Seriously making the game harder for the top 1% is a bad idea
Fanoin
Member Posts: 165 ★
Master difficulty Corvallis and Guillotine. Are insanely difficult both bosses were able to do 25k damage in two normal hits block damage would take 25% of my health. If you think your company will make money by only listening to the top 1% who think it is too easy and ignoring the other 99% of your player base then you need to go back to business school. The difficulty of master did not match the rewards i.e. should have been a lot more. This latest quest, the cheat codes you have introduced into the game ( we call them bugs ) your refusal to fix anything just reinforces why I have stopped spending any and I do mean any real currency in your game. If you want my money fix things and quit adding **** that only people with r4 and r5 5* can complete. Oh and make t4cc and other resources more readily available. I have 17 t1a in my overflow and no t4cc to use them on. All 4* are r3 or better. Ignore this post and others if you want to but that is just bad business. I sure hope you all have at the very least run a demographic to see just who the spenders are.
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Comments
It's a joke this month, easiest one by far
The difficulty is too focused on the bosses and should instead be better spread across the rest of the map. The push in the game lately is to see how creative they can get with boss buffs to see how tricky they can get. Such as giving Hype buffs like Strike Back and Power Shield.
Honestly, Kabam could have just setup the maps so they're 70 health per node and have a single move to the boss and have the same effect.
At first I thought this was a complaint about uncollected difficulty, until I reread it.
Master mode is not a 1% difficulty level. Not even uncollected is a 1% difficulty level. I think if the OP thinks that the overall difficulty of this months event is somehow catering to a demand for harder content by the 1%, that's probably severely underestimating the player skill level of the top half of the player base. My guess is most of the players in expert tier alliances and many at the top of advanced can complete master mode, especially when master mode overall difficulty was actually *lowered* when uncollected difficulty was introduced. If I had to take a guess, I'd say that somewhere around 10-15% of the playerbase can complete or fully explore master mode without spending significantly on it.
I don't always approve of all the design decisions in the monthly events, but the relative difficulty of the four tiers of the monthly event is not terribly out of whack to me.
Lets not forget gully node that makes her unstoppable and plus the health reversal role both new nodes which means they testing it out in event quest for upcoming Act 6 whenever it happens
I am doing gully map..what is the order for her when comes to beating her 7 times lol
Uhh...the heal reversal node has been in multiple quests before this one...it’s even on a few paths in Act 5 lol. Talking about Act 6 and yet either hasn’t explored Act 5, or just blew through without reading nodes.
Not going to bother this time, besides the unreasonable length of paths in CH3 it definitely feels harder to me.
It is what it is, I'll re-group for next month and consider it again.
Do you know what solo means? You can have more than one champion
I know bout the spectre node was talking bout her going unstoppable with each special that is what i think will be in Act 6 lol
I got it. It just sounded funny is all. Hence the "Iol".
I haven't completed uncollected yet, but I did master with 5/50s. And I'm not good enough to avoid getting hit altogether.