Cage has always been and should always be immune to bleed, in fact, he also should be immune to incinerate:
However i do agree with u, kabam only brings new complicated and op champs.
Since unique synergies were released, all the new ones have it, and old ones are forgotten
Now since constant charge was released, most new champions come with it, even if it doesnt make any sense for that champ to have it
Also i agree that old school ability champs should come back, new ones are so complicated to play with, Sentry for example ive no idea how to play his abilities
Couple points. Sentinels don't have it all, and Cage has always been Immune to Bleed. That's actually the balance of it. Some Champs are Immune to others. No Champ is completely unstoppable. The game is constantly shifting.
It is called an exaggeration, it is not to be taken literally. Sentinels have a lot of abilities, too much if you ask me and need a nerf. Sentinel is just one example. Tbh, all God-Tier champions need a nerf if you ask me., Hyperion being the first (and yes, I have one so I know a nerf would hurt me to).
It is not balanced if a champion breaks the class system. Imagine a cosmic champions who is immune to neutralise. Or a regenerating mutant immune to heal block. That is not balanced, that is broken.
Some are stronger than others in some areas. There is balance. Balance isn't the same as making all Champs equal.
You're straw manning here. I never stated that all champions should be equal. I said that Kabam should respect the class system and not make any science champion bleed immune. I also said that one champion should have a lot of abilities. I'd rather have that champions focus on a couple and be very good at those, like Drax.
Then the game wouldn't evolve. Drax is decent, but the game has grown since his prime. Not exactly sure what you mean by true to their Class. There's no reason in my mind why a Science Champ should be vulnerable to Bleed by nature.
I think you're conceptualisation of evolution is entirely different than mine. I don't think champions should have five or more different abilities, just one, two or three which they are good at. Drax is good at Fury and Bleed. Hulk is good at Fury and damage-boosting. Wolverine is good at regeneration and Bleed. Mathematically, the combinations are endless. But a champion like Hyperion that can incinerate, build-up Fury with no cost, increase power gain, armour break,... It is way to easy to boost Hyperion's damage and then finish it off with Sp3.
I think you should pay more attention to the inlog screens and read what it states, such as: "Frequent Bleed damage from Skill Champions is effective against the high base attributes of Science Champions."
Hyperion you need to land a heavy attack to build fury. That could lead to a mis timed parry, fury isn’t guaranteed to proc every time and is very hard to do against stun immune. W/o fury Hyperion really doesn’t hit hard unless you wait for his charges to build up by getting full power.
Landing heavy attacks is relatively easy. I can easily maintain 3 charges of Fury. I mostly make sure I have 5 charges of Fury to use Sp3, mostly guaranteeing a KO. Even without Fury, his Sp1 is nice and as he easily builds up power, you can stack up Incinerate DoT's relatively quickly. There is a reason why Hyperion is a God-Tier champ and that's why.
I don't understand your point that if they're a science champ, they can't be immune to bleed. Before I argue that, I'd like some of your reasoning. I don't see it as part of the 'science class' to be vulnerable to bleed, so maybe you can help me out.
I don't even... Am I literally the only ones who reads the tips on the inlog screens? Really, there is a reason why Skill champions have all but a few Bleed abilities. That is to counter the high attributes of Science champions and giving them a class advantage. Class advantage is really more than just an attack boost but is also based on their abilities:
The status effects of Cosmic Champions are effective at bypassing the resistances of Tech Champions.
Armor and Power Drain make Tech Champions effective against the high Special Damage of Mutant Champions.
Regenerative abilities common to Mutant Champions are effective against the Bleeding inflicted by Skill Champions.
Frequent Bleed damage from Skill Champions is effective against the high base attributes of Science Champions.
The high base attributes of Science Champions cannot be nullified or purged by Mystic Champions.
Many Mystic Champions are able to remove the status effects created by Cosmic Champions.
Unfortunately, MCOC is overly focused on the end-game user so for new starters and even medium-term players, the pace of change will feel horrendous. If it's any consolation, try taking a long-term view on things and hoard materials and units. If you really don't enjoy it, consider quitting - it's just a game after all.
From the moment a game is only focused on the end-game user, it goes downhill very fast. End-game users are fickle and demanding players, and will easily quit when displeased. New players however will stay if they enjoy the game, and medium-term players will stay if there is growth potential. If you give them the middle-finger (as you do), don't expect them to stay. Luckily, you're not CEO of Kabam...
