Feels a little like the ‘bug’ fix on Emma Frost (reducing range of heavy attack) that coincides with the the end of the monthly EQ, is a bit of a plant - if that was a known bug could it not have been fixed while the EQ was still live?
I’ve 100% all difficulties, so I’m not complaining about not being able to do it, just feels like a bit of a coincidence that she’s got to be fixed just as she’s become playable.
I don’t have her so it’s not a vested interest post!
Kabam Lyra verified in the dedicated thread that 20.1 does not have the fix for Medusa consuming less than 3 furies for her auto block.
This is going to be another issue like the Spiderman evade/attack issue that plagued us for months and months... Just another example of "selective" fixes, that's all I'm going to say.
This is going to be another issue like the Spiderman evade/attack issue that plagued us for months and months... Just another example of "selective" fixes, that's all I'm going to say.
I don't understand how it can be hard to make a champion's ability function like it did for their 1st 12 months in MCOC
The Venom and Carnage Beta ended only 3 days ago, I'm surprised you guys are pushing the changes so soon. It's so quick that it's highly unlikely that you've been able to go over all the feedback we provided. While many of us loved most of the changes, there were definitely things that still needed to be improved, for example Venom's L3 is basically useless and his L2 can actually be a damage loss in long fights. Also Carnage still lacks any kind of utility which limits where players can use him.
Now that you've announced these changes are coming it's doubtful you will change them again which makes all the time and effort we spent giving feedback feel pointless and underutilized. Maybe I'm wrong and you guys have an insanely dedicated team pouring through the feedback and data, but these are my feelings based on how quick you're pushing the changes live.
Capiw kinetic charges are passive. So will juggs new ability percentage prevent him from gaining kinetic charges with the staggered ability on the parry stun.
So being that juggernaut ‘s power comes from his helmet can we expect the same sort of treatment in the future to Unstoppable Colossus? Or will he continue to be super easy in AW Defense?
I agree. I see this as a way to justify the MD nerf and not hand out mystic RDTs....
We’ll await a Dorm buff to follow
If that's true it's a terrible attempt. This "buff" won't increase Juggernaut's effectiveness on AW defense. Hold block until unstoppable wears off instead of parrying and nothing has changed.
Glad to see that Venom and Carnage updates will be live soon!
Will they be exactly the same they were on the BETA, or did any of them suffered some change from twhat they were there?
Also, this: "Various performance and stability improvements"
What exactly will change? Are the lag problems fixed with this?
There were some minor tweaks to Carnage after the Beta to make him even better. We'll have his Spotlight up in a few minutes so you can check them out.
Various performance and stability improvements" covers all of the back end stuff that we do to help improve on issues like Lag.
Feels a little like the ‘bug’ fix on Emma Frost (reducing range of heavy attack) that coincides with the the end of the monthly EQ, is a bit of a plant - if that was a known bug could it not have been fixed while the EQ was still live?
I’ve 100% all difficulties, so I’m not complaining about not being able to do it, just feels like a bit of a coincidence that she’s got to be fixed just as she’s become playable.
I don’t have her so it’s not a vested interest post!
Some fixes need to be integrated into the Build. It just happens to be that the Build comes at the end of the month.
Glad to see that Venom and Carnage updates will be live soon!
Will they be exactly the same they were on the BETA, or did any of them suffered some change from twhat they were there?
Also, this: "Various performance and stability improvements"
What exactly will change? Are the lag problems fixed with this?
There were some minor tweaks to Carnage after the Beta to make him even better. We'll have his Spotlight up in a few minutes so you can check them out.
Various performance and stability improvements" covers all of the back end stuff that we do to help improve on issues like Lag.
Glad to see that Venom and Carnage updates will be live soon!
Will they be exactly the same they were on the BETA, or did any of them suffered some change from twhat they were there?
Also, this: "Various performance and stability improvements"
What exactly will change? Are the lag problems fixed with this?
