1 star champions
Jaina97
Member Posts: 59 ★
To anyone saying, "Shouldn't have sold your champions", Seatin just uploaded. Go watch the last 2-3 minutes of his rant, then come back. The big point is being missed and everyone needs to understand what people are trying to say.
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What I took from that video. “I don’t want to spend to finish content because I don’t have a counter to a path/node” I have no sympathy for him or anyone else who says stuff like that. Each variant I have had to spend to get through some fights because I didn’t have a counter. Now when THEY have too it’s all of a sudden BS? GTFOH with that.
It comes down to endgame players who aren’t used to seeing a roadblock, now experiencing one and they are salty.
But many people won’t be as fortunate, lacking the right champs through no fault of their own, and will be disinclined to pay out 50 units for a slim chance at getting the necessary champs. I can fully sympathise with that.
I’m not saying I agree with all of Kabam’s decisions regarding this Variant. Caustic Temper was, for sure, an unexpected choice for a 1*-gated quest.
But we have to consider V4 from a wider perspective - it is a Variant level piece of content after all. The previous 3 Variants also had paths which required a specific set of champions in order to clear cheaply, and the Caustic Temper path follows this trend. Of course, in this particular case, the path only has one viable option (Hulk), despite the supplementary bleed vulnerability node. You could argue that this makes it more unfair, as other similarly limiting paths in the other Variants offered multiple viable options. Whilst this is true, those other Variants were not accompanied by a crystal that would let you specifically target the required champ(s), which is essentially what the hero crystal does. It may not come with the most appealing cost or odds, but it’s there to somewhat compensate for the fact that this one path has only one answer.
And at the end of the day, there’s no rush to explore V4 as soon as possible, as it’s permanent content, and it’s already been mentioned that there will be some events in the unconfirmed future which will allow you to acquire 1* champs outside of the hero crystal. Apologies for the essay, it’s a slow day at work.
I have an alt account that been active 6 months and has plenty of 1*'s. All from the free crystals that were given to you or earned.
To those that never sold a champ, but ended up with very few 1* due to the game accelerating progression...that's a bummer....but you have benefited in so many ways from that acceleration that you can afford to be patient.
Kabam have now put out a piece of content where specific champs of the lowest grade (1*) are required to complete it.
For Uncollected and Cavalier the only way to earn those 1* champs is to buy a crystal for 50 units that gives you a 20% chance of pulling a 1*.
It’s one of those strange decisions by Kabam imo. They’ve put out a great piece of content with Variant 4 but somehow tainted it with a cheap move on the “pay” for crystals to acquire 1* champs.
As a rule of thumb, of course you shouldn’t sell your champs. I’m fairly confident the reason people would advise that is because of the resources you acquire from duping the lower class champs you no longer have any use for.
Nobody in their right mind would have sold their 1* if they had any idea they would be required for variant level content in the future.
This entire game is based around progressing your roster.
50 units for a 20% chance of a 1*.. is this the first ever crystal where the chances of pulling a higher grade champ are far greater than the lower grade champ? God knows what the probability of pulling the 1* you need is.
It really should be a 1* only crystal.
I decided to sell all my champs back in 2018 (well every champ I could, 5 & 6* champs can’t be sold). Now I’ve made a significant comeback in terms of champ collection, but those 1* champs.....well I was Elders Bane when I sold all those champs and quit (was supposed to be definitive, turned out to be for a while), so no possible way to get them back through the daily crystal. Only way right now is the hero crystal, it sucks, but it is what it is 🤷♂️
Fairly sure I’ve got all of those champs back, apart from the 1* of course.
The "you shouldn't have sold your champs" crowd are ignorant. Not everyone had them in the first place, and even if they did they wouldn't know the "don't sell rule" unless they were active in a community. Most people don't hear that until they have joined an alliance or have played it long enough to look online for guidance. It's not spelled out anywhere in the game itself so it's ridiculous to punish people or get an uppity attitude with those weren't informed.
2. Most players didn't sell champs out of "ignorance." They did so because they thought selling champs would give them an advantage. They were not ignorant, they were simply wrong. You can also sell all your potions for gold, but that is also very likely to be an incorrect decision. But that is also not an ignorant decision, just a wrong one. We can't take away all possibility of making wrong decisions, because that removes the element of making right ones. The game rewards players for making good decisions; if you take away the ability to make worse ones, no one can be rewarded for making better ones.
3. Regardless of whether you sold champs or simply didn't get them due to circumstances of your gameplay, you have an additional option besides the one Seatin mentions of spending huge amounts of units or money. You can wait. This is not an instant gratification game. Sometimes the best option is to wait until better options comes along.
This is something Seatin tends to be blind to - that the game has no obligation to make every optimal choice available instantly. He shows that blindness when he talks about how worthless the bleed vulnerability node is. It is if you believe the Variant content was designed only for the options that exist now. It tells Seatin that the game developers are dumb. It tells me that better options are going to come along, and I can either power through with what I have now or wait for them to arrive.
Basically, if you had good options for Variant but you sold them, it is your fault. You're supposed to know better in a game like this, and if you didn't, well now you do. You'll do better the next time you play a progression based game like this. And if you never had those options, you can spend a huge amount today to try to get them if you feel you deserve to do everything immediately, and be one of the impatient people who fund the game for the rest of us: thanks. Or you can wait for better less expensive options to come along, and be rewarded for your patience with a much less expensive game. The choice is yours, and it is a choice that should never be taken away from the player.
Yes, I know... don’t sell your champs. Thanks that’s very helpful to hear for the millionth time
Inc disagree
It’s funny that in top 90 AQ, tier 3 AW, with 10 r5s, 1 r2 6*, I’m held by 1*s to complete content.
“Shouldn’t have sold your champs” 🤐
I remember when 12.0 came out and the compensation package was tied to player rating, and people said it wasn't fair to players who sold champs because, and I quote "the game forced them to sell." The complaint was that AQ rewards - which were where the top tier rewards were in the game at the time - was based on prestige, and to get the highest prestige you needed the highest possible champs. But since only the top five are counted in prestige, you could boost your prestige by selling lower champs and using the resources to pull or rank higher prestige champs.
But this was a choice, not something players were forced to do. The game didn't make an promises that those champs would not be useful or even necessary in the future. Players decided to take the quick buck immediately sacrificing any usefulness those champs might have in the future. The notion that it was "common sense" that those champs wouldn't be useful in the future was wrong in two ways: first, it was obviously literally wrong. But second, it was obvious to me to never sell, because in games like this anything that exists that players can earn can become useful in the future. That is predictable in games like this. Players who didn't know that can't be blamed for not knowing that, but they CAN be blamed for thinking their intuition was obviously self-evidently correct, because it wasn't and there was no reason to believe it would be.
The game isn't going to tell you what will and won't be useful in the future. That is the resource management equivalent of having autofight execute perfect combat. Part of the game is making resource management decisions, and being rewarded for making good ones. And it is just as important, if not more important, to long term success in the game.