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Kabam should implement the skin system

Considering the current circumstances, we all know the bg rewards are not enough and leveling up to quick situations. Skins system should be implemented. Like Marvel Rivals. They put skins for players to purchase and it’s not against the economic of the games, but also creat profit and could 100%slow the leveling up to quick problems.

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And is easy to do ...
Kabam can even make money with skins
So introducing skin system still give rich players admiration and envy, and strong techniques player who don’t spend too much money can still play well in bg without affecting by the inflation of the resource, cuz Kabam create more events on skins. And u and me our normal players could either choose to join some skin event and enjoy longer 7r3 without affect by the inflation. This is really good idea to my point of view.
It was considered and rejected literally years ago. It's not happening.
#MilkAway
We got hot yellow red scream.
You think skins will generate revenue in game like MCoC? 🤣
But yes, we really need this version of Invis woman, she can be menace or even new trophy hero because OMG 😳🙏
New character,
Like we have 10 Captain America, 10 Falcons, 10 spideys, 10 hulks, something something.
Over 200 champs and you had to pick that one. I hate you
Plus, anything that's not either (a) fixing bugs, (b) buffing champions or (c) adding new relics is pretty much an automatic no from me.
There's an art team that makes the art in the game and would be responsible for making skins. But a new skin worth adding in the first place probably takes a similar amount of time to making an entire new champion - for the art team specifically. There's no possible way the art team has that sort of time just sitting around doing nothing: if they did, honestly Kabam would get rid of some of the artists.
Just hire more artists? Just to make skins? And what if the idea doesn't work out? Then we fire them all? Or do we assign them to fix bugs?
Adding this sort of thing sounds simple, until you start considering the logistics of it. It is comparable to adding a line of business for an existing company, not just adding a product to a product line. And all of this in the context of the fact this game has gone on for a decade without doing this, which means the very people who would be most appreciative of it and most likely to spend time and money chasing them have probably moved on to games where that's an option. The players who are here now have self-selected themselves to be the kind of people who want to chase the kinds of things the game makes available to chase, and not want to chase the kinds of things the game doesn't present to the players. Of course, there are some players who would appreciate this, but compared to a game that decides to do this from the beginning that's a significant handicap any business contemplating this sort of thing needs to be aware of.
As previously mentioned, lots of games have gear, in fact the Chinese version of MCOC had gear. But MCOC did not have gear at launch, players got used to the game without gear, and that meant even though lots of games successfully manage gear, the game created a playerbase less conducive to that idea.
Players pick the games, but the games also pick the players. We did not pick costume hoarders, and most of them did not pick us. And that makes this a very big risk, relative to other ideas Kabam might decide to pursue instead.