Multiple Nodes in Uncollected
IanMoone89
Member Posts: 590
Really guys??? Is this some sorta of punishment for us for complaining how hard the last 2 event quests were!!!
7
Comments
Don't all quests have multiple nodes?
Master mode had fights maybe twice as strong as it does noe before uncollected came along.
They released the new difficulty and severley nerfed the old one imo.
So now you have the problem where people have spent there way past the collector. Master mode is now too easy for them yet uncollected is to hard....
I say raise the difficulty of master mode back to wat it was prior to uncollected coming out...
Increase the difficulty of uncollected and then everyone can actually challenge thenselves to compete an appropriate level of content rather than finding something either boringly easy or too difficult.
there should be no reason for anyone to complain uncollected is too hard.
If people are complainin uncollected is too hard that tells me only that people are doing uncollected when they dont actually have the required skill to do it
The difficulty of Master Mode has been changed back. People were so pissed about the change during the M.O.D.O.K. event that they changed it back.
Its still not back where it was.
I remember quests back say like the mephisto one.
Chpt 1 quest 1 had fights with 5000pi
Chpt 3 quest 2 fights leading up to boss were all around 10000pi. Easiest were like 9000pi and hardest like 11000pi
Now we start at like 3000pi and chpt 3 quest 1 is like 8000pi - 10000pi.
So still lower than where it was previously. Especially at the begining of rhe quest
March quest each chapter had 1 noded lane while rest were non noded.
This event quest especially 3.1 has 3 different nodes while 2.2 also has several different nodes
Good after thanos last month but they better not all be like this....
The past few maps contained some stuff I never had come up against, along with the animations for new champs being really different(which is a good thing) and also the timing of multi-move heavy and specials being more utilized it seems(also a good thing).
And this current map, I havent even gotten to DP, made it to Modok twice with all my champs at over 80% hp, but for some reason during mid combo my champs would just stop and I get clobbered. I'm not talking about auto block and being parried either, its MLL connects and stop, or MLLL connects and stop. Gonna give it another run in the morning and see what happens.
But I must say that when there are several nodes present with some that compliment each other to make it exponentially more difficult is..... Difficult. Lol
I actually would like to see something possibly where we get to stack random nodes on our champs against certain champs or specific "check points" of a map(just a basic idea). I think something like that would make things a little more interesting. And give players a comfort of not having the "deck stacked against us".
They should just make all quests 1 fight against a 1* KK. Nothing else will make you guys happy no matter what.
not duped tho that would too over powered haha
Also on life steal node so you can get your health back.
I didnt exit out my last run, so I used a team revive(also used a 10% champion boost)and was able to finally take down the rest of Modok without a hitch.
Then read the Goldpool abilities and nodes and thought to myself, "should have saved the revive". But I was playing unlike my usual self, and almost solo'd him down to 15k hp until I started back to playing like usual. Lol
A minute or so later I was done. So I guess I need to edit my previous statement including this event as being more difficult than the earlier ones. Personally it turned out to be the easiest so far, which is pretty shocking to me. I used a team of R5/50 4* champs that included the trinity(GR is a 5* R2/35)
You aren't the only ones playing it
Some consider it challenging already
Not everyone has blade or the trinity to breeze through everything
Pfft
When kabam then makes something difficult people start screaming money grab
If you are not complaining about the difficulty, what difference does it make whether one lane or two lanes have enhanced nodes?
Bc some of the nodes i dont understand as i never played 5.3 or 5.4
Has to be a first time for everything, and the presumption I believe is if you are uncollected then you are ready to face those nodes in high difficulty content.