**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Comments
Maybe just do all milestones in the basic/featured arenas for rewards and to get rank rewards... There are other ways to "improve" your roster without grinding in arenas, do story mode to get crystals/shards for completion/exploration, do aw/aq for rewards/alliance event miletsones, do monthly quests (all levels) for rewards, crystals/shards, do alliance events (and if you're in a crappy alliance, find a new one), solo events, etc...
I've been playing since launch of the game and had to put forth hours of arena griding for champs in the beginning, yes it was frustrating and time-consuming...now with shards in every quest/event, you should be able to get a decent amount of champs monthly, as do I, without arena grinding.
It's because I think Arenas are failing.
Arena were stated for build rosters then people is dissatisfied when they cannot build their rosters.
Co-sign
I agree, thats why i suggested other options for the OP to improve his roster outside of the arena, and only stated that he should do arena for milestones...thats what I do. I haven't "grinded" for a champ in a really long time.
Yes, but you can only use 5*s in the "featured" arena, not the basic. I'm sure the above listed points per match was based on the basic arena where only 3*/4*s can be used.
With the recent changes to the arena system, there is a new arena called Summoner Trials. This arena awards not direct champions, but shards. This is meant to be for players who can't compete in the main arenas due to lack of roster size. For now, I'd suggest to the OP and anyone else having that problem to stick with Summoner Trials. Just hope you can pull some more 3 and 4 stars from the shards you earn.
The recent changes to the arena system were meant to make it easier to get the champs you want. This did not happen whatsoever. The old arena system was impossible to win unless you were a veteran with an insane roster, a guy with nothing to do for three days, or a big spender. Many don't fit into those categories, so they tried making things easier. Summoner Trials helped out the new players, and the added arena for older champs helped out the rest of us who didn't fit into those previously mentioned categories. After all, adding another 4* arena into the mix would reduce the time required to win whatever you're going for by one-half, right? Wrong. Many of us who didn't used to fit into those three categories had given up on arena long ago. We all knew we had no chance at getting in the top 10%, so why try? This second 4* arena brought many of those players back into the mix. The re-addition of these players just held the cutoff for these champs at about the same place it used to be. It still takes relatively the same amount of time, money, and roster power to be competitive in arena. Every once in awhile, you'll get some champ that few people go for, so you'll have a super low cutoff like Winter Soldier had. But, for the most part, the problem that most players couldn't compete in arena was not resolved. Adding another arena option also brought more players, which just held the cutoffs too high for the average user. The only way to truly solve this issue is to put in some better bracketing systems instead of more arenas. More arenas result in more players. Unless there's going to be like 10 arenas, which is way too easy, the extra players just negate the use of the new arena. I know, bracketing is hard to program and explain, but it needs to happen. The problem isn't going away with this new system. The average player can't get the champ they want any easier than before. We just have to wander the forums, asking and hoping about champs having low cutoffs.
To clarify that huge wall of text at the bottom:
There is supply and demand. There used to be one arena for 4*s. That's the "supply". There was a set number of players who would try for the champ. That's the "demand". The "supply" increased. Now, due to more options of "supply" and a seemingly higher chance to succeed, the "demand" has been raised as well. They've pretty much raised the same amount, so there's not really any difference from the old system. The supply and demand are the same again. Brackets are an obvious solution. Just split people up randomly into two groups. That alone would chop the cutoffs in half. Then, some tweaking to the reward system would bump that up to a more realistic standard for cutoffs.
Uhh they doubled the size like 3 months ago
Yeah, so do I. It's so easy to grind but still have a life lol these guys don't get it. Just be happy with getting the top 80% rewards and you'll be fine.
Arena is how people try to get champs. If you don't have champs, you can't do arena. It's an endless cycle that doesn't work unless you spend tons of money, do nothing but grind for 3 days, or have an insanely large roster. That doesn't include most players.
I am constantly puzzled why Kabam makes it so difficult to earn new champions and to level them up.The rewards in most areas of the game seem paltry compared to the amount of time and effort it takes to earn them. Many times, the rewards for getting higher tier shards or catalysts can only be earned by the players who already have a lot of higher tier, leveled up champions to begin with. It keeps newer players trapped playing in areas of the game that earn them next to nothing.
The arenas are supposed to be a way to earn champions, but it can be next to impossible to earn enough points to get them. I know plenty of players who spend days grinding through the arenas and still miss the cutoff. For me personally, I don't even bother. I find the arenas to be extremely boring and repetitive, but making the arenas more fun is a different topic.
I think the way to make the arenas better is to create a cutoff that earns you a guaranteed champion. The ranked rewards would earn you a higher level of the champion. For example, the cutoff for a basic 4* champion could be 2 million. The top 30-40% would get that champion with a 2/5 level. The top 11-29% would get that champion with a 3/5 level. The top 2-10% would get that champion with a 4/5 level. And the top 1% would get that champion with a 5/5 level. That way, people who grind through the arenas still come away with something, while people who put in the extra effort can earn a chance to get a champion that is already leveled up, which saves them the time and effort of doing that later.
