One side says it’s perfectly fine, it’s legitimate, if you can’t beat a passer you should lose anyway.
The other side says it’s unsportsmanlike, it’s anticompetitive, it’s annoying, it shouldn’t be allowed, it should be removed completely.
Then there’s reality. The reality is there are certain productive reasons for the button, as well as some annoying ones, but the one annoying use can’t be stopped. All a pauser has to do is swipe up on the client to enter the app switching screen on either iOS or Android. Doing so pauses the game client identically to the pause button but without the other practical use features (like examining nodes and effects).
Kabam cannot really alter this behavior because it’s under the control of iOS or Android, and forcing the player to insta-forfeit any match paused by the operating system would be extremely annoying and almost certainly cause more complaints.
You can remove the button, but you cannot remove client pausing.
Correct me if I'm wrong but if you go out of the app, then back into the game, doesn't it usually force close the app?
I know I've accidentally swiped and hit my home screen button before mid questing and if I remember correctly, it force closed the app and I had to restart, which then brought me back into my quest with 50% health.
It’s not consistent from what I’ve seen. The app stays open, but sometimes will reload when I go back in. Other times the match will still be open and in a paused state.
One side says it’s perfectly fine, it’s legitimate, if you can’t beat a passer you should lose anyway.
The other side says it’s unsportsmanlike, it’s anticompetitive, it’s annoying, it shouldn’t be allowed, it should be removed completely.
Then there’s reality. The reality is there are certain productive reasons for the button, as well as some annoying ones, but the one annoying use can’t be stopped. All a pauser has to do is swipe up on the client to enter the app switching screen on either iOS or Android. Doing so pauses the game client identically to the pause button but without the other practical use features (like examining nodes and effects).
Kabam cannot really alter this behavior because it’s under the control of iOS or Android, and forcing the player to insta-forfeit any match paused by the operating system would be extremely annoying and almost certainly cause more complaints.
You can remove the button, but you cannot remove client pausing.
Correct me if I'm wrong but if you go out of the app, then back into the game, doesn't it usually force close the app?
I know I've accidentally swiped and hit my home screen button before mid questing and if I remember correctly, it force closed the app and I had to restart, which then brought me back into my quest with 50% health.
It’s not consistent from what I’ve seen. The app stays open, but sometimes will reload when I go back in. Other times the match will still be open and in a paused state.
depends on free memory you have and how aggressive your phone's memory mgmt is
How about implementing a health reduction after 30 seconds of pause?
Almost the same I said once, but different, because the idea was that the pause abuser or even if he does as @DNA3000 said, going off the game, the system may detect xx seconds off of game and the result will be lose that fight (or entire match)
Comments
And why the arbitrary 30 seconds? Does that mean 29seconds of pausing is ok?
As you can see below
20 seconds - P1 Detected hits = 0
End of match - P2 wins
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