The game CAN and probably will carry on. As i posted somewhere else. The future players won't stick around. I know a lot of people who started the game, and after a couple of months or less, left to play less focus intensive games. People at the top will do what they have been doing...Funding this game...but no players competing (after what? Only 30 days) in the same pool as guys with 300 champs in their roster are gonna think "wow! Someday that could be me!" It is going to be a game for those here first and longest and willing to spend...until they tire completely of paying people to play for them...
That's why it is important a game refreshes its player base. Catering to only end-game players will in the short term provide more funding, but kills the game in the long run. MCOC is a young game, barely four years old, there is no need to ossify.
How about releasing just 1 new champion every 2 months. The list of champions is ridiculous long. Why have 300+ different champions characters in a game?
I think Kabam should focus on the champions that are really famous like the Fantastic Four. MCOC is not a serious Marvel game without them. I don't think people quit because of their absence, but it is frustrating. Same thing with Thanos, it was a very bad idea to only make him available for the happy few. Kabam could perfectly add a 2* and 3* Thanos and keep the 4* Thanos exclusively for the top.
I don't understand your point that if they're a science champ, they can't be immune to bleed. Before I argue that, I'd like some of your reasoning. I don't see it as part of the 'science class' to be vulnerable to bleed, so maybe you can help me out.
I don't even... Am I literally the only ones who reads the tips on the inlog screens? Really, there is a reason why Skill champions have all but a few Bleed abilities. That is to counter the high attributes of Science champions and giving them a class advantage. Class advantage is really more than just an attack boost but is also based on their abilities:
The status effects of Cosmic Champions are effective at bypassing the resistances of Tech Champions.
Armor and Power Drain make Tech Champions effective against the high Special Damage of Mutant Champions.
Regenerative abilities common to Mutant Champions are effective against the Bleeding inflicted by Skill Champions.
Frequent Bleed damage from Skill Champions is effective against the high base attributes of Science Champions.
The high base attributes of Science Champions cannot be nullified or purged by Mystic Champions.
Many Mystic Champions are able to remove the status effects created by Cosmic Champions.
These are all meant to be generalizations, not rules. I guess why I asked you to explain. You see these as hard rules, not 'tips for beginners' as I see them. Maybe some wording on Kabam's part could've helped with that.
- Sup. Iron man doesn't really have status effects to bypass resistance
- Yondu, RR, IP don't have crazy armor or power drain. In fact, IP damages his own armor.
- Magneto, AA, Ice, Col, NC, Cyc, Storm, dont have regen
- BW, Karnak, Crossbones, Daredevil don't cause bleed
- Science one is hard to argue, because its just saying that a non-buff isn't affected by a nullifying something.
- Depending how you interpret the mystic one, they should be able to remove a status effect already on someone. Stagger doesn't do that. But including stagger as a nullify, you still have Iron fist.
They don't design characters with these rules, but rather where their power comes from. (there are some very weird ones they have classified like Falcon and Ant, imo). Everything about Cage's backstory indicates he should be science, and immune to bleed. I think the indestructible but not immune to incinerate is there way of 'balance' but I wouldve liked to see him immune to incinerate.
I don't understand your point that if they're a science champ, they can't be immune to bleed. Before I argue that, I'd like some of your reasoning. I don't see it as part of the 'science class' to be vulnerable to bleed, so maybe you can help me out.
I don't even... Am I literally the only ones who reads the tips on the inlog screens? Really, there is a reason why Skill champions have all but a few Bleed abilities. That is to counter the high attributes of Science champions and giving them a class advantage. Class advantage is really more than just an attack boost but is also based on their abilities:
The status effects of Cosmic Champions are effective at bypassing the resistances of Tech Champions.
Armor and Power Drain make Tech Champions effective against the high Special Damage of Mutant Champions.
Regenerative abilities common to Mutant Champions are effective against the Bleeding inflicted by Skill Champions.
Frequent Bleed damage from Skill Champions is effective against the high base attributes of Science Champions.
The high base attributes of Science Champions cannot be nullified or purged by Mystic Champions.
Many Mystic Champions are able to remove the status effects created by Cosmic Champions.
These are all meant to be generalizations, not rules. I guess why I asked you to explain. You see these as hard rules, not 'tips for beginners' as I see them. Maybe some wording on Kabam's part could've helped with that.