There were some minor tweaks to Carnage after the Beta to make him even better. We'll have his Spotlight up in a few minutes so you can check them out.
Various performance and stability improvements" covers all of the back end stuff that we do to help improve on issues like Lag.
Punisher 2099:
-Overdrive (Passive Battery Acceleration Buff that occurs from Special 1) continues to shut down if hit from an attack.
Luke Cage:
-Teammates Synergy does not progress correctly. 4-Star shows Level 2 with Daredevil instead of Level 3.
Thor (Ragnarok):
-Crashes Arena fights when winning, locking the screen and forcing a restart. May have the same affect in Quests, but I don't use him there so I'm unsure.
Does Juggernaut's Unstunnable Unstoppable happen instantly, like someone being Immune to a debuff, or is it like Agent Venom, where there is a slight delay in the rejection of the stun?
Also, will this be applied to Unstoppable Colossus with his Unstoppable charges?
And what happens when two Juggernauts face each other, like in Arena? In the initial few seconds of the fight, when they are both Unstoppable, are they just meant to clobber at each other?
And finally, does this Stun rejection apply to all Stuns? Even something like a node Stun like Mesmerize?
About "Occult Labs"
We receive some free Randomizer as the Modok Labs before the event start?
There are more levels?
How much energy cost each if cost?
How many fights (and steps) ?
They give us only the Strands or even some 4/5 star shards?
Comments
I’ve 100% all difficulties, so I’m not complaining about not being able to do it, just feels like a bit of a coincidence that she’s got to be fixed just as she’s become playable.
I don’t have her so it’s not a vested interest post!
This is going to be another issue like the Spiderman evade/attack issue that plagued us for months and months... Just another example of "selective" fixes, that's all I'm going to say.
I don't understand how it can be hard to make a champion's ability function like it did for their 1st 12 months in MCOC
Now that you've announced these changes are coming it's doubtful you will change them again which makes all the time and effort we spent giving feedback feel pointless and underutilized. Maybe I'm wrong and you guys have an insanely dedicated team pouring through the feedback and data, but these are my feelings based on how quick you're pushing the changes live.
Hold block until unstoppable wears off
Play keep away.
You just need to believe in yourself
Thanks!
I agree. I see this as a way to justify the MD nerf and not hand out mystic RDTs....
We’ll await a Dorm buff to follow
If that's true it's a terrible attempt. This "buff" won't increase Juggernaut's effectiveness on AW defense. Hold block until unstoppable wears off instead of parrying and nothing has changed.
wheres the spotlight
Some fixes need to be integrated into the Build. It just happens to be that the Build comes at the end of the month.
https://forums.playcontestofchampions.com/en/discussion/99194/updated-champion-spotlight-carnage#latest
i found it already now im stuck idk who to rank anymore
Punisher 2099:
-Overdrive (Passive Battery Acceleration Buff that occurs from Special 1) continues to shut down if hit from an attack.
Luke Cage:
-Teammates Synergy does not progress correctly. 4-Star shows Level 2 with Daredevil instead of Level 3.
Thor (Ragnarok):
-Crashes Arena fights when winning, locking the screen and forcing a restart. May have the same affect in Quests, but I don't use him there so I'm unsure.
Not when you get cornered. This is a BS buff for nothing.
https://forums.playcontestofchampions.com/en/discussion/96414/medusa-blocking-unblockable-specials-in-aw#latest
Also, will this be applied to Unstoppable Colossus with his Unstoppable charges?
And what happens when two Juggernauts face each other, like in Arena? In the initial few seconds of the fight, when they are both Unstoppable, are they just meant to clobber at each other?
And finally, does this Stun rejection apply to all Stuns? Even something like a node Stun like Mesmerize?
I can't believe they address the MD interaction with her but not this. This one is 1000x more important to fix.
We receive some free Randomizer as the Modok Labs before the event start?
There are more levels?
How much energy cost each if cost?
How many fights (and steps) ?
They give us only the Strands or even some 4/5 star shards?