To the people who disagreed, do you understand RNG? XD
In simple terms, if you roll a die, you have a bigger chance of rolling a 6 in 100 rolls rather than 10. So the odds in each crystal you open don't change, but the probability of something happening increases with opportunities for it to happen. That's why you often pull a 4* after opening 100 PHC's and don't often see a 4* after opening 1.
Just a question. Sorry if it is too basic... doesn't the odds improve when you open 10 crystals together? Like isn't it 10 times the original minuscule probability (say 10 * 2% = 20%)?
Just a question. Sorry if it is too basic... doesn't the odds improve when you open 10 crystals together? Like isn't it 10 times the original minuscule probability (say 10 * 2% = 20%)?
I think the easiest way to calculate the chance of success is to calculate the chance of failure. You can do that by taking the initial chances of failure and multiplying it by itself for every time you do it. For instance, if you open a Cav, you have a 99% chance at not getting a 6*. So if you open 100 Cavs, the chances of you not getting a 6* in any of em is 0.99 to the power of 100 which is 0.366 or 36.6%. That means there's a 63.4% chance of success (in this case, a 63.4% chance of getting a 6* in 100 Cavs). @DNA3000, lemme know if I'm wrong and sorry if I'm not making much sense. 😂
To the people who disagreed, do you understand RNG? XD
In simple terms, if you roll a die, you have a bigger chance of rolling a 6 in 100 rolls rather than 10. So the odds in each crystal you open don't change, but the probability of something happening increases with opportunities for it to happen. That's why you often pull a 4* after opening 100 PHC's and don't often see a 4* after opening 1.
the meme says "good champion" the more crystals that you open the chance to get all champs increases. So if you open 10 5* hero crystals the chance to get Karnak increases by the same amount that the chance to get aegon increases . So in a way the chance to get a good champ does not increase.
But if we look at it another way the chance to get a specific champ obviously increases the more crystals you open
Very good point, I was thinking about it as the chances of getting a higher star rarity, but we all know that doesn't mean you're getting a solid champ.
To the people who disagreed, do you understand RNG? XD
In simple terms, if you roll a die, you have a bigger chance of rolling a 6 in 100 rolls rather than 10. So the odds in each crystal you open don't change, but the probability of something happening increases with opportunities for it to happen. That's why you often pull a 4* after opening 100 PHC's and don't often see a 4* after opening 1.
Best explanation yet. We need to pin this* somewhere visible at the top of the forums.
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Like isn't it 10 times the original minuscule probability (say 10 * 2% = 20%)?
A surprise to be sure, but a welcome one