Is this the direction of the game Kabam should be heading to?
Colonaut123
Member Posts: 3,091 ★★★★★
I seriously doubt the direction of this game is heading to is the right one.
Every addition of a new champion to the game is a zero-sum game, killing off another champion instead. The pile of older champions needing a rework is ever growing. It is two steps forward and three steps backward.
Every champion that is added to the game is more powerful and more complex than the previous. Sentinel is for me the epitome: boosting damage, boosting armour, boosting critical resistance, immunity to bleed & poison, shock DoT, becoming Unstoppable, heal block, armour break, incinerate,... I'm probably forgetting some. Is it really necessary for one champion to have it all? When is it enough?
The complexity is nice for older players, but I imagine a new player reading the description of Sentinel and braincrashing. Sentinel is not even the most complex one. What is wrong with simple but decent champions like Black Panther, Hulk or Drax? Any game needs a balance between catering to new and old players, but Kabam decides to cater to old players now. That is deadly for a game that is relatively young like MCOC.
The result of all of this that every champion that gets a rework needs to outclass, counter or be on equal footing with the newer powerful and complex champions. Luke Cage is a good example, his rework made him immune to bleed. This broke the class (dis)advantage system, as skill champions supposes to have an edge over science champions due their bleed damage. Kabam decided to ignore the pillar of this game. What is the future of the class system?
Talking about a nerf angers players who have those overpowered and broken champions. Immediately they demand a rank down ticket, as if the nerf is the end of the world. They have total no regard for game balance, only for their own gain. Après nous le déluge mentality. Worst of all, Kabam trembles in fear for those players. And thus the game becomes more broken with every month.
Is this all the direction of the game Kabam should be heading to? A never ending arms race between champions? A power and complexity creep? And an ever growing pile of dead champions? Am I the only one having these concerns?
Discuss.
Every addition of a new champion to the game is a zero-sum game, killing off another champion instead. The pile of older champions needing a rework is ever growing. It is two steps forward and three steps backward.
Every champion that is added to the game is more powerful and more complex than the previous. Sentinel is for me the epitome: boosting damage, boosting armour, boosting critical resistance, immunity to bleed & poison, shock DoT, becoming Unstoppable, heal block, armour break, incinerate,... I'm probably forgetting some. Is it really necessary for one champion to have it all? When is it enough?
The complexity is nice for older players, but I imagine a new player reading the description of Sentinel and braincrashing. Sentinel is not even the most complex one. What is wrong with simple but decent champions like Black Panther, Hulk or Drax? Any game needs a balance between catering to new and old players, but Kabam decides to cater to old players now. That is deadly for a game that is relatively young like MCOC.
The result of all of this that every champion that gets a rework needs to outclass, counter or be on equal footing with the newer powerful and complex champions. Luke Cage is a good example, his rework made him immune to bleed. This broke the class (dis)advantage system, as skill champions supposes to have an edge over science champions due their bleed damage. Kabam decided to ignore the pillar of this game. What is the future of the class system?
Talking about a nerf angers players who have those overpowered and broken champions. Immediately they demand a rank down ticket, as if the nerf is the end of the world. They have total no regard for game balance, only for their own gain. Après nous le déluge mentality. Worst of all, Kabam trembles in fear for those players. And thus the game becomes more broken with every month.
Is this all the direction of the game Kabam should be heading to? A never ending arms race between champions? A power and complexity creep? And an ever growing pile of dead champions? Am I the only one having these concerns?
Discuss.
3
Comments
Studies have shown...hasnt been conducted yet,although,You read Ultron's description,OP?That's where complexity's at.
Edit:Ultron OG'S description
It is not balanced if a champion breaks the class system. Imagine a cosmic champions who is immune to neutralise. Or a regenerating mutant immune to heal block. That is not balanced, that is broken.
Some are stronger than others in some areas. There is balance. Balance isn't the same as making all Champs equal.
I don’t think we’ll see many of the simplistic characters in future and if Kabam released an equivalent of someone like Drax now the general consensus would be ‘is that it?’
On the flip side I’ve been playing a while now so have got used to abilities gradually evolving. Imagine starting the game now and your first pull is Taskmaster. Your head would explode.
Also some new champs haven’t all been made op, look at sentry even after his buff he’s not op. Carnage is garbage, Thor ragnarok is ok, taskmaster is good once dupped. So I believe it’s been a mixed bag to be honest.
They seem to be reworking that dead pile of champs as you say. Rhulk and Luke use to be on that pile, now there actually quite sort after. They are also quite simple to use and would be a great pull for new players.
I’ll ignore your incorrect comments on Luke 😂. He’s a great example of what kabam needs to do and that’s refresh the old champs. I believe this and bugs should be kabams main priority.
I think that is a shame. Simplicity also has its beauty. They are easily deployable and reliable. I think players are becoming like drug addicts: always wanting more champions, more powers, more abilities. More, more, more! That is the basic definition of power creep.
My head still exploded when I got my Taskmaster.
Then the game wouldn't evolve. Drax is decent, but the game has grown since his prime. Not exactly sure what you mean by true to their Class. There's no reason in my mind why a Science Champ should be vulnerable to Bleed by nature.
I think you should pay more attention to the inlog screens and read what it states, such as: "Frequent Bleed damage from Skill Champions is effective against the high base attributes of Science Champions."
I don't understand your point that if they're a science champ, they can't be immune to bleed. Before I argue that, I'd like some of your reasoning. I don't see it as part of the 'science class' to be vulnerable to bleed, so maybe you can help me out.
If you look back at some of these new champs, some are complicated, some are simple, some are useless, some have complicated abilities but don't change the fighting style, some have straightforward abilities but require manipulating your fighting style. I like this, as it irks me when people complain they can't just pick up a champion and fight. I like variety in my champions and fighting styles. A few examples:
Hyperion's abilities flew over my head for awhile (while on attack). Everyone said he was so good, and I wasn't getting the damage output people claimed. Then I connected that I need to heavy first, and get some furies going. This fighting style is fairly close to how one maximizes AA. Quake is very straight forward in the sense its just hold heavy and you'll evade the first hit while doing damage. but more can be done to maximize how she works. I won't even get into GR. Compare with Hulk, Drax where its literally just smash. and to an extent, SL, where its just don't get hit.
The benefit to some of the complicated champs, is nodes can be built around them. There are not too many nodes that counter Hulk/drax/SL, and the ones that do are safeguard, and some others that make many champs useless, or tough to use. Unique champs give fun workarounds of nodes, while also allowing certain nodes to utterly destroy them.
Whilst I am not Kabam's biggest fan on most things (such as the lack of transparency, lack of consistency, endless bugs, etc.) it is just a feature of games like this to continually shift the goal posts - it's what keeps people coming back.
In essence it comes down to creating demand for something; be it a champion or upgrade material in this game, a new piece of armour/weapon in another, or unlocking a new ability/power in something else.
Taking Blade for example as he's FotM (my timeline may be a little out, but you get the gist of it):
Unfortunately, MCOC is overly focused on the end-game user so for new starters and even medium-term players, the pace of change will feel horrendous. If it's any consolation, try taking a long-term view on things and hoard materials and units. If you really don't enjoy it, consider quitting - it's just a game after all.
Hyperion you need to land a heavy attack to build fury. That could lead to a mis timed parry, fury isn’t guaranteed to proc every time and is very hard to do against stun immune. W/o fury Hyperion really doesn’t hit hard unless you wait for his charges to build up by getting full power.
Umm... your like cage comment was illogical unfortunately... Luke Cage does not bleed... if you know the character then you know this...his skin is impenetrable... he was always this way