**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
don't say the synergy then they will nerfear
Venom+Vulture+Darkhawk+Night Thrasher is the main team; swapping in various champs, with the option of Sparky for extra Incinerate damage for Vulture.
Venom still does more damage (thanks to +15% Attack, +1 Buff maximum, +30% Power Rate Vs Villains, and +10% Critical Rate Vs Heroes) but with this team Vulture is substantially improved, gaining:
- +2000 Armour Vs Specials (so he has approx 3000 armour Vs Specials, at full Chitauri energy)
- +80% Incinerate damage ( with the Attack bonus, his Incinerate damage is almost doubled)
- +5% Critical Rate
- +11% base Attack
Darkhawk starts in a random mode, gains +40% Shock debuff damage, +11% Attack, +30% Power Rate Vs Villains, +5% Critical Rate, +extra 10% Vs Heroes.It's a solid synergy team that centres around a B-grade champion to make him really surprisingly effective.
b) The Thing + Champion + Heimdall + Angela + Hela
c) KM + ST + Omega Red + Void (and add Corvus, just because)
d) Corvus + Proxima + Nebula
e) Domino + Red Hulk + Masacre
f) Heimdall + Hela + Angela + Guillotine + Venom
And I can't wait to be able to form the F4 full synergy team.
Synergy is mainly built around the first 3 champs;
Warlock: generates 70% less power with specials, when hit with a debuff he is immune too, generates 70% of a bar of power and drains 100% max power when opponent uses a special
Magik: Attack rating goes up 50 while in limbo, and deals 30% more direct damage when nullifying a buff
CAIW: Is already awesome and supports the others.
All amazing on their own, benefit greatly from synergys. This is ignoring the obvious candidates like KM Void ST, Wasp Ghost Hood and Quake CMM NF
HANDS DOWN GAMES BEST SYNERGY!!!!!!
MS+Cable+Dom(+MMN to negate class disadvantage) The cool thing about MS+Cable and MS+MMN synergies is they effect ALL mutants on ur team... First grants All Mutants to randomly start the fight with either +25% passive Attack Rating, +25% passive Power Rate, or +25% passive Armor Rating, and MS+MNN grants a passive Fury when at class disadvantage. Dom+Cable lets Domino start the fight with either Lucky or Unlucky active for 7 seconds and all teammates get additional Armor Rating and Power Gain. Add Colossus for a few more synergies, including the team is mostly Xmen