**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Glass Cannon
Hollowborn
Posts: 345 ★
Comments
I know others will disagree, and they are skilled players with great arguments -- they're not wrong in saying that at some point, if you take a hit in late game/endgame content, that 2.4 percent health doesn't matter. Because they're right: It doesn't. You get popped by someone with 3.5K Attack and above, it doesn't really matter.
But to me, if you're busy clearing a whole bunch of other stuff on a consistent basis and you want just a little margin for error in playstyle, that point and 2.4 health that you don't lose can maybe open up another level of Deep Wounds or Assassin, which to me, are equally valuable, depending on your setup
For me I'm lvl 60, Uncollected and focusing on AW/AQ and monthly events. So I've been considering unlocking it because a few members of my alliance use it. Just looking for some more insight because I've always like the balance of HP/ATK my champs have.
See, to me...that's my profile, more or less. Again, just speaking for myself -- and obviously depending on what Tier and Maps your ally is running -- but to me, if you're not all about banging out Act 5 and a Labyrinth run at the moment, it's OK to consider other options that Glass Cannon at 3/3 -- obviously, you have the full range of Mastery points at your disposal.
What you can do -- and what I've been doing -- is while the adjustment period is free for the next few days, I've been testing a bunch of different setups. It's worth the time to seriously dig into this stuff and truly decide how your playstyle synchronizes with your Masteries.
Because really, there are very real arguments for a bunch of different setups. I can bore people to tears on this stuff because I LOVE talking about it, but to me, going all-in on a playstyle can truly be enhanced to a huge degree by your Mastery setup.
For example: I have always been a Power Control guy. OG Vision isn't just one of my favorite characters in comics, he's also one of my favorite characters in the game. I build support teams around him when I'm doing hard stuff.
So a long time ago, I realized that Collar Tech was a valuable Mastery for me. It wouldn't be for a ton of other people in the game, but it is for me. Now, with Iron Man (IW) also having a Power Control component, Collar Tech is a must-have for me, especially since he fits into an OG Vision support role.
It's stuff like that that I encourage people to look into. I mean, if Wolverine and X-23 and Sabretooth were some of my favorite characters, OG Black Panther and Killmonger, then seriously, you gotta look at maxing out Deep Wounds.
But also, understated but important: If you do go all in on Mutants who can heal, then Recovery is something to look at. See what I mean? I know many people already know this, but I love talking about it.
For me I've been a bleed team type, my top champs is 5* duped Gwenpool 4/55, I have a max 4* X23, 5* AA (among others) I also use a lot of mystics however I haven't really felt the need of MD let alone really noticed it's effects when I use my SW or Morningstar. I've consider Glass Cannon since effects all my champs instead of a class specifically.
I've been toying with my masteries the last couple days while it's free like you've stated.
I haven't ever had GC so I'd have to drop a bunch of units to unlock and idk if I really want to do it.
I get that they want to maintain a competitive advantage and because of that, they want decisions to be final and costly.
But sometimes, I sit here and I'm like, "FFS, people. We are on pace to hit, what 150 characters in the game. How on Earth can you properly test these things and develop a coherent playstyle if you never get any room, no room whatsoever, to move a character up and down and really test them out?"
For example, I have no idea if Agent Venom can be useful or not. None. Because I am absolutely not going to sink resources into the guy just to experiment -- but a character like that that doesn't stand out in the 100-plus characters in the game to make you want to take a risk.
So he just sits there, unused
See, to me -- again, just my opinion -- I don't know that I necessarily see the value in a GC unlock, with the characters that you have invested in. For me, if you haven't already, 5/5 Deep Wounds is almost a freaking must, and some of the other stuff that hinders ability triggers and healing...man, I don't know. Again, I understand why people run GC at 3/3, but I can pretty easily see other setups that would make more sense for you
Bottom line - it doesn’t look like you’re an end game player. The Crystal Opening Whales and Seatins of the world are extremely advanced players but even Seatins Free to Play account has different masteries because of the cost.
More attack makes everything easier. I am not uncollected, don't run 5x5 or shoot for featured champs
Yeah I'm by no means an end game player or even focused on trying to be atm.
I'm considerably skilled at the game but that hasn't been my focus lately what with my life outside of the game.
for example gp, who can't die from special if duped
Willpower, recovery, parry, dex, limber, stupefy, courage, pierce, MD, greater precision, greater cruelty, despair, assassin, deep wounds and unfazed are all better IMO than a trade off of 7% health for attack.