Did you find my post accurate?
https://forums.playcontestofchampions.com/en/discussion/comment/45433/#Comment_45433
Don't take this the wrong way but not every thread is about you...
I never hired a merc to grind my champs... I have been playing for nearly 2 years and most my champs were won from arenas. NEVER go for the featured! Even with a health roster, it is a grind fest. The secret to building a roster is simply go for the Basic champ. Outside of the newer champs that haven't been featured as a basic yet, I have every 4* champ released except for Capt WWII and IM.
Did I spend time to due such? Yes. But the developer should change the structure because some are not willing to grind. Every basic champ has 10-12k winners in the 1-10% bracket. And not everyone of them needs intense grinding.
Also, to all those that say post about building a roster is not a valid point, it is. Having a healthy roster decreases the amount of units and time necessary to grind the arena.
The scores aren't insane... anyone who says so hasn't really looked at the data. Featured champs have ALWAYS been 7-16mil to win. And pretty much still are depending on how new or desired the champ is.
However, the separation of the basic from the featured has made the basic champ easier to get. Here are the scores pre-new arena format:
Here are basic scores after the current format was adopted:
The old format had most basic champs going for 3-4 mil, because everyone was seriously grinding for the featured. Nowadays it is 2-3 mil, with only being 4-5 (rarely 6) for highly desired champs.
The real issue from anyone stating that the arenas are too hard, simply doesn't want to put in the time to get the champ for FREE. It is of no one's fault save the person unwilling to spend the time grinding. 2-3 mil is super easy to grind out. It may take several hours with only a few 3*... I know, I have been there. But as you keep winning 4* basics, you will decrease the grind. Once I hit 20-30 basic 4*, I was able to grind non-stop without having to wait for champs to recover stamina (with a healthy 3* roster).
The biggest issue is the removal of the 3* version of the featured champ that you won with the basic champ in the old format. You use to win 2 champs for grinding by placing in the basic arena. You now only get 1.
The people saying improve your roster are correct, it is just not what you want to hear...
That's how we non-grinders do it.
No need to grind for featured or basic.
The arenas are for players that want to compete, not for people who simply want to click a few buttons and chill.
Those rewards are milestones which obviously requires no competition of any kind. Just click, swipe, and tap your way to another hero, most likely another 2-star dupe. It is completely independent of what other players do and therefore decidedly not a "competition with varying requirements".
In any event, it is not true that with enough "effort and progression" a player can be competitive. It is like saying that given enough training, I can compete with Usain Bolt in the 100 meter race. Bolt can give me a 95 meter running head start, he'd still kick my ass while running backwards and eating a snickers bar.
What the OP is saying is that many people do not have the roster ("training") or time ("genetics") to compete with the Usain Bolts of the MCOC world.
I say, who cares.
I don't lose any sleep because Bolt can beat me in a race. I don't lose any sleep because 800 people can beat me in the 4-star arena (or any other arena).
Let's call it like it is: Too many people are sore losers ( https://en.wikipedia.org/wiki/Sportsmanship ).
But this is MCOC, we also have people who are just plain lazy and want to reap the rewards while spending little or no effort. They are not really sore losers but they hide behind them.
Um, I asked a question. But okay, I'm selfish because I tried to help the OP and asked someone who seemed to agree with me if they thought I was right.
Agree. You'd lose a few more but save so much time.
Cause let's be honest, combat is pretty repetitive as it's still pretty basic compared to real console fighters which I could grind for hours cause they're so much fun and more challenging
Or even posting on this forum thinking about how to improve the game, as that sparks the imagination and mind while pretty mindless swiping and tapping doesn't, least not for hours.
It would be all good if half an hour a day grinds were being aimed at by devs. But they reward players who grind for insane hours a day way more. Arenas, you can't get anything without grinding for at least two hours a day. It's actually pretty mean to give players incentive to spend that much time on a single thing without making it at least worthwhile. Maybe adding an hour limit to arena fights per day would be an idea, but they wanna cash in, so probably no. It's just so ugly to see such a pretty game and concept with our fav ip be ruined by the most greedy form of capitalism.
But it's the world and time we live in. And we support it. So can't really complain. Just don't play. But it's Marvel and a fighter and I have a soft spot for both.
If it had online live fights in arena or Bluetooth local fights where you can find online players in proximity (not their exact spot tho) and then message them in games to meet up for a brawl, it would be the perfect solution as it would be more social and more challenging to fight real people instead of just npc. Would solve the grind problem too as it could be SR based like overwatch where skillful players who win a lot dominate players who fight but lose a lot.
Mobile games are sadly the opposite of rewarding skill, they reward time and cash investments instead.
It's just so frustrating. I love the game, I love Marvel and this has the best roster for marvel of probably all time.
It's just so rough to play longer than half an hour a day without feeling burned out. After that even the cool animations can't fool me over the fact that the fighting is pretty damn similar even among different characters. There's a few strategy changes based on abilities, but not much actual manual skill involved in fighting apart from dodging enemy specials consisting of several moves, which is the most fun. Parry and evade is too easy. And on top of it there's not enough visual variation as would be needed to cover the lack of depth in the actual fighting and combo system.