Star lord buff concept
Hey guys, I was a little bit bored so I make this nonsense
Star-lord buff
Signature Ability
Tactician:
ALL ATTACKS
As blows are exchanged, Star-Lord familiarizes with opponents' techniques, increasing Attack by X for each hit of the Combo Meter to a maximum of 500 hits.
Damage Over Time will also increase by X% for each of hit of the Combo Meter to a maximum of 500 hits.
Star-Lord gains X Block Proficiency for every hit of his opponent's Combo Meter.
Ability
ELEMENT DAMAGE: PRE-FIGHT ABILITY:
Star-Lord can choose what damage over time he wants to apply to his enemy.
- Air: apply Shock
- Earth: apply Poison
- Fire: apply Incinerate
- Water: apply Coldsnap
Air will be chosen by default
PERSISTENCE CHARGE
Star-Lord will save 50% of his Combo Meter at the end of the fight at his persistence charge.
Star-Lord will add more persistence charge by every fight he wins.
Star-Lord will start the next fight with a total Combo Meter from his persistence charge.
ALWAYS ACTIVE
Star-Lord is immune to ability accuracy reduction.
ENTERING THE FIGHT
Star-Lord enters the fight with an indefinite Passive Combo Shield, preventing him from losing all hits from the Combo Meter, but losing three Combo from a single hit taken.
DASH FORWARD USING MEDIUM ATTACK
Star-Lord becomes unstoppable upon dashing towards his enemy.
FINISHING COMBO WITH LIGHT ATTACK
Star-Lord pauses Damage Over Time effects on the enemy for 2 seconds.
HEAVY ATTACK
When charging a heavy attack, Star-Lord gains a Fury Passive, increases his attack by X%. This Passive can't be stack but it will refresh the duration if Star-Lord use heavy attack again.
PASSIVE - COMBO METER ABILITIES
100 hits - Star-Lord gains an indefinite True Strike Passive, allowing him to ignore Armor, Resistance, Auto-Block and all Evade effects.
300 hits - Star-Lord has 50% chance to Auto-Block incoming basic attack. If he is about to get hit by basic attack after a special attack, heavy attack or ending an attack using medium or light attack, the chance is double. If this triggers, it goes on cooldown for 20 seconds.
500 hits - Increase Passive Damage Over Time effect by +100%.
SPECIAL ATTACKS
Star-Lord's last hit from Special 2 and Special 3 power burn 50% of the opponent current power.
SPECIAL ATTACK 1
Each Quad-Blaster hits inflict instant Damage Over Time to the opponent, dealing X damage each.
Last hit inflict Stun Debuff for 2 seconds.
SPECIAL ATTACK 2
Last hit inflict Element Gun effect.
Last hit also inflict Element Damage, apply Damage Over Time Passive to his enemy for 6 seconds.
SPECIAL ATTACK 3
Inflict Element Gun effect with an increase potency and duration by +100%.
Inflict Element Damage, apply Damage Over Time Passive to his enemy for 10 seconds
ELEMENT GUN
Star-Lord can apply one element in a fight each time it is active. Star-Lord can roll Element Type by double tapping block.
- Air: Inflict Power Lock on the opponent, preventing them from gaining power for 5 seconds.
- Earth: Inflict Heal Block Debuff on the opponent, stopping all healing effects for 6 seconds.
- Fire: Inflict Armor Break Debuffs on the opponent, reduce Armor Rating by X for 8 seconds.
- Water: Inflict Slow Debuff on the opponent, reduce Unstoppable and Evade Ability Accuracy by a flat 100% for 7 seconds
Animation ideas:
- dash attack: uses jetpack
- 2nd medium: 2-hit combo
- 4th light attack: melee element gun
- heavy attack: 2-hit combo + he spinning around holding his quad blaster
- 1st special: barrage of Quad-Blaster shots(total of 8 shots) and ending with throwing gravity mines
- 2nd special: hit his enemy (as usual) and when he shot the element gun, he pushed backwards cause of the recoil effects (when he pushed backwards, he took a slight fly from his jetpack make him ascend slightly to the air)
- 3rd special: keep it it's GOATED
- he shuffling himself and then pointing his element gun to the camera
Feel free to hate, comment and give more suggestions