i just did my second epoch path today and it was a lot better than my frist path. before it took me 10 team revs and like 40 lvl 2 revs. now it took like 15 lvl 2 and 5 lvl 1 thats it.
My first path cost about 70 revives and I went in completely blind. Didn't really read threads here and don't watch YouTube.
Not sure I'll ever get the hang of Ares specials.
Remember when you could just play video games without doing a semester of research before each new level? When did games become PhD programs? When people started pouring their entire identities into their video game achievements?
Probably some time in the 80s.
Before this, I was a player of MMOs. City of Heroes, Star Trek Online, the Matrix Online, DCUO, SWTOR. I did not get sucked into Eve Online personally (I backed out with my soul before it was too late) but that game makes MCOC look like FarmVille. Or rather, the hard core players of Eve Online make what I do in MCOC look like a second grade book report. And to be honest, nothing I’ve done in MCOC compares to the stuff I did in Champions Online or CoH.
Before that, RTS was my thing. I spent a lot of the 90s playing StarCraft, Total Annihilation, Command and Conquer, stuff like that. Those games also make MCOC look like Bejeweled.
And before that, RPGs. You really haven’t seen anything until you’ve seen the diary of someone playing through the Ultima series, or the Dragon Age series, or Elder Scrolls.
And before that there were arcades. I remember trying to be one of the first people in my neighborhood to do a complete Dragon’s Lair run on two quarters. I remember owning the leaderboard of the Galaga in the 7-11 near my high school. There’s a guy I only know by three initials that I got into a duel with over a few months to wallpaper the Tempest leaderboard at Tilt.
I wouldn't say I “poured my entire identity” into my video game achievements then or now, but there has always been, going back a very long ways, people who spent a lot of time figuring out video games and working very hard towards video game achievements, and however complex MCOC appears to some, it doesn’t really stand out to me as a particularly complex game in the grand scheme of things. It is less complex than every MMO I’ve ever played. It is less complex than most RPGs I’ve ever played. Heck, there are text adventure games that might be more complex than MCOC is now. And to this day there are players trying to speed run games that are three times older than they are, or trying to learn new things about games you’d think were so simple there was nothing new to learn about them. Recently, someone figured out the secret to break the seemingly unbreakable limit to Donkey Kong: the point where it was thought no one could continue the game, because the game timer reached the point where it was impossible to complete a level before it expired.
Incidentally, the first game you could say I became somewhat obsessed with, and to this day I still think about, predates almost all of the video game industry. It was Ogre, a hex board game. I’ve spoken about Ogre here and there, but Ogre is the game that first got me interested in game design. I first played that game in 1978.
There have always been simple games and complex ones. For every checkers there’s a chess. And that has generally been true for video games as well. For every Asteroids there’s a Sinistar. There’s Rogue, then there’s Dwarf Fortress. There’s Excel, and then there’s Eve Online. This has been going on for a very long time.
Well, I am glad I have company @DNA3000 . 3 runs in and have not nailed a single sp2. Like my brain knows it's the sp2 and what I need to do but my hands just don't react. On the last run i just followed the same concept of just preparing for an sp1 and not being bothered about the sp2. Towards the end of the fight I was pretty certain he was just spamming sp2's lol.
Evading 100% of Ares Sp2 reminds me of the handful of times I’ve nailed a two-iron on the screws and landed it square on the green mere yards from the pin—only to wind up four or five putting.
What I’m saying is that it *happened*—yes a few times —and every time I wound up dying almost immediately thereafter as a result of shock and brain fart when I either ate a combo or dashed in ignoring subsequent prompts.
As someone who 100% Epoch, I say embrace the pain and sense of futility. Failure is not just an option, it’s a rite of passage.
Evading 100% of Ares Sp2 reminds me of the handful of times I’ve nailed a two-iron on the screws and landed it square on the green mere yards from the pin—only to wind up four or five putting.
What I’m saying is that it *happened*—yes a few times —and every time I wound up dying almost immediately thereafter as a result of shock and brain fart when I either ate a combo or dashed in ignoring subsequent prompts.
As someone who 100% Epoch, I say embrace the pain and sense of futility. Failure is not just an option, it’s a rite of passage.
My first path cost about 70 revives and I went in completely blind. Didn't really read threads here and don't watch YouTube.
Not sure I'll ever get the hang of Ares specials.
Remember when you could just play video games without doing a semester of research before each new level? When did games become PhD programs? When people started pouring their entire identities into their video game achievements?
Probably some time in the 80s.
Before this, I was a player of MMOs. City of Heroes, Star Trek Online, the Matrix Online, DCUO, SWTOR. I did not get sucked into Eve Online personally (I backed out with my soul before it was too late) but that game makes MCOC look like FarmVille. Or rather, the hard core players of Eve Online make what I do in MCOC look like a second grade book report. And to be honest, nothing I’ve done in MCOC compares to the stuff I did in Champions Online or CoH.
Before that, RTS was my thing. I spent a lot of the 90s playing StarCraft, Total Annihilation, Command and Conquer, stuff like that. Those games also make MCOC look like Bejeweled.
And before that, RPGs. You really haven’t seen anything until you’ve seen the diary of someone playing through the Ultima series, or the Dragon Age series, or Elder Scrolls.
And before that there were arcades. I remember trying to be one of the first people in my neighborhood to do a complete Dragon’s Lair run on two quarters. I remember owning the leaderboard of the Galaga in the 7-11 near my high school. There’s a guy I only know by three initials that I got into a duel with over a few months to wallpaper the Tempest leaderboard at Tilt.
