Question About EoP Gates

TotemCorruptionTotemCorruption Member Posts: 1,245 ★★★
So I understand the class restrictions, they make the paths harder for everyone.
But why restrict the use of 6* champs?
Generally, if you want to make the content more challenging, like with some of the Carinas, you restrict the use of higher ranked champs, not lower ones.

So what's the motivation here? To reward the stacked 7* rosters and help them get more 7*s?
And punish rosters that rely on 6*s and prevent them from getting more 7*s?

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Comments

  • GamerGamer Member Posts: 11,425 ★★★★★

    So I understand the class restrictions, they make the paths harder for everyone.
    But why restrict the use of 6* champs?
    Generally, if you want to make the content more challenging, like with some of the Carinas, you restrict the use of higher ranked champs, not lower ones.

    So what's the motivation here? To reward the stacked 7* rosters and help them get more 7*s?
    And punish rosters that rely on 6*s and prevent them from getting more 7*s?

    This content isn’t meant to for 6 star really you stil can use 1 here and there
  • TotemCorruptionTotemCorruption Member Posts: 1,245 ★★★
    edited February 15
    Gamer said:

    So I understand the class restrictions, they make the paths harder for everyone.
    But why restrict the use of 6* champs?
    Generally, if you want to make the content more challenging, like with some of the Carinas, you restrict the use of higher ranked champs, not lower ones.

    So what's the motivation here? To reward the stacked 7* rosters and help them get more 7*s?
    And punish rosters that rely on 6*s and prevent them from getting more 7*s?

    This content isn’t meant to for 6 star really you stil can use 1 here and there
    Yeah but why have restrictions at all?
    Is using 6 stars making it unfair in any way?
    Like why is Player A allowed to use a 6* Mags and 7R3 Onslaught on a path, but I can't use both a 6* Mags and a 6* Onslaught on the same path as them?
  • RevHeresyRevHeresy Member Posts: 79
    What’s the point of having 7 stars if they are restricted? The challenge itself is the boss and some of the nodes getting to him. It’s about putting in time/effort to stack your roster.
  • MrSakuragiMrSakuragi Member Posts: 6,050 ★★★★★
    The point is to make it more difficult for people that don’t have many 7*s yet
  • Darthbane3141Darthbane3141 Member Posts: 914 ★★★★
    It's really annoying for me, but it's kind of fair in a way. Since I only have 41 7 stars and 3 rank 3s, it should be harder for me to get a rank 4 than someone who has 41 rank 3s. It just sucks because I only have DPX and Onslaught as 6 stars, and they are some of the MVPs for the mutant/ mystic paths. My cosmic/skill 7 star roster is really weak, so I'm a little worried about those paths.
  • TotemCorruptionTotemCorruption Member Posts: 1,245 ★★★

    The point is to make it more difficult for people that don’t have many 7*s yet

    So basically like a bank.
    The more money you have, the more money the bank gives you.
    The less money you have, the more the bank punishes you.
  • captain_rogerscaptain_rogers Member Posts: 11,526 ★★★★★
    It is just a way to make these quests harder. No other complex reasons.
  • TotemCorruptionTotemCorruption Member Posts: 1,245 ★★★

    The point is to make it more difficult for people that don’t have many 7*s yet

    So basically like a bank.
    The more money you have, the more money the bank gives you.
    The less money you have, the more the bank punishes you.
    Yes. Like how you do hard content to get stronger champs and then use those champs to do harder content. Basically mcoc and every other progression based game
    Not really. Progression is about overcoming harder challenges, not arbitrarily restricting viable champions to force roster expansion.
    The purpose of these gates doesn't appear to be to make the content "harder," but instead to artificially restrict the use of lower ranked but viable champs in order to force players into chasing a broader 7* champ roster.
    And one of the most effective ways of getting a broader roster of 7s is $$$$, especially when great rewards like EoP has are locked behind a roster restriction.
  • TotemCorruptionTotemCorruption Member Posts: 1,245 ★★★

    They're not going to let players earn the first openly available 3>4 gem because they've developed a 6* roster.

