**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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As for GR, I'm a big fan of him and people don't use him to get WS down in minimum hits. We use him for something else.
My rank 4 awakened with a mutant crit team takes 105-120 depending on crit RNG with out losing the combo
I'm not saying he can't do it in 100 hits at rank 1, I'd just like to know how
This takes some math. While Cap gets attack bonuses which are relatively straight forward to calculate, Sparky gets both attack bonuses and critical rating bonuses. That means with each poise charge his attack rating goes up, and his chance to land criticals goes up. If we take his numbers at 5/65 (and no masteries) as a starting point, his attack is 2583, his critical rating is 944, and his critical damage rating is 1234. Against CR100 his critical damage is about 241%. At zero poise he lands crits about 32% of the time. That's his zero poise baseline. We can average out that critical rate and give his "baseline" damage as about 1.772 times his attack rating, or about 4577.3.
As he increases poise, his attack rating goes up and his crit rate goes up, so that by ten charges he has an attack rating of 7749 (which is +200%) and a critical rating of 3776, which is about 65.4% chance to crit. So his attack rating is three times higher, but he's also landing crits twice as often. His averaged normalized attack rating becomes about 19946.8 or 4.36 times his baseline.
In other words, on average, Sparky at ten poise charges will be dealing 4.36x as much damage as Sparky at zero poise charges, which means his damage acts (on average) as if he has about +336% attack.
CapIW has higher peak damage, but it isn't really possible to achieve it constantly. Sparky can reach and then sustain numbers very close to 436% of his base damage. It is hard to not bounce between nine and ten poise charges, but that oscillation is sustainable, and averages to about 417% of base damage. Or phrased alternatively, +317% damage bonus.
This doesn't factor in second-order effects, like the effects of armor. Most champions have some baseline armor, and in those situations Sparky will have an additional edge in effective damage because he delivers more of his damage through critical hits which ignore armor (of course, there are other rarer circumstances when critical hits are less effective, such as critical resistance situations or things like fighting Sinister).
I was certain a rank 1 5* couldn't ko him in 100 hits