Bug with block ability timers [Fix In Progress]
kconrad37
Member Posts: 160 ★★
I hope the title makes sense.
Anyways, I was fighting with Crossbones in the arena last night when I noticed that after I dashed back and held block for much less than two seconds I had activated his Overrun ability. Then this morning I was fighting an unduped Nightcrawler in AW, and I had gotten him into Swashbuckling mode. Trying to bait his special, I attacked him after he dashed back and held block. The timer did not finish it's two second time requirement before Nightcrawler switched back into Neyaphem mode. I just tested my Crossbones in the arena again and once again he entered Overrun without making the two second time requirement.
All of these occurrences happened when attacking a blocking target/being attacked while blocking.
Anyways, I was fighting with Crossbones in the arena last night when I noticed that after I dashed back and held block for much less than two seconds I had activated his Overrun ability. Then this morning I was fighting an unduped Nightcrawler in AW, and I had gotten him into Swashbuckling mode. Trying to bait his special, I attacked him after he dashed back and held block. The timer did not finish it's two second time requirement before Nightcrawler switched back into Neyaphem mode. I just tested my Crossbones in the arena again and once again he entered Overrun without making the two second time requirement.
All of these occurrences happened when attacking a blocking target/being attacked while blocking.
Post edited by Kabam Wolf on
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Also a similar bug, When fighting NC in war I often start hitting his block to force the stance switch and on the 2nd or 3rd hit the timer will just vanish, no stance switch, no evade, just a NC that hasn't dropped his block or evaded refusing to change stance.
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