    That just begs the question; why not?
  • TotemCorruptionTotemCorruption Member Posts: 1,245 ★★★

    They're not going to let players earn the first openly available 3>4 gem because they've developed a 6* roster.

    That just begs the question; why not?
    Cuz you have to reach the 9th step to get to the 10th step. Can't jump from 2nd one to 10th one.
    Ok, but the responses I'm getting seem designed to loop the discussion without addressing my core question.
    You guys are relying on circular reasoning ("it's hard because it's supposed to be hard") or deflection ("just wait and do it later") instead of justifying why 6-star restrictions are necessary if the game truly valued skill over roster expansion.
  • FurrymoosenFurrymoosen Member Posts: 5,314 ★★★★★
    edited February 15

    They're not going to let players earn the first openly available 3>4 gem because they've developed a 6* roster.

    That just begs the question; why not?
    You first need to give a more satisfying answer to the question of why they should do it the way you want.

    There should be some areas of the game where the top rewards are reserved for the top players. Given that these aren't temporary rewards like many others, there's really no footing to complain just because you can't get them right now.
  • TotemCorruptionTotemCorruption Member Posts: 1,245 ★★★

    They're not going to let players earn the first openly available 3>4 gem because they've developed a 6* roster.

    That just begs the question; why not?
    You first need to give a more satisfying answer to the question of why they should do it the way you want.

    There should be some areas of the game where the top rewards are reserved for the top players. Given that these aren't temporary rewards like many others, there's really no footing to complain just because you can't get them right now.
    So you're assuming "top players" are defined by their roster depth, rather than by skill?
  • MrSakuragiMrSakuragi Member Posts: 6,050 ★★★★★

    They're not going to let players earn the first openly available 3>4 gem because they've developed a 6* roster.

    That just begs the question; why not?
    Cuz you have to reach the 9th step to get to the 10th step. Can't jump from 2nd one to 10th one.
    Ok, but the responses I'm getting seem designed to loop the discussion without addressing my core question.
    You guys are relying on circular reasoning ("it's hard because it's supposed to be hard") or deflection ("just wait and do it later") instead of justifying why 6-star restrictions are necessary if the game truly valued skill over roster expansion.
    The game values roster progression and chase items, not skill.
  • JESUSCHRISTJESUSCHRIST Member Posts: 812 ★★★

    They're not going to let players earn the first openly available 3>4 gem because they've developed a 6* roster.

    That just begs the question; why not?
    Cuz you have to reach the 9th step to get to the 10th step. Can't jump from 2nd one to 10th one.
    Ok, but the responses I'm getting seem designed to loop the discussion without addressing my core question.
    You guys are relying on circular reasoning ("it's hard because it's supposed to be hard") or deflection ("just wait and do it later") instead of justifying why 6-star restrictions are necessary if the game truly valued skill over roster expansion.
    This game never valued skill when 4* were gated in the early days and only 5* were allowed for progression, players made noise but Kabam held to their position

    This game values wide roster and big fat accounts
  • TotemCorruptionTotemCorruption Member Posts: 1,245 ★★★

    They're not going to let players earn the first openly available 3>4 gem because they've developed a 6* roster.

    That just begs the question; why not?
    Cuz you have to reach the 9th step to get to the 10th step. Can't jump from 2nd one to 10th one.
    Ok, but the responses I'm getting seem designed to loop the discussion without addressing my core question.
    You guys are relying on circular reasoning ("it's hard because it's supposed to be hard") or deflection ("just wait and do it later") instead of justifying why 6-star restrictions are necessary if the game truly valued skill over roster expansion.
    The game values roster progression and chase items, not skill.
    I keep not wanting to admit it, but it's hard to ignore, and it makes me feel:


  • JESUSCHRISTJESUSCHRIST Member Posts: 812 ★★★

    They're not going to let players earn the first openly available 3>4 gem because they've developed a 6* roster.

    That just begs the question; why not?
    You first need to give a more satisfying answer to the question of why they should do it the way you want.

