive damage over time, but his damage over time effects are described as both debuffs and instant effects. If you're wanting then to refresh, which I think is too strong anyway, they can't be instant effects, and they're not passives so his increases to passive damage over time doesn't do anything.
Realistically the issue is that he doesn't have much of a refined kit it feels like you just kept throwing abilities on to of one another
Edit: you want to give him persistent combo? Heck no, that's just asking for his attack increase from his sig to be +1 attack at most. Star lord has strong increases right now just because it isn't persistent, make it persistent and it will be miniscule. We really don't need another Ægon in the game