It’s not the inverse control that caused problem. After 3-4 fights, you get used to it. It’s unstoppable at 30%. You need to intercept to stop it. But he immediately gets to his SP3 and game is over. Yes some said it’s doable (with 5/65 Blade) but at what cost? Animations are kind of cool but game mode is utterly ridiculous.
Haven't done it but watched Seatin's stream. With only 2 fights and like 6 energy, I plan on running through my roster and restarting a few times until I figure the fight out. The issue people have is they just try to power though stuff instead of learning and restarting (like the boss russ).
I agree. I think the biggest problem with many uncollected boss fights is that the cost of failure is very high in terms of time and energy. But these fights don't have any prerequisite fights and don't cost much energy to reach, so this means unlike previous uncollected bosses you can actually practice against them almost for free.
To me, that's what a good high difficulty challenge should be about. Try, fail, try again. When the boss is at the end of a super long path of fights, there is a tendency to want to spend past the fight rather than restart. Here, you don't have to spend a single potion to see what the special animations are like, practice evading them, practice control reversal, practice practice practice. You can work your way up to beating them. I haven't even tried it yet, and I already like it. I already like it even if I ultimately can't beat it.
I don’t care for this either. Us mear mortals don’t have Blade 5/65, so we had to use revive after revive even with all 4/55 people like Hyperion, Starlord, Gwenpool, GhostRider and Glaive.
If you've spent tons of revives to complete the last chapter of uncollected that only requires 21 energy points to explore on the first day the event starts, that's not mortality that's impatience.
Pretty sure his ability on death stone is broken. It states upon intercepting you will receive a safeguard node. I only ever got safeguard after the timer on death touch ran out. The degen stone also broke my block which isn’t stated in his abilities either. Other then those few issues this was a fun fight. Thanks for only making us run it once.
I don’t care for this either. Us mear mortals don’t have Blade 5/65, so we had to use revive after revive even with all 4/55 people like Hyperion, Starlord, Gwenpool, GhostRider and Glaive.
If you've spent tons of revives to complete the last chapter of uncollected that only requires 21 energy points to explore on the first day the event starts, that's not mortality that's impatience.
I think the thanos are fun and challenging. I like that Kabam changed things up this month. The bright side is we only need to get two fights in for 100% level 6.
I would say just keep running the quest without using items until you get the hang of it. The good news is that you don't have to fight through 10 other champs to practice. For once, Kabam has done us a solid, but giving a low energy final chapter that we can attack multiple times until we get it right without breaking the bank.
Yeah, it's a difficult fight, but that's the idea.
A change we all expected for AQ,Not in the way they did it,But still-People complain
Energy costs are more-people complain (This is justified tho)
Difficulty up-People complain (This is stupid,Get the hang of it,That'll solve it)
Comments
this month + difficulty
next month - rewards
Someone wasn't a fan of you ending your posts with " -Dr. Zola" lol.
Lol yep. Definitely abusive. Only been doing that since 2015.
Dr. Zola
Guilly last month felt that way. Thanos when low on health doesn’t.
I agree. I think the biggest problem with many uncollected boss fights is that the cost of failure is very high in terms of time and energy. But these fights don't have any prerequisite fights and don't cost much energy to reach, so this means unlike previous uncollected bosses you can actually practice against them almost for free.
To me, that's what a good high difficulty challenge should be about. Try, fail, try again. When the boss is at the end of a super long path of fights, there is a tendency to want to spend past the fight rather than restart. Here, you don't have to spend a single potion to see what the special animations are like, practice evading them, practice control reversal, practice practice practice. You can work your way up to beating them. I haven't even tried it yet, and I already like it. I already like it even if I ultimately can't beat it.
I have no problem using resources, I understand the challenge.
But imo this is for Blade players.
How does blade affect his abilities? I haven’t started the new EQ yet.
If you've spent tons of revives to complete the last chapter of uncollected that only requires 21 energy points to explore on the first day the event starts, that's not mortality that's impatience.
FORREAL LMAO.
Are you going to give back the rewards?
Yeah, it's a difficult fight, but that's the idea.
Energy costs are more-people complain (This is justified tho)
Difficulty up-People complain (This is stupid,Get the hang of it,That'll solve it)
Atleast now we don't spend Kilo joules of energy to get to him
https://youtu.be/UvfqC12tAOQ