    There should be some areas of the game where the top rewards are reserved for the top players. Given that these aren't temporary rewards like many others, there's really no footing to complain just because you can't get them right now.
    So you're assuming "top players" are defined by their roster depth, rather than by skill?
    Top players are defined by their big fat accounts and spending power

    All the top players in this game spend a certain amount of money

    Those who can't spend will lag behind in AW and Battlegrounds
  • FurrymoosenFurrymoosen Member Posts: 5,314 ★★★★★

    They're not going to let players earn the first openly available 3>4 gem because they've developed a 6* roster.

    That just begs the question; why not?
    You first need to give a more satisfying answer to the question of why they should do it the way you want.

    There should be some areas of the game where the top rewards are reserved for the top players. Given that these aren't temporary rewards like many others, there's really no footing to complain just because you can't get them right now.
    So you're assuming "top players" are defined by their roster depth, rather than by skill?
    They're defined by both, sometimes collectively and sometimes individually. In this case, roster is the gate. That's not anything new. The top 7* reward is reserved to accounts with the necessary 7* roster to complete it. If you've got the skill to achieve the difficulty, then do it with the 7* champs you do have and prove it. But then I'm sure we go right into the discussion about not having the "right" champs as 7* to do it...which is just another version of a skill issue. If you've got the skill to do it, but you need them to lower the expectations of who can do it, then it's just a different skill conversation.

    You can say circular reasoning all you want, but that's all your argument is. You don't have the roster to do it now, so it should be Kabam's responsibility to fill it. But you could just build the roster. But you want to do the content to help build to that roster because building your roster is supposedly locked behind the content, but you can't do the content without the roster, so they should fix it so you can use the roster you do have to do the content. Circular.

    You created the argument, so you have the burden of proof. Kabam set it up the way they did and you've yet to make an argument against it outside of "because I can't they should have to". Present a better argument, or spend your time developing your roster to clear the content.
  • JESUSCHRISTJESUSCHRIST Member Posts: 812 ★★★
    Even Beroman has said that he is losing bcos he can't spend as much money as the rest of the celestial players
  • Average_DesiAverage_Desi Member Posts: 1,323 ★★★★

    They're not going to let players earn the first openly available 3>4 gem because they've developed a 6* roster.

    That just begs the question; why not?
    You first need to give a more satisfying answer to the question of why they should do it the way you want.

    There should be some areas of the game where the top rewards are reserved for the top players. Given that these aren't temporary rewards like many others, there's really no footing to complain just because you can't get them right now.
    So you're assuming "top players" are defined by their roster depth, rather than by skill?
    Yes.
  • JESUSCHRISTJESUSCHRIST Member Posts: 812 ★★★
    Not a single celestial player is free to play, just so you know
  • TotemCorruptionTotemCorruption Member Posts: 1,245 ★★★

    They're not going to let players earn the first openly available 3>4 gem because they've developed a 6* roster.

    That just begs the question; why not?
    You first need to give a more satisfying answer to the question of why they should do it the way you want.

    There should be some areas of the game where the top rewards are reserved for the top players. Given that these aren't temporary rewards like many others, there's really no footing to complain just because you can't get them right now.
    So you're assuming "top players" are defined by their roster depth, rather than by skill?
    They're defined by both, sometimes collectively and sometimes individually. In this case, roster is the gate. That's not anything new. The top 7* reward is reserved to accounts with the necessary 7* roster to complete it. If you've got the skill to achieve the difficulty, then do it with the 7* champs you do have and prove it. But then I'm sure we go right into the discussion about not having the "right" champs as 7* to do it...which is just another version of a skill issue. If you've got the skill to do it, but you need them to lower the expectations of who can do it, then it's just a different skill conversation.

    You can say circular reasoning all you want, but that's all your argument is. You don't have the roster to do it now, so it should be Kabam's responsibility to fill it. But you could just build the roster. But you want to do the content to help build to that roster because building your roster is supposedly locked behind the content, but you can't do the content without the roster, so they should fix it so you can use the roster you do have to do the content. Circular.

