AI unpredictable and more passive than ever?
GentleGrizzly
Member Posts: 27 ★
I’ve noticed over the past few months that the AI in the game feel more unpredictable and passive than ever. They don’t seem to ever make a move until you do. I wanted to know if this was me as a player, or if anyone else has noticed this. It’s caused me to get caught and intercepted by the AI more than ever. In the past I rarely ever got caught. But now, it’s like a once in every 3 fights kind of thing and very infuriating for a long time player.
AI unpredictable and more passive than ever? 32 votes
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It does seem to vary from event to event, but it does seem to be consistent within that event (i.e. all champs in the same event have the same level of aggressiveness).
I think it's become a bit more obvious because the variability from quest to quest is becoming more extreme.
- you got them past 2 bars? especially in arena? good luck trying to bait. they'll just slowly jog you into the corner and then wail on you until you get tired of close quarter evading. or just getting them to use a special in general when you need it
- they're very passive with their specials unless they DEX evade you and then smash you with an instant special. or they'll bait YOU with a heavy attack and as you're going in to punish them (doesn't matter if your timing is right), they'll instantly recover from their heavy and blast you with a special all in one motion
- stand in front you with their blocks down for 5 seconds staring at you? don't rush in cause they'll intercept you 90% of the time
- combine all of this with regular lag (that's instant death), shrinking parry window, shrinking intercept window, increased recovery for all of our actions (evading, blocking, hitting, and any combination of them in all areas of combat), and faster recovery for the AI, and you'll want to smash your phone and never play this game again
there's documented video of all of this (there used to be a ton of it but threads are getting locked, deleted, and buried), but they don't want to hear it. that's blasphemy around here. and warning-worthy. and ban-worthy. shut and up and give them your money. you don't deserve a stable, working, and fair game.
i'm probably going to get banned for this post cause i've been labelled a troll, a nuisance, a trouble maker, and negative for the sake of being negative and none of that is true. i'm a die hard mcoc player who's invested a lot into this game and i take this game seriously. all i (and thousands of others want) is a fair game. nobody likes coming here and complaining FOR THE SAKE of complaining. we've mentioned these issues for many many months and many of them go unnoticed, dismissed, and or swept under the rug. good luck getting any real answers.
it'll be a few minutes before a trigger happy mod comes in clicks the ban button. was fun posting with y'all.
If they are blocking, I attack once (one or two hits) and will hit my block with the same timing as if I'm trying to parry after a combo. This works rather often. I will sometimes have to repeat it 2 or 3 times, but eventually they attack.
If they are just standing there, I will dash back. This is because the AI will intercept/parry depending on game mode. Usually this will trigger them to dash attack where I can either intercept/parry. If they don't attack, I let my champ naturally walk forward. If nothing happens, I dash back and do it again. Have to be ready to parry/dash back/intercept in an instant, but it works.
I almost never use a heavy attack unless they are stunned just because of the variability of their attack.
exactly hate it when that happens. We be both blocking, then I get tired of that so i try to attack their block and they just intercept
They seem to give less parrys to GR too when he has judgements up and low on health.
Must have tweaked it during maintenance.