**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Bug with Agent Venom, possibly only for OnePlus 3 [Under Investigation]
Lo4eath
Posts: 309 ★
Hello,
There is a bug with AV's 1st special animation/behaviour. To make it clear, I can make a video of the bug with touches enabled so you can clearly see what the issue is.
To describe it better, whenever fighting AV, I experience this bug. When he fires off his 1st special, I cannot move until he fully holsters his guns and he can move after the 1st special's complete animation. Usually, you can charge in as soon as he's finished shooting the guns, giving you about 0.5-1s time window of when he's still in animation and you can attack him, but that is not the case for me.
I'm not sure if I've made myself clear enough or the video is needed, but I can fully demonstrate it with champs like Nightcrawler (when AV fires off his 1st special, you can see that NC is just stuck switching modes even though I'm trying to evade/attack)
I'm on 7.1.2 Android, and this issue has been around, for me at least on OnePlus 3, ever since 12.0. Then it got fixed in 13.0 but it came back up.
There is a bug with AV's 1st special animation/behaviour. To make it clear, I can make a video of the bug with touches enabled so you can clearly see what the issue is.
To describe it better, whenever fighting AV, I experience this bug. When he fires off his 1st special, I cannot move until he fully holsters his guns and he can move after the 1st special's complete animation. Usually, you can charge in as soon as he's finished shooting the guns, giving you about 0.5-1s time window of when he's still in animation and you can attack him, but that is not the case for me.
I'm not sure if I've made myself clear enough or the video is needed, but I can fully demonstrate it with champs like Nightcrawler (when AV fires off his 1st special, you can see that NC is just stuck switching modes even though I'm trying to evade/attack)
I'm on 7.1.2 Android, and this issue has been around, for me at least on OnePlus 3, ever since 12.0. Then it got fixed in 13.0 but it came back up.
Post edited by Kabam Wolf on
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Comments
Yes, i will record it now, sorry for the late response.
iPhone 7+; Current iOS; Current MCoC; Doesn't matter who i am fighting him with
actually, it worked good during 13.0 i think, but then they released the small patch and freezing + this AV bug returned
It doesn't happen on iOS. Only on my Android devices (moto x 2nd gen, google pixel).
Once he fires the projectiles you block but you release the block just after the last bullet has been fired. This way I can swipe forward and hit him.
EDIT: Actually I tested it and not always works.. it must be a glitch