No, but it makes their regen manageable and keeps them from launching specials. It might be a bit longer fight using her, but definitely not a hard one
Guys I already did the fight lol. The point of the post was to ask Kabam why the AI is so defensive, and ask other players if they’ve had the same problem
Yes they are very defensive. Not sure why they changed the AI so much for the trial. My advice is to bring champs better suited to the individual trial. While the ones you brought are great champ they aren't all good for heal blocking...thats what today's event was all about. Yondu absolutely wrecked deadpool.
GG is a very difficult champ in this event. Probably the hardest one of the lot. The only two reliable counters for him are AA's neurotoxins and Guilly's heal reversal.
The only other one that really sucks for me is King Groot. Luckily Switch makes short work of him.
Magneto is fantastic against GG...I know he is not one that people normally think about and he has a class disadvantage but magnetism stops GG from gaining Madness and Cunning and he has an L2 heal block...Loki can also steal the AO's so he is another good champ to use.
Got to think outside the box when you have limited rosters.
Guys I already did the fight lol. The point of the post was to ask Kabam why the AI is so defensive, and ask other players if they’ve had the same problem
They appear to be slightly more defensive, but when they hide in block I've found I can generally break them out of it by hitting them with different length combos and then backing away (anything less than five). For whatever reason, sometimes the AI seems to get "locked" into a particular stance, and I've found that not doing the same thing over and over can get them to come out of it. I hit them once and back away, and if that doesn't work after a few repetitions I hit them with four-combos and back away, and if that doesn't work I hit them with two-combos and pause before backing away. Usually something gets them out of the desire to hide in block and once I get them out of it aggressive play can keep them out of it.
Guys I already did the fight lol. The point of the post was to ask Kabam why the AI is so defensive, and ask other players if they’ve had the same problem
They appear to be slightly more defensive, but when they hide in block I've found I can generally break them out of it by hitting them with different length combos and then backing away (anything less than five). For whatever reason, sometimes the AI seems to get "locked" into a particular stance, and I've found that not doing the same thing over and over can get them to come out of it. I hit them once and back away, and if that doesn't work after a few repetitions I hit them with four-combos and back away, and if that doesn't work I hit them with two-combos and pause before backing away. Usually something gets them out of the desire to hide in block and once I get them out of it aggressive play can keep them out of it.
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I drew an easy draw for master level today. Ultron, IP, and Sim. 5/50 Thor took them out without too much stress.
Power control makes them regen less. S1 or S3 nullifies, with s3 giving extra dmg if they have buffs up. She's a beast.
Quake slaugthered blade in trial infinite and she had mesmerize plus bane lol
Magneto is fantastic against GG...I know he is not one that people normally think about and he has a class disadvantage but magnetism stops GG from gaining Madness and Cunning and he has an L2 heal block...Loki can also steal the AO's so he is another good champ to use.
Got to think outside the box when you have limited rosters.
They appear to be slightly more defensive, but when they hide in block I've found I can generally break them out of it by hitting them with different length combos and then backing away (anything less than five). For whatever reason, sometimes the AI seems to get "locked" into a particular stance, and I've found that not doing the same thing over and over can get them to come out of it. I hit them once and back away, and if that doesn't work after a few repetitions I hit them with four-combos and back away, and if that doesn't work I hit them with two-combos and pause before backing away. Usually something gets them out of the desire to hide in block and once I get them out of it aggressive play can keep them out of it.
Okay. Thanks for the tip