So what happened to game balance?
Goodness
Member Posts: 299 ★★★
Why are these rewards better than 100% act 6 gives out already
50% of a T5CC is huge
Why progress in the game when you can just buy it not to mention all the stuff you already get if you do trade GGC
This also defeats the purpose of having titled based rewards
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And now some clown buys ONE GGC and gets 10,000 6-Star Shards?
Oh yeah............ BALANCE.
F2P might not want to hear it, but "fair" to Kabam and business does not mean "equal access to every commodity in the game"
It just doesn't. Just the truth of things, in this game and in life
You can't compare completing Act 6.3 directly with spending the (probably) tens of thousands of dollars the top gifting rewards will likely take. That is an apples to lizards comparison. The top prize for the gifting event requires a lot of spending on a lot of different transactions.
The simple fact is that this game is a free to play game, and in free to play games there's always going to be three sources of game resources: gameplay (grinding, skillful play), spending (directly on offers or indirectly such as through events like this), and baseline rewards (such as the calendar, that don't specifically require a lot of gameplay or spending). There will always be rewards given out "based on money spent." Sometimes those are cash offers, and sometimes they are events like this. Those rewards fuel the spending that allows us to have a game at all.
Whether those rewards are too high or too low is not a simple question to answer. On the one hand, people constantly complain about the cash offers in the store being "cash grabs" in that they contain not enough value for cash. But that's tantamount to saying that cash should generate more rewards, and is the opposite complaint from saying the gifting event is giving out too much rewards, which is tantamount to saying that cash should generate less rewards.
A hundred bucks gets us an Odin. We saw what a couple Odins can get us on Black Friday. What should several hundred Odins get us during the gifting event?
One argument seems to be that the gifting event could still be successful if the rewards were lower. But that is a very simplistic (and not necessarily even accurate) point of view. I've seen profitable games shut down. The game operators don't have to start losing money to decide a game is no longer worth investing in or even operating. They can simply decide that other newer opportunities are better. If Kabam designed cash offers and events like this to "break even" or even "turn a little profit" they could be setting the stage for the game's demise, because "just good enough" might not be good enough to their corporate overlords. Kabam doesn't control their own destiny. They are accountable to Netmarble, who paid $800 million dollars for them and will be constantly trying to make a return on that investment.
As @Kerneas correctly points out, the alliances fighting over these rewards by in large do not affect the vast overwhelming number of alliances and players. 99.99% of us will never see them, never encounter them in-game, never compete directly against them. They are almost playing a different game. And while they all compete to set the largest pile of cash on fire, the rest of us benefit from the warmth. And all they are getting for it is something I have no doubt in my mind I will eventually get myself in a year or so. They aren't really buying things, they are actually buying time. Time I will eventually catch up with. In exchange for keeping the game alive and funded, I don't mind giving them that head start.
Today I am about as strong as the blubberiest and most skilled whales from a year ago, and stronger than any player was two years ago. That's probably going to be true next year, and the year after that. They don't get things I don't get. They just get them earlier.
People could really benefit from understanding the three tiers you listed. I know some won't listen, but it is the truth