Thank you for The Sentry Updates
hylozoii
Member Posts: 49
Quick genuine message to Kabam mods here and to the developers. Thank you to the mods for relaying the concerns and feedback back to the developers. Thank you to the developers and team for making the changes so quickly. The community voice has been heard.
7
Comments
Of course I could be wrong, afterall Kabam must have invested tens of millions in their Quality Assurance to ensure all their releases are perfect and bug free, and Kabam always put quality as their top priority, and let their quality results speak for themselves.
Yes, details can be read here
http://forums.playcontestofchampions.com/en/discussion/comment/351896/#Comment_351896
I have a 4* Sentry (lucky pull from just 1 featured crystal with 150 units) currently at R3/30 undupped for arena purpose. Looking at those buff, I have a feeling he won't improve much ...... sadly ... to be great he needs more than that
His crit rate definitely needs a slight bump...we will see how he works soon. As Sentry is he's absolute junk...hopefully this works.
Coz players started a thread about sentry..
Sentry.. Power of million.....
That thread got much attention.
I'm afraid you might be right but cautiously optimistic...think his crit rate needs improved still and he will need to be at a very high sig to be useful at all. I'm am grateful he got a buff though.
A thread that lasted for nearly 3 months.
Edit: Just re-read the description and got it haha. "Per reality warp." But are his fury and armor break stats effected by Reality Warps as well? Or just the abilities Special damage from each State of Mind?
He's one of my character favs
Seriously: This character seriously needed assistance. Anything helps.
I haven't tested the changes yet, but my gosh. THANKS, Kabam, for looking at this.
I am not joking. I really appreciate this being looked at. @Kabam Miike @Kabam Vydious
In my opinion, after testing the character pretty good: It feels totally different now.
Damage feels maybe...a half-notch less than Hyperion with a Cosmic Charge.
Getting into Overpowering Light at 100 percent...it makes a huge difference. It's exactly what we thought -- if he procs the states consistently, it's like an entirely different character.
He does enough damage where you can use him in stuff -- not necessarily every single complex node, because as we all know, he has no immunities, doesn't Power Lock/Drain.
But those are just regular weaknesses. The regeneration can help offset some, if a person decides to play it like that. But he isn't gonna last forever in all modes of gameplay, and it feels like there might be a bit of a damage cap on the L2.
That being said, the damage really is acceptable now. Build up the Reality Warps, don't get hit, and he feels pretty close to what a raw damage dealer should be.
Not as consistently powerful as Hyperion or Spark or Medusa or a high-combo SL. But good enough to use with a good Crit team/damage team -- I ran him with OG Cap, OG Iron Man, Thor and Hulk, which gives you more crits and damage, and he felt "about right."
Think you are gonna be happy with that
The problems with Sentry were obvious and the most direct way to fix them were relatively trivial to implement and didn't fundamentally alter the champion (except in the deliberate ways you want to improve the champion). The problems with Carnage were less obvious initially and the solution to fixing them less simple, and probably by the time it was clear what the basics were that needed to be done there wasn't developer time available to implement them. In the 17.2 thread there is a post that states that the devs are currently working on a buff to Carnage but the devs are currently not happy with those changes and are still working on them.
Best I've seen so far is 58K on SP2, 17K on SP1 and 22K on heavy attack at 5 reality warps, from a R4 5* - This was on ROL Cap Marvel. He kinda feels like he was unveiled today. .
Once again @Kabam. Much thanks. This is way better than Mr. I'm good 30% of the time. Not the best but definitely not bad at all anymore and definitely not the worst anymore either.
His Indestructible does trigger on SP3s. I dunno if it's intended (I'm leaning towards this) or if it's a bug but if you take an SP3 to the face, after the whole SP3 animation, his health goes right back to whatever it was before your opponent used SP3 on you. If you have him at a high sig level, test it and find out.