The game experienced a brief connectivity issue this morning. The team promptly fixed the issue and things are back to normal, thank you to everyone who passed along reports!
Is the raids message coming today cuz the in game mail effects ruined raids
Wait, I don’t understand why people are freaking out about this. You could only have 21 in your inventory if you saved 7 from the previous week. If you saved 7, that means you could have only used 14 or fewer. If you were using 14 or fewer, then this change does not impact your ability to complete the content.
Am I missing something here? Why are y’all so mad about this? From what I can see, this is a purely superficial change that doesn’t actually impact gameplay (except for timing of when you get your revives).
Because if you are an active group you could have had Raids done before Friday, enjoyed a half a week off from AQ and not had to even think about this game mode on the weekend. This change effectively kills all that and is a massive QoL L for no explicit purpose other than trying to force us to care about AQ on the weekends. Something a lot of alliances are purposely constructed to avoid now with 4 day AQ.
Self inflicted dumbshot L. I hope they reconsider as the only 2 things about raids are reduced AQ week and better rewards…
Now we get one of those things.
🤣 self inflicted dumbshot. I'm going to start using that.
Wait, I don’t understand why people are freaking out about this. You could only have 21 in your inventory if you saved 7 from the previous week. If you saved 7, that means you could have only used 14 or fewer. If you were using 14 or fewer, then this change does not impact your ability to complete the content.
Am I missing something here? Why are y’all so mad about this? From what I can see, this is a purely superficial change that doesn’t actually impact gameplay (except for timing of when you get your revives).
Then why do it
"Welcome to popcopy. Because &#$% em, that's why."
Got to agree this doesnt make Raids any more fun - give us all the revive son Monday so we can finisha t our own pace, vs artificially restricting us like normal AQ to a longer week.
I’m convinced there is a section during meetings designed to talk about how can we make the player experience less fun. Of all the game modes they can go after to increase “player engagement”, they go after AQ? Wow, we must be missing something. There must be some info left out that will be revealed later, lol
So now we're forced to wait for the revives reset and can't finish anymore in 2 or 3 days if people were active. This change makes absolutely no sense and I'd like to know the official explanation for this, forcing people to play the mode for more days is just annoying and has no benefits at all for kabam
Especially scummy to do it on the start of a new map. Notoriously, every time they switched maps, it’s been a nightmare. It’s very helpful to have some extra revives when learning the new map.
I don’t understand why they deemed it necessary to implement this change out of the blue. Personally (and I think this goes for others as well) I found it quite handy to finish the previous Raid with 7 revives in my inventory so we would be able to get a nice headstart into Raids when a new one started. This for me is mainly because Monday happens to be the day I am able to allocate the most time to Raids, compared to the rest of the week. The amount of revives per Raids is not changing, the only thing they are changing is the freedom to decide when to mainly play the game mode. Kabam why are you trying to decide when it is convenient for me to play?
Heavily disagree with the revive change. Most skilled players only need 14 revives to clear the map and the boss anyway. All this did was lessen our ability to clear the map day 1, which is beneficial to most alliances! It gives everyone a fun break every 4 weeks, frees up some time to go and do things like Carina's challenges, and makes AQ feel like slightly less of a slog.
This won't earn any extra unit spend from most players, the revive change only frustrates players and forces them to have to log in to play Raids on the weekend or at the end of a long work week.
Bare minimum change that is needed is to give us all the revives day 1, and extend their expiration timer to 8 days.
Would still rather have the change reverted, but next best thing is still to allow alliances to clear the map day 1 if they so choose.
Sounds challenging? It is! they say FYI who gives a s*** about a challange we just want to win & get the sweet rewards nothing more if kabam really think we are going to be thankful or somthing for reducing our revive inventory limit then they can go f themselves for making unnecessary nuisance trully a d*ck move indeed.
I loved RAIDs because it was a break from the AQ grind. We can finish in a day or two and relax for the rest of the week. I do not see any point to this change.
I loved RAIDs because it was a break from the AQ grind. We can finish in a day or two and relax for the rest of the week. I do not see any point to this change.
Fr kabam is just getting out of hand they have nothing to do but to **** around & makimg it hard for us to enjoy the game we love. So much for the whole 10 years & the new start of 2025 **** this **** LOL
Sitting back anxiously, waiting to see how they're going to justify this change. Maybe it'll come in the banquet retrospective post that probably will never be put up
You wanna bet? They can argue that the sky is purple, that pasta is made from pixie dust, and that I'm actually an Arguardian. You underestimate their power..
I'm more surprised out of all these issues they gave priority to this. That's what makes me more mad. Not the actual nerf theg might have reasons for that, but now? Outta all bugs and banquet blunder?
I'm more surprised out of all these issues they gave priority to this. That's what makes me more mad. Not the actual nerf theg might have reasons for that, but now? Outta all bugs and banquet blunder?
I'm more surprised out of all these issues they gave priority to this. That's what makes me more mad. Not the actual nerf theg might have reasons for that, but now? Outta all bugs and banquet blunder?
Because all they want is money
Tbh I can't think of any reasons despite this. It's okay if they want to make more money, but rhey want to make more money with a faulty product? That's what I'll call "greed"
we'll wait for more information, but i hope this doesn't force unit use because that's a game design philosophy i generally don't agree with.
because resources lose value so quickly, units should go to offers and not on regular content.
there was a brief time period where crumbs of t6c could be worth 400-600 units a piece but that's long gone and even if they added big chunks of t7b or AG shards, as those become normalized throughout the rest of the game, RAIDS wouldn't be worth doing at all.
This is a real shame... I don't understand why taking away a little bit of freedom that we had with the raid revive inventory. Didn't change how many revives we could get (although who knows if that's coming next) but pointlessly making the mode less enjoyable... not cool
Comments
It's nothing to do with Kabam being greedy, the Deathless essentially did this to us.
Personally (and I think this goes for others as well) I found it quite handy to finish the previous Raid with 7 revives in my inventory so we would be able to get a nice headstart into Raids when a new one started. This for me is mainly because Monday happens to be the day I am able to allocate the most time to Raids, compared to the rest of the week.
The amount of revives per Raids is not changing, the only thing they are changing is the freedom to decide when to mainly play the game mode.
Kabam why are you trying to decide when it is convenient for me to play?
This won't earn any extra unit spend from most players, the revive change only frustrates players and forces them to have to log in to play Raids on the weekend or at the end of a long work week.
Bare minimum change that is needed is to give us all the revives day 1, and extend their expiration timer to 8 days.
Would still rather have the change reverted, but next best thing is still to allow alliances to clear the map day 1 if they so choose.
I'm just kidding Mando, hope you make it to the wedding 😁
2) Their game their choice
3) y'all don't know how MMO games work
4) Both handled by different teams
Which of the arguments the "usual suspencts" Gonna use this time for kabam's defense? I'll bet 4
because resources lose value so quickly, units should go to offers and not on regular content.
there was a brief time period where crumbs of t6c could be worth 400-600 units a piece but that's long gone and even if they added big chunks of t7b or AG shards, as those become normalized throughout the rest of the game, RAIDS wouldn't be worth doing at all.
so please keep things "free".