T4cc and solo players...
Rap
Member Posts: 3,231 ★★★★
So recently t4cc shard Crystal's were added to the monthly event quests and as a solo ayer I have aged through to levels that award them to collect them but I have gone as far in master as I can without 5/50s or 3/30s and so for three weeks now other than that stupid , outdated arena there is literally zero source at the moment for t4cc shards...working to get enough shards for the rift but that's a process...to cut to the chase here...it is time there were more opportunities to at least collect t4cc shards outside of events designed for the upper tiers. Other than selling t3cc for 180 shares each I have had zero growth in the number of t4cc shares in my inventory...anyone else feel it is time to improve and increase the number of opportunities to obtain t4cc outside of alliance rewards?
9
Comments
There should absolutely be a reasonable path for progression for solo players and more players inside the community should be behind this.
In no way am I saying one person should be able to advance as quickly as a 30 member alliance, but a mode of the game completely cutoff from alliance members should exist and it should be only for solo players.
Overall I think something like this would make the alliances better, weaker players could improve their gameplay and their rosters without being a drag on the alliance overall. Also when players need to scale back a bit, they wouldn’t have to join a lower alliance messing up their AQ prestige, or if someone gets sick or busy they won’t need someone to pilot their account to hold their spot in their alliance.
Have you done Act 4? RtL? These 2 were done by players with longer tenure using 4* 4/40s.
And with the mats gathered, 100% Masters (and maybe Uncollected) every month? After which, complete 1 run of LOL? It's no excuse to say "I have no 5* R4s and am unable to do LOL." I have members in my alliance who completed their initial run with a 4* 5/50 SL using only units saved up.
The rewards (mats) are there for you to earn. If you chose to do Map 2, then you have to make do with a slower progression. That's how it is.
Lol. Don’t shoot down those that disagree with you without considering what you probably have missed out.
I left an alliance about 1 year ago that does map 2/3 before. Was in there for 8 months before I left. During the time I was there, I managed to finish Ming Na, A4, RtL and several Master events for the t4c to get 1 4* 5/50s (in Dec 2016, BW), then got enough T4C to r4 my 5* SL. After-which I completed LoL (in Feb 2017), which gave me a big boost.
The best thing you can do is become uncollected and complete the monthly EQ to get the T4CC crystal and keep collecting the T4CC frag crystals. Another thing to do is grind the arenas until you go blind and build up as many units as you can, and just revive and potion your 4/40s through the difficult content. You can farm several thousand units each month by playing the arena everyday.
The issue is that some players have so many T4CCs that they don’t open the crystals anymore because they can’t accumulate T2as before the T4CCs expire. Then when they get the T2as they don’t have enough T1as to rank up their 5*s, Then they realize they don’t have gold.
Very few players at all levels of progression have enough of everything to do what they want.
Even though the concept is interesting, it would only move the complaining towards that, due to people blaming the rng-gods for not giving them a 5* awakening gem on their “fill in a random number of times” they played the same path.
gold is rather hard to come by if you don't want to grind the soul sucking arena endlessly. we need gold quests and i think the halls of healing are nice for players like me who don't wanna spend units on potions and revives and i agree T4CC need to be more regularly available than doing Map 5 and 6 in AQ and the content for endgame players such as LOL and RTL but i see that you do not have an alliance i don't see why you wouldn't want one what with alliance wars seasons and Map 5 for T4CC. just a thought.
The overwhelming majority of alliances in the game are incompetent.
It takes all 30 players playing the game consistently to achieve the most meager of rewards. Again the overwhelming majority of alliances are incompetent.
As an individual you have very little control over your own progress, you can finish your path, kill the boss in AQ and AW and still lose because the other 29 players are not doing their part.
Why not have away for people to build their rosters without having to depend on 29 other players.
Because of AW seasons competitive alliances can’t afford to take on players looking to build and improve their rosters.