**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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So when I said “am I missing something?”...evidently I was missing everything😂.
I thought this was about the nodes resetting when you leave the quest. You’re saying it’s about the rolls/stash...then please ignore my post completely.
It’s about the buffs resetting because you are attempting to manage your rolls/stash.
Ohhhhhhhhh, I’m such a dunce. I get it now
Either way my first post should be ignored 😂
Thanks @Bryman187
Don’t worry about it @Thebgj. I’m sure you’re not the only one that didn’t get it. At least you had the stones to ask.
Funny that people are taking it to the streets about this.
Your not alone. Mine reset too. I play on iPad Pro with the latest version of iOS.
Especially when the iPhone 7+ restarts the game from scratch every time I switch apps.
Dr. Zola
People are “jacking around with the store or their stash after getting the buffs the way they want but before fighting” because if you don’t you waste randomizers that are about to expire. If you don’t go claim randomizers from your stash before you start the fight then when you get the new one from completing the final fight it will go to your inventory and the randomizers in your stash will expire. It’s basic day one resource/inventory management. And this is in addition to losing freshly randomized buffs if the game crashes or loses connection. [Picture of person rolling their eyes at you as if to say “If you’re going to have an opinion, at least be informed.”]
It’s worth taking it to the streets when you are forced to lose resources prematurely, however minor they may be, due to an easily fixable bug that Kabam refuses to address half a month into an event.
Wah. If you need split second timing to keep from losing a randomizer, you’re doing it wrong. “Basic day one resource/inventory management”? SMH.
You don’t get a new randomizer after every fight. Check this out, I’m about to blow your mind. Top up your randomizers, use them to get the buffs the way you want, win the fight, then top up again and go do whatever other silliness you want before you start the next fight. Crazy, I know. But wait! There’s more! If you didn’t win the fight, you get another chance to top up and try for buffs you can handle. MindFreak!
Wah. It has nothing to do with timing so there is no “doing it wrong”. SMH. No one said anything about getting a new randomizer after every fight. Clearly you’re having trouble wrapping your head around this so check this out. I’m about to rock your world.
If I have 1 randomizer in my stash that I earned a couple days ago that’s going to expire in 30 minutes and I have 8 randomizers in my main inventory(you fallow?) and I use 1 to reset the buffs on the final fight(still with me?) and then I win that final fight(we’re almost there!) guess where that new randomizer you just earned from the final fight goes? DING DING DING!! That’s right! Back into your main inventory so now you have 8 again! Now here’s the part that you seem to be having trouble grasping...what happens to that randomizer in your stash that is going to expire in 30 minutes? You can’t pull it into your inventory now because? Right again!!! You just filled it with a newly acquired randomizer instead of claiming the one that’s about to expire from your stash before you started the fight! You catch on quick! So now you lose that randomizer instead of buying yourself an additional day or two to use the new randomizer you just earned instead. All because of a simple bug that Kabam hasn’t fixed.
Crazy, I know. But wait! There’s more! I’m sure after reading that you’re feeling pretty embarrassed about how simple a concept that was and how you could have missed it and you’re probably tempted to change your argument to something completely different all together like “well...well...why would you need to have so many randomizers anyway?” or something like that and that’s a whole other topic I’d be happy to explain to you as well. Headtrip!!
Really? Maybe if you’re going to have a pitiful conniption fit over 1 randomizer in stash expiring, don’t wait until the last second to use it. Sheesh.
If you’re in that contrived scenario and it pains your soul to let 1 randomizer expire, I wish you good luck and hope you have fun living like that. Kabam probably won’t bend over backwards to account for your anxiety about it and inability to plan, no matter how much you cry and stomp your feet. Peace.
“A pitiful conniption fit” lol. Yes, pointing out a bug that is wasting resources, however inconsequential to you they may be, while also highlighting your lack of understanding of the issue to begin with qualifies as “a conniption fit” lol. And given that players don’t always get to play at the ideal time, managing your inventory/stash is vital. Maybe you don’t like to implement logic and strategy in this game, but you’ll have to excuse those of us that do.
While I appreciate your sad attempt to use wildly dramatic sarcasm to make others look as though they are being dramatic for merely pointing out a widely reported bug that clearly isn’t being addressed, if you’re not here to help you’re hear to troll which helps no one. Thanks for dropping by. Take care now.
That I hadn't noticed. Thanks for pointing it out though!
Is it the end of the world? Nope. But it is annoying to say the least when a feature doesn't work like it is advertised. Easiest solution would be to increase the amount of randomizers purchasable every 24 hours to 12 or 16. Cost isn't an issue for me because I'm fine on gold, but I'm sure a reduction would be appreciated also. The fact that no work around has been offered by the game team simply feeds the narrative that they move heaven and earth when a glitch benefits the community, but have to do a lot of "investigation" when something is detrimental to the players.
Dr. Zola
T-mobile, Samsung Galaxy S8
Android 8.0
Baseband version:
G950USQU2CRB9
March 19, 2018
Android O (Oreo) Software update
Various bug fixes and software improvements
Did everyone forget that quickly about Mordo on Mesmerize node? they literally fixed it the last day of the event. It's a joke. Stop spending your $ here
Simple, right? Why bother with bugs that are "available" only one month? There are way too many that have years. So if they didn't fixed this bug surely they worked on the other ones. It's a queue and problems are fixed in the order they appear.