If you really want to make AW competitive...
MC1111111
Member Posts: 88 ★
Remove diversity, reduce the item use maximum, and hide all nodes including bosses. People may disagree, but that IMO would severely reduce the stress on the player's part and move closer to Kabam's supposed goal of not wanting all 100% wars.
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Selfishly, I want diversity gone so that I don't have to worry about assigning placements.
Summary: eliminate potions. Crank up node difficulty. If you die on a node, you autorez and the node drops in difficulty, and you lose attacker bonus. The objective in AW would be to get as far as you can without dying, with no help from healing potions. Each death costs you points (like now) but you won't likely get show stopped because every death drops the difficulty of that node until you pass.
This would be a much more skill-based competition. Think of it like reverse dungeons. In dungeons, you start at low difficulty and keep going higher until you die: the higher you go, the more points you get. In this form of alliance war, you start at max difficulty and when you die the game drops difficulty until you survive but gives you less points with each death.
Great innovative idea. But it would make 100% easier, which apparently isn't the direction they want to go.
Conceptually, I would say that the goal would be to convince whomever at Kabam is stuck on 100% being a problem that this idea prevents alliances from completing the top tier difficulty 100%, it only allows them to complete lower tier difficulties 100%.
Sarcastically, I would say that we could add node 56 in the upper right corner and have no paths lead to it.