Black Panther Side Quests - Only 1 per day?
Brew_Swayne
Member Posts: 500 ★★
Ok, so there's 4 levels of difficulty but you only get 1 entry per day? Not 1 entry per quest per day, just 1 entry. Is that right? It's never been line that before.
During the Ragnorak event you could try all 4 difficulties during the 8 hr time period. I'm sure I'm not alone in that I would go from easiest to hardest.
So I just tried that here, did the easiest quest first and couldn't get back in to do the next one. Is that correct?
During the Ragnorak event you could try all 4 difficulties during the 8 hr time period. I'm sure I'm not alone in that I would go from easiest to hardest.
So I just tried that here, did the easiest quest first and couldn't get back in to do the next one. Is that correct?
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Comments
And I did it because, exactly how you said, I usually run them from easy to master
What I think? I’m just being screwed by kabam
Tell me about it. People suck at reading.
You should practice what you preach.
Going on that I'll be doing the next one up from here on in
Yeah, I'm not sweating it, was just confused when I was locked out from doing more than 1. Not a big deal.
Use a bleeder, AA, a high damage champ like SL, a nullify champ. Lots of options.
But another thing to remember with the 1 entry per day thing: if you quit the quest (i.e. to swap out champs), you cannot re-enter. That was something I learned with Ragnarok.
Agreed that everything doesn't need to be the same, but I think they could have been more clear in the game message. Still, it only affects you for 1 day if you messed up. Not the end of the world.
It was stated in each of their multiple messages they've sent out on it.
It does help to read those messages once in a while. It's not like Apple's ToS everyone just auto-clicks through.
It is a bit confusing considering the others did not do this. But I am glad others made the mistake and then posted about it that way I now know for sure.
How is this explanation by Kabam unclear?
Arc overload is the cheapest way to add difficulty? I thought that was unavoidable damage.
If you had read the announcement, or the in-game email, or the discussion thread, this event is designed around a six day trial followed by a seventh day conclusion each week the event lasts, and each of the six days will throw challenges at us focused on a specific kind of mechanism. Day one is regeneration and degeneration.
Day two focuses on time limits - I would read up on that specifically before just charging in or you'll just be back here tomorrow complaining about how day two was cheap. Day three focuses on defensive abilities. Day four on power gain and power drain - oh wait, wasn't power gain the cheap way to enhance difficulty? Day five focuses on tactical situations and day six focuses on "high damage."
100% truth. also, reading is fundamental guys.
TL;DR. I stopped reading after the word "Lab." It is like MODOK's lab, blah blah blah something something rewards.
Guillotine also works, anything with stagger can work. Anything that can stack poison will reduce the effectiveness of healing: Voodoo works well here. And anything with effective heal block will also work.
You have to be unaware that today is healing day, and then get really unlucky randomly assembling a team that has none of the above abilities. If you're not one of the better players in the game and you aren't willing to read the announcements about the event and you still want to charge into the highest difficulty of the most recent event immediately upon its release, I don't really think you have a reasonable right to complain about the difficulty.
Four sentences is too long? Wow.