**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
This is from the July 2016 rollout of the Leadership (block proficiency) synergy change:
The ability to achieve 100% Block Proficiency created a singular, mandatory strategy that saw the same small group of Champions brought nearly everywhere. It was never our intention to create a roster of just 5 Champions that were more desirable or powerful than the rest. In order to guarantee the wellbeing of the game going forward, we’ve removed the Leadership Synergy and provided a whole host of improvements to Synergy Bonuses.
The strategy they referenced was simply blocking every attack while waiting for an opening to counterattack. Even specials could be blocked for no damage. Evasion wasn't really necessary unless the enemy wound up to throw a heavy. A lot of summoners struggled in AQ when they suddenly couldn't just block everything without penalty.
My point is why we need nerfs at all?
Work on your defense and except for very specific nodes, the higher up you go, the more unlikely you are to get defensive kills off most of your defenders.
The way the meta of the game has shifted means that a lot of champs can be considered OP in a given situation. Blade whips villains, but sucks as a defender and gets melted by AA. AA is weak against champs who have poison or bleed immunity. Modok is a pain in the butt, but Elektra whips him all day. Domino is good against Blade, but a tech champ can get her. I could go on all day about every champ. The game has shifted more towards the players knowing who they're going against and doing some thought into how to counter their enemies abilities. To me, it makes it more challenging and more fun.
Blade is a counter to MD, which used to be OP. And as the game progresses, there will be counters created to Blade. And counters to the counters, etc...
Dr and SW their abilities were nerfs and the synergy removed, who spoke nerf in Blade skills?
Only the synergy is changed.
Challenging and good will be when removing the diversity bonuses of defenders, there I want to see if this synergy will not advance so much, the full defense of IM (IW), Medusa, Domino, Spiderman, Hyperion and etc., less champions villains, there yes it will be good.
It would be good if the attacker's synergy is turned off for AW, there would be more diversity to attack, because no one is dumb to have Blade, GR and Spider Stark, and not to use them in the AW attack, this team for any path AW.
But everyone you named in that defense also has a perfect counter who will cut through them like butter, so you'd still have the same complaint different champs.
It was being sarcastic, as kabam made the players focus on the supreme trinity for attack.
Thanks for proving my point. That synergy created a mandatory strategy that broke the game. The effects of which forced everyone to use those champs.
The same thing happened with 12.0. Those 5 champs were breaking the game and they had to be nerfed. Of course everyone used them, they were broken.
No one is forcing anybody to use this trinity of champs. Many, many people do not have it and are just as successful in every aspect of the game.
Kabam is much less interested in which champs we use but rather in WHY we use them. Each champ is (or at least should be) a tool that is great at performing certain tasks.
Respectfully, I think your point is getting muddled. The reason I initially posted in this thread was to clarify that the original poster was not talking about Scarlet Witch, Thor, or any other champion being overpowered. He was instead referring to the Leadership synergy which would allow for "Perfect Block Teams". Despite this, you keep circling back to how powerful 5 specific champs were. You're not incorrect, but that's also not the issue being discussed here.
I think your confusion comes because the original poster mentioned Strange and Scarlet Witch. While they are 2 of the 5 champs you keep coming back to, he mentioned them because they are 2 of the 7 champs who could utilize this strategy, though they seemed to be the most popular due to the fact that they were so powerful.
To sum up, the original poster was discussing his opinion on how the Blade/Ghost Rider/Stark Spider-man team synergy made the team the hands down most-used team in competitive game modes and he compared that to the Leadership synergy that was changed in the July 2016 update. This thread is all about synergies.
On the other hand, you are attempting to compare the power level of Blade, Ghost Rider, and Stark Spidey to that of the original versions of champs like Scarlet Witch and Thor, which was changed in the 12.0 update. Your subject is more about individual champs and not their synergy interaction. While not completely irrelevant, it's not on-topic.
The July 2016 Synergy & Mastery update happened around 9 months before the 12.0 patch was released. I think it's important to keep the reasons for each update clear.
Fair enough. I was off topic.
The leadership synergy was still a game-breaking mechanic. Eventually the entire game was built around trying to counter this synergy. That's why we saw sky high +attack nodes, thorns, slashed tires, starburst, block erosion, you name it.
The leadership synergy became a mandatory strategy exactly like kabam said.
This blade, GR, SS synergy is definitely not mandatory. It's not even the best in certain scenarios.
Blade was kabam's answer to mystic wars. Blade's synergies just made him better at what he was already good at. The only reason this team was the most used was because it was the best counter to the commonly placed defenders.
conflating leadership synergy with this trinity is just foolishness. Anyone who played seriously during that period knows exactly what I'm talking about.
Again.....
Blade blade blade.... complain complain complain.... lol...
Cap IW does a better job kiling Juggernaut than blade does anyway....
You'll get no argument from me on that...the leadership synergy was game-breaking. Block erosion was certainly a direct response to the mechanic.
-So many ROL teams consisted of Star Lord, Guillotine, Perfect Block Team.
-I personally witnessed a LOT of players quit when they could no longer finish AQ without a Perfect Block Team.
-They put block erosion in one of the celebrity challenges (Ming-Na #1?) and it made a TON of people struggle and most didn't finish.
I'll say that I don't fully agree with you that the Leadership synergy and the Trinity synergy aren't comparable, but that debate is for another thread. I will say that your last post was thoughtful and well-written. Kudos.
If you realise that Juggernaut can't contribute any kills, don't use him then. You can't depend on Villains only while more new champions with new synergies are coming.
Kabam now only need to add on this list heroes and mercenaries.
Did you ever use pre-12.0 SW?
Villians are not the best defenders actually, think about it , villians are the ones who always lose to superheros,(defenders of the universe)
And don't be hating on champs u don't got , that's why Thor,got nerfed because people like u, u wine about not getting every champ u want , if u don't get the champ u want get over it and try again , don't make other summoners suffer because u can't have a certain champ
Stop placing mystic start placing counters and you will see less of the trinity. If synergies worked on defense it would be an absolute nightmare and then I will be on here complaining about people using the same defense team all the time cause there is no answer. Back before diversity you would see 5 to ten of the same defenders on the map and people complained. I remember stacking the middle of the old aw map with all eletros and just watching the opponent give up. With out the trinity we are right back where we started with mystic wars expect now we would have r5 5* to deal with. Find counters stop asking for nerfs