A way to gain "Immunity" from being kicked
Dan99
Member Posts: 132 ★
Hi guys, so I just watched a Youtuber's video on him getting kicked from his alliance, and i feel really bad for the guy....and it was horrible timing too since I think it's past the cutoff for being eligible for season rewards.
So my idea is to create a system where players gain Immunity from being kicked and that only the absolutely worst player is kickable.
But how to determine "worst"? Maybe a combination of several things, such as AQ and AW performance, contributions to alliance events, punctuality, number of deaths in war, etc.
It would be awesome too if officers can customize their "grading system".... for example, maybe 60% AW performance, 30% AQ performance, and the rest go to the miscellaneous factors.
Maybe another factor is tenure.... like if the guy was with the alliance since the start of the season, maybe that should be a factor too. Because if officers can just kick players anytime they want, what i foresee happening is players only joining high tier alliances right at the cutoff period for season rewards, which will result in a lot of chaos within the community.
So my idea is to create a system where players gain Immunity from being kicked and that only the absolutely worst player is kickable.
But how to determine "worst"? Maybe a combination of several things, such as AQ and AW performance, contributions to alliance events, punctuality, number of deaths in war, etc.
It would be awesome too if officers can customize their "grading system".... for example, maybe 60% AW performance, 30% AQ performance, and the rest go to the miscellaneous factors.
Maybe another factor is tenure.... like if the guy was with the alliance since the start of the season, maybe that should be a factor too. Because if officers can just kick players anytime they want, what i foresee happening is players only joining high tier alliances right at the cutoff period for season rewards, which will result in a lot of chaos within the community.
1
Comments
That player contributed to the points, they should receive the benefits the rest of the ally received from it. However, scale it based on how many days they contributed to that particular SA (assuming they've been in the ally long enough to qualify for rewards).
Under 2 days - nothing
2-6 days - 50% of the SA rewards
Over 6 days = 75%
Only way to get 100% rewards is to be in the ally the full duration.
i like this idea.