Alliance rewards blackout period. Any changes planned?
Riegel
Member Posts: 1,088 ★★★★
I know this was implemented to stop alliances from hopping back down to the same bracket they just advanced out of for weekly T4cc's.
Now I believe the expert tier is the only place to get t4cc, and hopping doesn't benefit in the way it used to.
Due to the changes S4 has brought are their any plans to remove the blackout period?
Not to be rash, but there are so many retiring due to the bugs that the blackout period is becoming a burden.
Now I believe the expert tier is the only place to get t4cc, and hopping doesn't benefit in the way it used to.
Due to the changes S4 has brought are their any plans to remove the blackout period?
Not to be rash, but there are so many retiring due to the bugs that the blackout period is becoming a burden.
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Comments
Cool lets find another way around that.
I would be happy with a system like the glory store (the more you buy the more they cost). The more times you leave an alliance the longer you have to wait in blackout to get rewards.
This will allow those of us who just need to switch alliance through no fault of our own to continue to gather rewards. The following week.
This doesn't solve every issue, but it's just an idea.
Was thinking the exact same idea - love this.
This is great news I hope people will continue to come up with ideas on this.
I just honestly can't see how people would exploit it if you have that. At least not at my level in the game. Allainces are only looking for the best players, because they do not want to risk wars or hold off on wars. Shards are too valuable.
@TenebrousTenebrific is there a feasible reason to keep it, that we just are seeing, that the team is aware of? If so, if we knew it would could help formulate a better solution.
Prestige manipulation.
Last I knew starting prestige is based on the average prestige of current alliance members. This allowed alliances to boost their prestige by removing low prestige members and starting AQ then inviting those members back in. This gave the alliance an exploited starting prestige. While this can still be done regardless of the blackout the players stepping out on day 1 receive zero benefit, changing the blackout would allow them to benefit and make the practice more feasible.
The blackout periods were initiated to stop the present, and any future possible exploits, for all kinds of Alliance events. Players weren't only jumping Alliances to move around in Alliance Quests.
While we may revisit the time frame in the future, we don't plan on it at this time.
Hard to tell what "at this time" means anymore, but the team may want to look into removing this temporarily as it has been becoming a burden with the amount of people leaving, retiring, semi-retiring due to recent events.
In any case thanks for the reply, and if there are any other issues related to the black out you can discuss to "open source" this a little bit I'm sure the community would love to try to find a better solution than missing rewards for multiple weeks.
Not saying it will that's just my personal feel for it.
If mods have issues with anything forum related let THEM address it. Otherwise stay on topic.
The blackout was always the kind of workaround/temporary fix, punishing more people playing right than people playing wrong, and there was more than enough time to come up with a proper solution... Also, the possibilities of taking advantage of no-blackout nowadays would always be a very edge use case, without any true impact on the game community, please consider turn it off ASAP and if issues arise from that then develop solutions for those specific issues.
10 days is too long and punishes people moving legitimately. Totally unfair.
The system is too simplistic and needs to change to include how many times a player has moved. We all know AQ is on an 8 day cycle.
Moving once to a new Alliance should not initiate the blackout, moving a second time within a 15 day period should.
This means moving once, whether or not legitimately will still grant AQ rank rewards (but not SA rewards) moving a second time locks you out. This will prevent prestige manipulation and alliance hopping.
I am having trouble finding the right alliance. I join because I think they have what I need, but after a few days or a week, I see I am/they are not a good fit. Sometimes this can go on for weeks or even a couple months and I am missing AQ ranked rewards like t4cc and t4b's which are crucial to my progression. The lockout period really takes a blow on my account and progression. Is there anything we can do to pacify this and find some compromise?
So due to that small numbers of players swapping on AW, screw everyone else? That's the exact thought that allowed Kabam to get away with this **** blackout, which affects more people playing good than bad...
And because of those should ALL people that join an alliance not have a chance to play AW too? How is that even a possible idea for you?
And by the way, why would a Tier 1 alliance even do that? AW rewards are totally **** till mid tiers, and they would be in AQ and SA blackout for over a week when swapping both times, doesn't sound like a great idea unless they go for a full clean restart (and spend over 2 months getting **** rewards), and in such case that should not be forbidden in any way...
This. I shouldn't be penalized a week of rewards when I waited until the last event ended to avoid screwing over my previous alliance. Sometimes things happen and you have to move on. Maybe allow one hop every 6 months or something with a 3 day blackout?