How do you remotely think it was a brilliant idea to make us fight mags with tech champs which some don't even do DOT passively and also turning off willpower and salve.
Can we please get rid of the double paths? The first valiant eqs were so good. Hate having to fight the boss 3 times as well with limited counters. Crucible style would be better since we keep health rollover anyway. 1 champ one fight. But at least if you guys can get rid of the double paths I can deal with the 3 boss fights…baby steps
I'm sure I'm gonna get lots of downvotes and scoffs by saying this, but I feel like the bosses in this months (august) valiant gauntlet are a bit overly difficult and restrictive. This game mode has nice rewards for monthly content, but if the difficulty gets past a certain point it won't be worth doing. I know this is still kinda in beta and we're testing things, but just wanted to throw that opinion out there, hope I'm not the only one.
The 2-champion node switch is better than the previous version of Valiant EQ. However, having 2 paths in Chapters 3–6 of EQ feels quite boring — a single path like in Chapters 1–3 is much better. In my opinion, the main issue with the earlier version of EQ wasn’t the 3-champ node switch, but rather the 2-path structure. Just my personal view — open to hearing other opinions.
Used so many revives on Solvarch because he was still armor break immune even after knocking him down. Had to put up with this for all 6 fights, must have used about 12 40% revives in total for a fight I would have solo’d with scream if the armor break worked. @KabamPinwheel
The double paths and multiple boss fights should be axed. Ridiculous nodes (Magneto), with limited counters (x3). Like come on. Yes, games are supposed to be challenging, for sure, but also, core aspect, fun.
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