**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If one extra bar on Morningstar to start is a dealbreaker for you, then these new updates must be killing you.
And if some (attack, health, critical rate/damage, etc) do actually work (still unclear as to whether those simple ones currently work or not ??), then those could remain visibly highlighted on defense selection screen.
Synergies should be under review for being added back to AW defense. They would help accomplish what one Kabam employee voiced as a problem on the MCOC beta forum about certain game features like MD requiring all future content being designed to keep such features from unbalancing the game.
It should be stated in the game, not everyone who plays reads the forums.
6 fury Medusa? Auto reviving Dorm Meph Jugs?
Morningstar says yes please to 6 fury Medusa and auto-reviving Dorm/Mephisto/Juggs would be identical to how Deadpool X-Force's power gain works. Structure your attacks so you don't mash buttons after landing the final blow.
I mean no disrespect by any means, but so far I have seen these kind of post comes from mid to low tier alliances.
Re-enabling them is not happening and never will.
On one hand, synergies are created to make champions better on both attack and on defense. As such, there is an argument that not allowing them is partially taking away the reason we grind for the diversity in our defense. If Kabam allowed synergies, no doubt every Heimdall and Nick Fury would go to 5/50 or 4/55. We would see a Blackbolt/Karnak/Quake with every Medusa and more Sabretooth, Killmonger, Void defenders. But because several of these are only used as a synergy on offense, there's no reason to rank them if they're just along for the ride.
On the other hand, allowing synergies would generate quite a few problems:
1) some of the AW map buffs would be too OP with the right combo. The whole map would need to be reworked
2) tracking 50 defenders and their unique synergies could put a huge strain on the servers (=lag)
3) Synergies would reveal defenders elsewhere on the map and negate the whole "hidden defender" concept
If synergies were the old 2016 version where it was only a generic power gain, perfect block, or crit rating buff, then I would advocate allowing them again. With the plethora of strong, unique synergies and the ever more difficult AW map buffs, I would prefer synergies disabled.
1.current synergies
2. current nodes
3. current defenders
It will break war into oblivion. They'd have to scrap the entire war map, probably remove many nodes, and lower health and attack ratings of defenders significantly.
Not gonna happen my man. It would break war and it's already really bad as it is.