Question About EoP Gates
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So I understand the class restrictions, they make the paths harder for everyone.
But why restrict the use of 6* champs?
Generally, if you want to make the content more challenging, like with some of the Carinas, you restrict the use of higher ranked champs, not lower ones.
So what's the motivation here? To reward the stacked 7* rosters and help them get more 7*s?
And punish rosters that rely on 6*s and prevent them from getting more 7*s?
But why restrict the use of 6* champs?
Generally, if you want to make the content more challenging, like with some of the Carinas, you restrict the use of higher ranked champs, not lower ones.
So what's the motivation here? To reward the stacked 7* rosters and help them get more 7*s?
And punish rosters that rely on 6*s and prevent them from getting more 7*s?
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Comments
Is using 6 stars making it unfair in any way?
Like why is Player A allowed to use a 6* Mags and 7R3 Onslaught on a path, but I can't use both a 6* Mags and a 6* Onslaught on the same path as them?
The more money you have, the more money the bank gives you.
The less money you have, the more the bank punishes you.
The purpose of these gates doesn't appear to be to make the content "harder," but instead to artificially restrict the use of lower ranked but viable champs in order to force players into chasing a broader 7* champ roster.
And one of the most effective ways of getting a broader roster of 7s is $$$$, especially when great rewards like EoP has are locked behind a roster restriction.
You guys are relying on circular reasoning ("it's hard because it's supposed to be hard") or deflection ("just wait and do it later") instead of justifying why 6-star restrictions are necessary if the game truly valued skill over roster expansion.
There should be some areas of the game where the top rewards are reserved for the top players. Given that these aren't temporary rewards like many others, there's really no footing to complain just because you can't get them right now.
This game values wide roster and big fat accounts
All the top players in this game spend a certain amount of money
Those who can't spend will lag behind in AW and Battlegrounds
You can say circular reasoning all you want, but that's all your argument is. You don't have the roster to do it now, so it should be Kabam's responsibility to fill it. But you could just build the roster. But you want to do the content to help build to that roster because building your roster is supposedly locked behind the content, but you can't do the content without the roster, so they should fix it so you can use the roster you do have to do the content. Circular.
You created the argument, so you have the burden of proof. Kabam set it up the way they did and you've yet to make an argument against it outside of "because I can't they should have to". Present a better argument, or spend your time developing your roster to clear the content.
I just asked why have the restrictions? A player with perfect 7R3 sig 200 counters for every path already has a great advantage over someone using 6* champs.
But you're defending not even letting people use 6* versions of those champs? And that if they truly had skill, they would just clear the content with whoever was available for them to use?
Honestly, this seems like my entire question is upsetting you, like, how dare I even ask.
Players complain but Kabam wouldn't listen bcos they have their long term business plans
Players eventually were able to assemble a strong roster of 5* over time
Now 5* are totally obselete
So you see what gonna happen with 6* now, not totally obselete now but eventually going the way of the dinosaurs
By grinding arenas for units to buy revives
So it's necessary to gate 6* out so players are incentived to spend on acquiring 7*
To you it's a game, to Kabam it's a business that needs revenue