    You created the argument, so you have the burden of proof. Kabam set it up the way they did and you've yet to make an argument against it outside of "because I can't they should have to". Present a better argument, or spend your time developing your roster to clear the content.
    I never said I can't do the content with my current roster.
    I just asked why have the restrictions? A player with perfect 7R3 sig 200 counters for every path already has a great advantage over someone using 6* champs.
    But you're defending not even letting people use 6* versions of those champs? And that if they truly had skill, they would just clear the content with whoever was available for them to use?
    Honestly, this seems like my entire question is upsetting you, like, how dare I even ask.
  • JESUSCHRISTJESUSCHRIST Member Posts: 812 ★★★
    The first star gates kept 4* out of the game
    Players complain but Kabam wouldn't listen bcos they have their long term business plans

    Players eventually were able to assemble a strong roster of 5* over time
    Now 5* are totally obselete

    So you see what gonna happen with 6* now, not totally obselete now but eventually going the way of the dinosaurs
  • jimmykammaljimmykammal Member Posts: 51
    This is not the first time and definitely won't be the last time kabam employing this idea. When act 6 was introduced, restrictions were placed on 4* champs. There was a huge outcry but nothing changed. People learnt to live with that. Since it's a permanent content, there is always enough time to revisit the quest. Just that the rewards may not be relevant(people don't wait so long anyways).
  • TotemCorruptionTotemCorruption Member Posts: 1,245 ★★★

    Not a single celestial player is free to play, just so you know

    Ok, but I spend money on this game too and don't really need a divisive "F2P vs. big bad whales" derailment from someone who has an axe to grind and is constantly negative about everything.
  • JESUSCHRISTJESUSCHRIST Member Posts: 812 ★★★

    They're not going to let players earn the first openly available 3>4 gem because they've developed a 6* roster.

    That just begs the question; why not?
    You first need to give a more satisfying answer to the question of why they should do it the way you want.

    There should be some areas of the game where the top rewards are reserved for the top players. Given that these aren't temporary rewards like many others, there's really no footing to complain just because you can't get them right now.
    So you're assuming "top players" are defined by their roster depth, rather than by skill?
    They're defined by both, sometimes collectively and sometimes individually. In this case, roster is the gate. That's not anything new. The top 7* reward is reserved to accounts with the necessary 7* roster to complete it. If you've got the skill to achieve the difficulty, then do it with the 7* champs you do have and prove it. But then I'm sure we go right into the discussion about not having the "right" champs as 7* to do it...which is just another version of a skill issue. If you've got the skill to do it, but you need them to lower the expectations of who can do it, then it's just a different skill conversation.

    You can say circular reasoning all you want, but that's all your argument is. You don't have the roster to do it now, so it should be Kabam's responsibility to fill it. But you could just build the roster. But you want to do the content to help build to that roster because building your roster is supposedly locked behind the content, but you can't do the content without the roster, so they should fix it so you can use the roster you do have to do the content. Circular.

    You created the argument, so you have the burden of proof. Kabam set it up the way they did and you've yet to make an argument against it outside of "because I can't they should have to". Present a better argument, or spend your time developing your roster to clear the content.
    I never said I can't do the content with my current roster.
    I just asked why have the restrictions? A player with perfect 7R3 sig 200 counters for every path already has a great advantage over someone using 6* champs.
    But you're defending not even letting people use 6* versions of those champs? And that if they truly had skill, they would just clear the content with whoever was available for them to use?
    Honestly, this seems like my entire question is upsetting you, like, how dare I even ask.
    Bcos EoP can be done for free
    By grinding arenas for units to buy revives

    So it's necessary to gate 6* out so players are incentived to spend on acquiring 7*

    To you it's a game, to Kabam it's a business that needs revenue
  • Phantøm_EchøPhantøm_Echø Member Posts: 147 ★★
    edited February 15

    Not a single celestial player is free to play, just so you know

    Ok, but I spend money on this game too and don't really need a divisive "F2P vs. big bad whales" derailment from someone who has an axe to grind and is constantly negative about everything.
    There has always been gates blocking content, whether it be tied to progression level or roster. I don’t even think you have access to the epoch without being a certain progression level. At the end of the day these gates get people to spend more time in the game if they don’t want to spend to deepen their 7* roster which is what they ultimately want which is players returning and having something to build towards. They want people to feel excited about 7* pulls in relation to content
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