Point is, description might be misleading, but it is intended for him to regenerate the HP back.
oh really ?
did you design/develop the character that you can state the intention.
All information given contradicts that this is a heal
If this is intended to be a heal, why is it not described as such ?
Multiple mechanics in game such as Claire Voyant sig ability or Hela Synergy with Angela clearly state the character regenerates/regains x % of health. So why not have the description or spotlight state that Nick fury will regain 100% of his health when he would be knocked out. We are told time and time again when things are changed that the ability is not working as described so why miss out such an important piece of information.
If this is a heal why can you not heal block it ? If you get nick fury to trigger LMD and use a ability which applies a heal block , that debuff is not applied until after hes has fully regained 100% of his health. In his description the only immunity he has when in LMD is stun immunity. Yet using sentinel's sp1 or Yondo's sp1 you apply the armor break and bleed but the heal block is never applied. after he has regained 100% health and you use those champions specials he will have the heal block applied. Again if we are to assume this is a heal why is it not made clear we can not heal block him in his description ?
You take the heal block immunity and AAR immunity of the sig ability and all of that points to the intention of not stopping Nick Fury's sig ability. His description states his decoy is destroyed
MODOK is the exception as he is able to interact with Nicks sig ability. But that to me seems more of a oversight since MODOK passively reverses heal whereas all other forms of heal block or reversing is done via debuffs.
Asking for RDTs obviously is extreme as i wouldn't want to rank down mine simply because of this node, that doesn't mean it should not be taken seriously and that is why the OP has resorted to this because Kabam have failed to address the issue and simply closed down the original discussion on the matter without adequately addressing the points I've raised above.
We understand why there may be some confusion about his signature ability causing him to heal, but this is mechanically how that ability has always worked, which can be seen by the way his health bar refills when it activates.
lets look at this argument, Kabam are saying this is how its always worked so should not be changed to adjust for the new node even though everything prior didn't allow this ability to be blocked.
Yet the following changes were made even though mechanically that is how the ability has worked Wasp on stun immunity ( mechanically this only affected stun debuffs and not passive effects) She-Hulk Heavy, among others (mechanically her heavy speed was quick enough to that when opponent had less then 1 bar of power you could combo into it) AA stun (Mechanically.... OK i forgot the exact details on this one but was it his stun was passive or maybe something to do with nurotixins being passive? not sure) Drax medium interaction with Mordo( Mechanically he was using 2 hits bypassing astral evade to evade the next hit)
What Kabam seem to like to do is change the narrative to suit their benefit and anything which we benefit from that they don't like they change stating that mechanically its not working as intended. When it comes to fixing something which benefits the players or makes certain content easier they say its working as intended.
Going to the last part of that quote, the reasoning for him refilling his health this way could simply be due to the fact programming this way is easier then having two health bars to distinguish between decoy and real nick fury or managing the change over between decoy and real nick fury and also dealing with how hes stun immune and potential of him being in mid combo when he triggers his LMD. Or even it was easier to code this way and simply make it so he can't be heal blocked while getting back to 100% health.
There is a just a lack of consistency. Heal Block has worked on all forms of heal be it you regained health passively ( Face Me, Mr Sinister passive heal) or via a buff . I liken it to how they changed stun immunity to be immune to all types of stun be it passive or debuff. Yet now we supposedly have this new heal from Nick Fury that is immune to heal block from players
Does heal prevention also interact with the adrenaline mechanic of 6*s?
Because I specifically recall it being said when 6*s and that mechanic came out that the regen from that could not be heal blocked. But with this node, I bet it does.
I don't have NF, but it's pretty clear to me. It's nowhere said he has any form of regen, so he shouldn't care about any heal block, prevention, reverse or whatever. If they are changing that, they must "fix his description", LOL. And admit they are changing the champ. Regarding rdts - imo it's only fair to give out rdt when changing champ, even like symb supreme or domino, who were not working as describes. I don't really care if the champ is almost as good or would be too powerful or some other bla bla bla from kabam. If the champ is altered, those who were affected should get some compensation. The best compensation, the most fare one possible is clearly a RDT
I don't think that should matter personally. I'd never even for a second consider ranking him down and I use him in AQ every version we have Do You Bleed along with tons of other places. How that node affects him is huge for that Thanos fight though. You now HAVE to kill off LMD before going into the Thanos fight which is super cheap of them in my opinion.
Just because I personally wouldn't dream of ranking him down doesn't mean it's not a fairly large issue for some people though and there's really no reason that node should affect him going solely based on his ability description. I understand it does bc of how his ability has to be coded and built into the game but that's not really the point though. If heal block doesn't affect him then there's zero reason that heal prevention should either.
The fact that this is also the 2nd time he's been clipped since he's been released makes it even worse. His restoration kit synergy was changed after release to not affect both suicide debuffs right after his release even though nothing was mentioned when multiple people in the CCP highlighted the ability in videos prior to release. Nothing was even said about it until after plenty of people had grinded arena or opened crystals for him almost solely for that one purpose
I understand it does bc of how his ability has to be coded and built into the game but that's not really the point though. If heal block doesn't affect him then there's zero reason that heal prevention should either.
...what? I don't think you get the point of the node change. They made Heal Prevention because heal block was not stopping all the heals it should've been. Heal Block not preventing Fury's heal has nothing to do with whether or not Heal Prevention should. Heal Prevention has every reason to block Fury's heal. He's not a special case. Heal Prevention now covers all forms of healing, so that there aren't any loopholes to just ignore Heal Block node.
