**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Scaling power of 6 stars
CapWW2
Posts: 2,901 ★★★★
A 4/40 4 star = 5 star Rank 2
A 5/50 4 star = 5 star Rank 3
Why in the world 6 star champs dont follow the scale.
Currently a 6 star rank 1 = 5 star 4/55
Currently a 6 star rank 2 = 5 star 5/65
This does not make sense at all.
It should have been:
A 5 star rank 3 = 6 star rank 1
A 5 star rank 4 = 6 star rank 2
A 5 star rank 5 = 6 star rank 3
When we are able to rank 3 6 star 4 stars will be straight garbage. Why devaluate our effort so much?
Why not properly scale 5 star vs 6 star so we get incentive to rank 5 stars.
I personally cannot rank anybody and I am holding almost maxed out on all t4cc and t2A.
A 5/50 4 star = 5 star Rank 3
Why in the world 6 star champs dont follow the scale.
Currently a 6 star rank 1 = 5 star 4/55
Currently a 6 star rank 2 = 5 star 5/65
This does not make sense at all.
It should have been:
A 5 star rank 3 = 6 star rank 1
A 5 star rank 4 = 6 star rank 2
A 5 star rank 5 = 6 star rank 3
When we are able to rank 3 6 star 4 stars will be straight garbage. Why devaluate our effort so much?
Why not properly scale 5 star vs 6 star so we get incentive to rank 5 stars.
I personally cannot rank anybody and I am holding almost maxed out on all t4cc and t2A.
7
Comments
All my 6* are trash and I won’t get another for a few months. I’m sure others are in the same boat. That’s plenty of reason to keep ranking 5*.
Because the 5* scale is wrong. If 5* champions were the last tier champion to be introduced and rank up materials were going to be permanently restricted, then the game design justification for 5* champions scaling like they do would be that T4CC would permanently restrict rank up progress, so it would be reasonable to design progression so that both 4* rank 5 and 5* rank 3 were unlocked with the same scarce resource, and 5* rank 4 would then require an even rarer astronomically difficult to get resource.
But if you're going to introduce 6* champions, then you can't hold those rank up materials permanently restricted, particularly T4CC. In that case, it will become relatively easy to rank up 4* to 5/50 and then 5* champions only have significant progressional value at rank 4 and higher. That means most of their ranks are progressionally redundant which is objectively broken in design. 6* champions are actually correctly scaled relative to 5* champions; they are immediately at an appropriate power level at rank 1 relative to 5* champions. There's no catalyst bottleneck to get them to a point equal to the bottlenecked progress point for 5* champions, which mostly exists at rank 4.
The problem is not that 6* champs don't follow the progressional pattern of 5* champs, it is that the progressional pattern of 5* champs is broken and 6* champs shouldn't follow it.
Very smart post bro. Never tought about it.
At some point that wont hold true. The content will be just like LOL. If you dont have a rank 2 or rank 3 6 star the Quest maps and LOL 2.0 will be locked for you or you will have to spend to get it.
look
a 4* at r1 is around the same PI a r3 3* and above a maxed 2*.
a 5* at r1 is around the same PI a r3 4* and above a maxed 3*.
see the pattern?
a 6* at r1 is around the same PI a r4 5* and above a maxed 4*.
They're all above an maxed champ that has two star less than them. though a 6* is equal to a r4 5* mainly because a 4* has more ranks than a 3* so it'll require more ranks for a 5* to surpass a 4*. instead of only 2 like in the 4*-3* case.
Also, this is the whole progression of the game. 3* became useless some time after 5* were released. some day same thing will happen to 4*, just adapt to the game progression or did you complain about 3* becoming useless? Idk about 4* becoming trash though. they have been used for a lot of players for act 5 exploration (me included), and proved a lot of usefulness. also there might be a long way until we see r3 6*s
Making a 6* r1 equal to a Maxed 4* won't do anything at all though, just will make us waste more resources on a 6* champ. why in the world would you want that? getting t2a is already hard enough.
The whole point of higher star champs is to make lower tiers obsolete. 6 stars are so rare and hard to rank, there's nothing wrong with their scaling.
A 6 star rank one is a 5 star 4/55
Good loluck using a 4 star for Act 6 and LOL 2.0.
I bet we will have some limitations like danger rooms in act 6. maybe chapter x allows only champs with x stars or smth like that. so you will have to use 1* in act 6, wich is nice actually
Is LOL 2.0 comfirmed?
Were they even a bit used in the First LOL? other than obviously SL but with lots of items.
Other thing to add is that 4* I believe will be useful in the first or first two chapters of the 6th Act. chapter 3 and up I doubt it. though you will have enough r4 5*+ to make up for it. the exact same thing happened with 3* years ago. they were rendered useless as soon act 5 came out or maybe even before.