**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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To me, the OP's analysis is extremely one-sided. He starts by discounting literally everything that Sparky can do as unimportant, and then focuses only on what other champs can do that Sparky can't do. Of course, that leads to the conclusion that everything else is better.
Thing is, not only has the game been moving away from linear comparisons for a while, even the players have been. There was a time when most of the talk was "who's better?' as if champions could be judged on a linear scale. Now, I think most sophisticated players and nearly all end game players don't talk that way. They talk about utility, and which champs have the best use cases. Sparky is still a top tier champ when it comes to use cases. Not because he's "better" or "god tier" but rather because he does a set of things very well, that set of things is a set of things that actual content actually benefits from, and in those situations few things are obviously better.
For beginning players, Sparky is going to be great. It doesn't matter who's better or worse for beginning players, what matters is what can the champ do for me right now, and Sparky can deliver. For intermediate players, Sparky is a champ that is well suited to intermediate content that tends to be less complex. For the end game players, nobody cares if Sparky is god tier anymore: they care if he is useful within their roster, and depending on how you've built up your roster, he can be in the core of your rank ups as a primary damage dealer.
By the time you're anywhere near the end game, you should be thinking less in terms of tiers, and more in terms of teams. Just like in MMOs, you want a tank, you want the damage dealer, you want that healer. If I build my roster around Sparky as a core damage dealer and you build around Hyperion, neither of us is right or wrong. It just means I get the evades with Sparky and you get the heals with Hype, and you're going to surround Hype with different champs than I'm going to surround Sparky with.
In one end game player's roster, Sparky can be critical, essential, supremely useful. In another end game player's roster, he can be completely superfluous. Neither the guy who thinks he's a god nor the guy who thinks he's unnecessary are wrong. Learning this is part of progressing in the game.
Take, for example, Wasp. Wasp has crazy damage (guaranteed crits on heavy, massive ramp-up on the SP3, extremely high base attack). Wasp never has to parry, and in most fights she can dominate the opponent and keep them locked in the corner. But I wouldn't consider Wasp Beyond God-Tier because she doesn't have enough essential things she can do to compare with Ghost, Quake, Omega, Namor, Corvus, etc. Just because Starky can be used very effectively in many matchups doesn't put him at the top of the meta.
Losing ground doesn’t actually happen if you know how to bank their dashing mediums in the corner.
Check out one of dorks videos which displays it.
Gone are the days where you could cut thru anything with one top champ. You have to have a diverse roster to progress through the most difficult content. Sparky offers a lot of unique utility, combined with high damage output and that is very valuable.
In fact, it is worth asking the obvious question. How highly rated do you think Sparky actually is? Saying he's at "the top of the meta" says nothing, because if I only have two lists, the top half and the bottom half, then lots of things will be at the "top."
It has been a long time since I've heard anyone say "Sparky is at the top of the meta" and in fact, he isn't. The current "meta" of the game, which is how the players value things in the game, doesn't currently value Sparky as the absolute best champ today. He's often valued as a top tier champ, but top 20%, top 10%, top 1%? Depends on who you ask. Seatin's spreadsheet has seven tiers. Would I say that Sparky is in the top 15% of all champions in the game? Maybe.
Let's reexamine some of your comparisons. I've loved Magik since she was buffed into her current form, in fact since well before she was considered worth anything at all in general chatter, back when I was saying she was good very few people were agreeing out loud. But to say off handedly that Sparky is just obviously better without analysis I think suggests you think their value is much farther apart than I think most higher tier players would agree with, even those that actually think Magik is better wouldn't be so quick to assume that should be so obvious.
CapIW is also suspect. He's got great potential, but that potential requires pseudo-synergies in the team and also requires high sig level. Sparky is much less reliant on high sig; in fact he's pretty good just awakened at all. This is a practical limitation that I think is extremely important to this comparison.
Even Corvus I think you're looking at very superficially. Corvus can be a god, for twenty hits. And then his staff breaks and you lose both your crits and your immunities. If you're in a situation where you can build charges and you can burst damage kill everything, Corvus is great. But outside of that? Sparky has way more sustainable damage. Otherwise everyone would be clearing Labyrinth with Corvus since he has huge damage and is effectively unkillable, right?
And finally Ghost. You say Ghost is immune to DoT, and actually benefits from DoT. That's not true. Iceman is immune to most DoT. Ghost can convert DoT into fury. But you still take the damage until you do, and this is a very skill-based thing to be able to control effectively. You hand the average player a 5/65 sig 200 Ghost and put him or her in front of a Biohazard node, and chances are they'll be dead. Heck, I wouldn't even like my chances in that situation, and I'm somewhat above average. Sparky has no immunities, but I might actually end up doing more damage with Sparky against a biohazard boss than with Ghost, at least today.
Half of what I know about the game is informed by other players. But if it isn't backed by my own direct experience, I am much more cautious about how far I'm willing to push that knowledge. If I don't have first hand experience, I cannot judge the credibility of other players' anecdotes.
You're free to judge the champions any way you want. You don't have to justify your preferences or your opinions. But if you say a champ is overrated, you aren't saying what you think about the champ, you're declaring that a lot of other people are wrong about that champ. That's different: now people have the right to question your credibility to make that statement.
Also, if some end game players say Sparky is overrated and others don't, it is very risky to believe you can pick which side is right without having the direct experience of knowing in what context they are having that disagreement. Top tier end game players sometimes say things just to be daring, because they know they're top tier players who can get away with it. Top tier players will take 3* Iron Fist into the Maze and claim he's the best champ in the game, just because they can.
However, his playstyle doesn’t appeal to me, which is why he’s sitting as a R3 arena fodder for me.
Tbh it doesn’t matter what OP thinks. If you think he’s bad, then he’s bad and don’t rank him up. What I’m questioning are your credentials and experience (11 months is nothing. There are players here clocking 4 years or more), to make an assessment on whether a champ is overrated, and to make a statement about it.
And give his mate Blade bigger % bonus
Then I’ll play my 5/65 Stark Spidey even more 👍
Then always.