His restoration kit synergy was changed after release to not affect both suicide debuffs right after his release even though nothing was mentioned when multiple people in the CCP highlighted the ability in videos prior to release.
This is real hilarious. When Kabam fails to comment on a beneficial bug, it's implied intent and shouldn't be fixed otherwise it's a nerf, but when they don't comment on detrimental bugs, they're ignoring them because money and they need to get on it immediately while you pick up the pitchforks. Make up your mind.
Does heal prevention also interact with the adrenaline mechanic of 6*s?
Because I specifically recall it being said when 6*s and that mechanic came out that the regen from that could not be heal blocked. But with this node, I bet it does.
It should, and I'm convinced that adrenaline was the entire reason, or at least most of the reason for the new node. There's no purpose for the Heal Block node in later content if all 6*s can simply ignore it with a healing mechanic built into every champion, and with people constantly building up their 6* rosters, Heal Block paths become more and more irrelevant. This is not a FuRy TaRgEtEd neRf, but people would rather jump to conclusions instead of actually using their heads.
Hey there everyone, as some in this thread have already brought up, we've already addressed this topic previously in another thread. Since we've already provided information on how Nick Fury is supposed to interact with this node, this thread will now be closed.
Comments
did you design/develop the character that you can state the intention.
All information given contradicts that this is a heal
If this is intended to be a heal, why is it not described as such ?
Multiple mechanics in game such as Claire Voyant sig ability or Hela Synergy with Angela clearly state the character regenerates/regains x % of health. So why not have the description or spotlight state that Nick fury will regain 100% of his health when he would be knocked out. We are told time and time again when things are changed that the ability is not working as described so why miss out such an important piece of information.
If this is a heal why can you not heal block it ?
If you get nick fury to trigger LMD and use a ability which applies a heal block , that debuff is not applied until after hes has fully regained 100% of his health. In his description the only immunity he has when in LMD is stun immunity. Yet using sentinel's sp1 or Yondo's sp1 you apply the armor break and bleed but the heal block is never applied. after he has regained 100% health and you use those champions specials he will have the heal block applied. Again if we are to assume this is a heal why is it not made clear we can not heal block him in his description ?
You take the heal block immunity and AAR immunity of the sig ability and all of that points to the intention of not stopping Nick Fury's sig ability. His description states his decoy is destroyed
MODOK is the exception as he is able to interact with Nicks sig ability. But that to me seems more of a oversight since MODOK passively reverses heal whereas all other forms of heal block or reversing is done via debuffs.
Asking for RDTs obviously is extreme as i wouldn't want to rank down mine simply because of this node, that doesn't mean it should not be taken seriously and that is why the OP has resorted to this because Kabam have failed to address the issue and simply closed down the original discussion on the matter without adequately addressing the points I've raised above.
The thread was closed stating that lets look at this argument, Kabam are saying this is how its always worked so should not be changed to adjust for the new node even though everything prior didn't allow this ability to be blocked.
Yet the following changes were made even though mechanically that is how the ability has worked
Wasp on stun immunity ( mechanically this only affected stun debuffs and not passive effects)
She-Hulk Heavy, among others (mechanically her heavy speed was quick enough to that when opponent had less then 1 bar of power you could combo into it)
AA stun (Mechanically.... OK i forgot the exact details on this one but was it his stun was passive or maybe something to do with nurotixins being passive? not sure)
Drax medium interaction with Mordo( Mechanically he was using 2 hits bypassing astral evade to evade the next hit)
What Kabam seem to like to do is change the narrative to suit their benefit and anything which we benefit from that they don't like they change stating that mechanically its not working as intended. When it comes to fixing something which benefits the players or makes certain content easier they say its working as intended.
Going to the last part of that quote, the reasoning for him refilling his health this way could simply be due to the fact programming this way is easier then having two health bars to distinguish between decoy and real nick fury or managing the change over between decoy and real nick fury and also dealing with how hes stun immune and potential of him being in mid combo when he triggers his LMD. Or even it was easier to code this way and simply make it so he can't be heal blocked while getting back to 100% health.
There is a just a lack of consistency. Heal Block has worked on all forms of heal be it you regained health passively ( Face Me, Mr Sinister passive heal) or via a buff . I liken it to how they changed stun immunity to be immune to all types of stun be it passive or debuff. Yet now we supposedly have this new heal from Nick Fury that is immune to heal block from players
Because I specifically recall it being said when 6*s and that mechanic came out that the regen from that could not be heal blocked.
But with this node, I bet it does.
I understand it does bc of how his ability has to be coded and built into the game but that's not really the point though. If heal block doesn't affect him then there's zero reason that heal prevention should either.
...what? I don't think you get the point of the node change. They made Heal Prevention because heal block was not stopping all the heals it should've been. Heal Block not preventing Fury's heal has nothing to do with whether or not Heal Prevention should. Heal Prevention has every reason to block Fury's heal. He's not a special case. Heal Prevention now covers all forms of healing, so that there aren't any loopholes to just ignore Heal Block node.
His restoration kit synergy was changed after release to not affect both suicide debuffs right after his release even though nothing was mentioned when multiple people in the CCP highlighted the ability in videos prior to release.
This is real hilarious. When Kabam fails to comment on a beneficial bug, it's implied intent and shouldn't be fixed otherwise it's a nerf, but when they don't comment on detrimental bugs, they're ignoring them because money and they need to get on it immediately while you pick up the pitchforks. Make up your mind.