I wouldn't say I “poured my entire identity” into my video game achievements then or now, but there has always been, going back a very long ways, people who spent a lot of time figuring out video games and working very hard towards video game achievements, and however complex MCOC appears to some, it doesn’t really stand out to me as a particularly complex game in the grand scheme of things. It is less complex than every MMO I’ve ever played. It is less complex than most RPGs I’ve ever played. Heck, there are text adventure games that might be more complex than MCOC is now. And to this day there are players trying to speed run games that are three times older than they are, or trying to learn new things about games you’d think were so simple there was nothing new to learn about them. Recently, someone figured out the secret to break the seemingly unbreakable limit to Donkey Kong: the point where it was thought no one could continue the game, because the game timer reached the point where it was impossible to complete a level before it expired.
Incidentally, the first game you could say I became somewhat obsessed with, and to this day I still think about, predates almost all of the video game industry. It was Ogre, a hex board game. I’ve spoken about Ogre here and there, but Ogre is the game that first got me interested in game design. I first played that game in 1978.
There have always been simple games and complex ones. For every checkers there’s a chess. And that has generally been true for video games as well. For every Asteroids there’s a Sinistar. There’s Rogue, then there’s Dwarf Fortress. There’s Excel, and then there’s Eve Online. This has been going on for a very long time.
Dragon’s Lair and Dwarf Fortress in one post. Chapeau, my brother.
I applaud what they tried to do with the Ares fight, but in the end, I'm not a fan.
I got very frustrated trying to get the special timing down, especially since it changes throughout the fight. I ended up just giving up on that, spamming 20% revives, and doing as much damage as possible before he pops the special and kills me. Because of the revive damage boost mechanic, you can get him down in just a few more revives anyway.
And that's my problem with the fight. I didn't feel like I could learn it, but I also didn't feel like I actually had to.
I liked the act 8 and 9 boss fights much better, fir example. Those felt very challenging but learnable, and when I beat them, I felt like I really accomplished something. With Ares, I didn't get that feeling because in the end I used the scrub strategy, and spammed revives to win.
Comments
Why the hell would you quote the whole post then? It just makes everyone scroll through it all over again 😔
Don’t make me quote the whole thing again, ****.
Before this, I was a player of MMOs. City of Heroes, Star Trek Online, the Matrix Online, DCUO, SWTOR. I did not get sucked into Eve Online personally (I backed out with my soul before it was too late) but that game makes MCOC look like FarmVille. Or rather, the hard core players of Eve Online make what I do in MCOC look like a second grade book report. And to be honest, nothing I’ve done in MCOC compares to the stuff I did in Champions Online or CoH.
Before that, RTS was my thing. I spent a lot of the 90s playing StarCraft, Total Annihilation, Command and Conquer, stuff like that. Those games also make MCOC look like Bejeweled.
And before that, RPGs. You really haven’t seen anything until you’ve seen the diary of someone playing through the Ultima series, or the Dragon Age series, or Elder Scrolls.
And before that there were arcades. I remember trying to be one of the first people in my neighborhood to do a complete Dragon’s Lair run on two quarters. I remember owning the leaderboard of the Galaga in the 7-11 near my high school. There’s a guy I only know by three initials that I got into a duel with over a few months to wallpaper the Tempest leaderboard at Tilt.
I wouldn't say I “poured my entire identity” into my video game achievements then or now, but there has always been, going back a very long ways, people who spent a lot of time figuring out video games and working very hard towards video game achievements, and however complex MCOC appears to some, it doesn’t really stand out to me as a particularly complex game in the grand scheme of things. It is less complex than every MMO I’ve ever played. It is less complex than most RPGs I’ve ever played. Heck, there are text adventure games that might be more complex than MCOC is now. And to this day there are players trying to speed run games that are three times older than they are, or trying to learn new things about games you’d think were so simple there was nothing new to learn about them. Recently, someone figured out the secret to break the seemingly unbreakable limit to Donkey Kong: the point where it was thought no one could continue the game, because the game timer reached the point where it was impossible to complete a level before it expired.
Incidentally, the first game you could say I became somewhat obsessed with, and to this day I still think about, predates almost all of the video game industry. It was Ogre, a hex board game. I’ve spoken about Ogre here and there, but Ogre is the game that first got me interested in game design. I first played that game in 1978.
There have always been simple games and complex ones. For every checkers there’s a chess. And that has generally been true for video games as well. For every Asteroids there’s a Sinistar. There’s Rogue, then there’s Dwarf Fortress. There’s Excel, and then there’s Eve Online. This has been going on for a very long time.
3 runs in and have not nailed a single sp2. Like my brain knows it's the sp2 and what I need to do but my hands just don't react. On the last run i just followed the same concept of just preparing for an sp1 and not being bothered about the sp2. Towards the end of the fight I was pretty certain he was just spamming sp2's lol.
What I’m saying is that it *happened*—yes a few times —and every time I wound up dying almost immediately thereafter as a result of shock and brain fart when I either ate a combo or dashed in ignoring subsequent prompts.
As someone who 100% Epoch, I say embrace the pain and sense of futility. Failure is not just an option, it’s a rite of passage.
Good luck, @DNA3000 !
Dr. Zola
Dragon’s Lair and Dwarf Fortress in one post. Chapeau, my brother.
I got very frustrated trying to get the special timing down, especially since it changes throughout the fight. I ended up just giving up on that, spamming 20% revives, and doing as much damage as possible before he pops the special and kills me. Because of the revive damage boost mechanic, you can get him down in just a few more revives anyway.
And that's my problem with the fight. I didn't feel like I could learn it, but I also didn't feel like I actually had to.
I liked the act 8 and 9 boss fights much better, fir example. Those felt very challenging but learnable, and when I beat them, I felt like I really accomplished something. With Ares, I didn't get that feeling because in the end I used the scrub strategy, and spammed revives to win.