- Sup. Iron man doesn't really have status effects to bypass resistance
- Yondu, RR, IP don't have crazy armor or power drain. In fact, IP damages his own armor.
- Magneto, AA, Ice, Col, NC, Cyc, Storm, dont have regen
- BW, Karnak, Crossbones, Daredevil don't cause bleed
- Science one is hard to argue, because its just saying that a non-buff isn't affected by a nullifying something.
- Depending how you interpret the mystic one, they should be able to remove a status effect already on someone. Stagger doesn't do that. But including stagger as a nullify, you still have Iron fist.
They don't design characters with these rules, but rather where their power comes from. (there are some very weird ones they have classified like Falcon and Ant, imo). Everything about Cage's backstory indicates he should be science, and immune to bleed. I think the indestructible but not immune to incinerate is there way of 'balance' but I wouldve liked to see him immune to incinerate.
- The Armour Break of Superior Iron Man does bypass the armour of Tech champions... But I agree with you, he could have more buffs (currently, he's just a cosmic re-skin of Iron Man).
- Rocket Raccoon does have increased armour (when dodging and holding a block). Star-Lord can drain power with his element gun. You're flat-out wrong on Iron Patriot: he has one of the highest Armour Up in MCOC (because he is a armour within an armour). Yondu is just a single exception.
- Iceman and Colossus are bleed immune, so they still are ability-wise a counter to Skill champions. Anyway, all Mutants have high Special Attack damage.
- Karnak seems to be designed to counter the Evade of the Spidermans, so he is still anti-Science. Crossbones sig is also anti-Science. Most Skill champions do counter in some way Science champions, either through higher crit rate, dodge or stun.
- Most Science champions have high Attack or have abilities that causes a lot damage (such Electro).
- The point of Stagger is to prevent a buff, which is what Mystic champions do. The fact Stagger doesn't work exactly like Nullify is irrelevant.
There is overwhelming evidence Kabam designs champions with the class system in mind, making sure they have advantages towards the class weakness or disadvantages towards the class strength. If they are not, it is because they are probably broken.
Comments
However i do agree with u, kabam only brings new complicated and op champs.
Since unique synergies were released, all the new ones have it, and old ones are forgotten
Now since constant charge was released, most new champions come with it, even if it doesnt make any sense for that champ to have it
Also i agree that old school ability champs should come back, new ones are so complicated to play with, Sentry for example ive no idea how to play his abilities
These are all meant to be generalizations, not rules. I guess why I asked you to explain. You see these as hard rules, not 'tips for beginners' as I see them. Maybe some wording on Kabam's part could've helped with that.
- Sup. Iron man doesn't really have status effects to bypass resistance
- Yondu, RR, IP don't have crazy armor or power drain. In fact, IP damages his own armor.
- Magneto, AA, Ice, Col, NC, Cyc, Storm, dont have regen
- BW, Karnak, Crossbones, Daredevil don't cause bleed
- Science one is hard to argue, because its just saying that a non-buff isn't affected by a nullifying something.
- Depending how you interpret the mystic one, they should be able to remove a status effect already on someone. Stagger doesn't do that. But including stagger as a nullify, you still have Iron fist.
They don't design characters with these rules, but rather where their power comes from. (there are some very weird ones they have classified like Falcon and Ant, imo). Everything about Cage's backstory indicates he should be science, and immune to bleed. I think the indestructible but not immune to incinerate is there way of 'balance' but I wouldve liked to see him immune to incinerate.
- Rocket Raccoon does have increased armour (when dodging and holding a block). Star-Lord can drain power with his element gun. You're flat-out wrong on Iron Patriot: he has one of the highest Armour Up in MCOC (because he is a armour within an armour). Yondu is just a single exception.
- Iceman and Colossus are bleed immune, so they still are ability-wise a counter to Skill champions. Anyway, all Mutants have high Special Attack damage.
- Karnak seems to be designed to counter the Evade of the Spidermans, so he is still anti-Science. Crossbones sig is also anti-Science. Most Skill champions do counter in some way Science champions, either through higher crit rate, dodge or stun.
- Most Science champions have high Attack or have abilities that causes a lot damage (such Electro).
- The point of Stagger is to prevent a buff, which is what Mystic champions do. The fact Stagger doesn't work exactly like Nullify is irrelevant.
There is overwhelming evidence Kabam designs champions with the class system in mind, making sure they have advantages towards the class weakness or disadvantages towards the class strength. If they are not, it is because they are probably broken.